#include "milieu.h"
#include "softfloat.h"
#include "testCases.h"
#include "testLoops.h"
#include "systmodes.h"
#include "systflags.h"
#include "systfloat.h"
#include "testFunction.h"
const functionT functions[ NUM_FUNCTIONS ] = {
{ 0, 0, 0, 0 },
{ "int32_to_float32", 1, FALSE, TRUE },
{ "int32_to_float64", 1, FALSE, FALSE },
{ "int32_to_floatx80", 1, FALSE, FALSE },
{ "int32_to_float128", 1, FALSE, FALSE },
{ "int64_to_float32", 1, FALSE, TRUE },
{ "int64_to_float64", 1, FALSE, TRUE },
{ "int64_to_floatx80", 1, FALSE, FALSE },
{ "int64_to_float128", 1, FALSE, FALSE },
{ "float32_to_int32", 1, FALSE, TRUE },
{ "float32_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float32_to_int64", 1, FALSE, TRUE },
{ "float32_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float32_to_float64", 1, FALSE, FALSE },
{ "float32_to_floatx80", 1, FALSE, FALSE },
{ "float32_to_float128", 1, FALSE, FALSE },
{ "float32_round_to_int", 1, FALSE, TRUE },
{ "float32_add", 2, FALSE, TRUE },
{ "float32_sub", 2, FALSE, TRUE },
{ "float32_mul", 2, FALSE, TRUE },
{ "float32_div", 2, FALSE, TRUE },
{ "float32_rem", 2, FALSE, FALSE },
{ "float32_sqrt", 1, FALSE, TRUE },
{ "float32_eq", 2, FALSE, FALSE },
{ "float32_le", 2, FALSE, FALSE },
{ "float32_lt", 2, FALSE, FALSE },
{ "float32_eq_signaling", 2, FALSE, FALSE },
{ "float32_le_quiet", 2, FALSE, FALSE },
{ "float32_lt_quiet", 2, FALSE, FALSE },
{ "float64_to_int32", 1, FALSE, TRUE },
{ "float64_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float64_to_int64", 1, FALSE, TRUE },
{ "float64_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float64_to_float32", 1, FALSE, TRUE },
{ "float64_to_floatx80", 1, FALSE, FALSE },
{ "float64_to_float128", 1, FALSE, FALSE },
{ "float64_round_to_int", 1, FALSE, TRUE },
{ "float64_add", 2, FALSE, TRUE },
{ "float64_sub", 2, FALSE, TRUE },
{ "float64_mul", 2, FALSE, TRUE },
{ "float64_div", 2, FALSE, TRUE },
{ "float64_rem", 2, FALSE, FALSE },
{ "float64_sqrt", 1, FALSE, TRUE },
{ "float64_eq", 2, FALSE, FALSE },
{ "float64_le", 2, FALSE, FALSE },
{ "float64_lt", 2, FALSE, FALSE },
{ "float64_eq_signaling", 2, FALSE, FALSE },
{ "float64_le_quiet", 2, FALSE, FALSE },
{ "float64_lt_quiet", 2, FALSE, FALSE },
{ "floatx80_to_int32", 1, FALSE, TRUE },
{ "floatx80_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "floatx80_to_int64", 1, FALSE, TRUE },
{ "floatx80_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "floatx80_to_float32", 1, FALSE, TRUE },
{ "floatx80_to_float64", 1, FALSE, TRUE },
{ "floatx80_to_float128", 1, FALSE, FALSE },
{ "floatx80_round_to_int", 1, FALSE, TRUE },
{ "floatx80_add", 2, TRUE, TRUE },
{ "floatx80_sub", 2, TRUE, TRUE },
{ "floatx80_mul", 2, TRUE, TRUE },
{ "floatx80_div", 2, TRUE, TRUE },
{ "floatx80_rem", 2, FALSE, FALSE },
{ "floatx80_sqrt", 1, TRUE, TRUE },
{ "floatx80_eq", 2, FALSE, FALSE },
{ "floatx80_le", 2, FALSE, FALSE },
{ "floatx80_lt", 2, FALSE, FALSE },
{ "floatx80_eq_signaling", 2, FALSE, FALSE },
{ "floatx80_le_quiet", 2, FALSE, FALSE },
{ "floatx80_lt_quiet", 2, FALSE, FALSE },
{ "float128_to_int32", 1, FALSE, TRUE },
{ "float128_to_int32_round_to_zero", 1, FALSE, FALSE },
{ "float128_to_int64", 1, FALSE, TRUE },
{ "float128_to_int64_round_to_zero", 1, FALSE, FALSE },
{ "float128_to_float32", 1, FALSE, TRUE },
{ "float128_to_float64", 1, FALSE, TRUE },
{ "float128_to_floatx80", 1, FALSE, TRUE },
{ "float128_round_to_int", 1, FALSE, TRUE },
{ "float128_add", 2, FALSE, TRUE },
{ "float128_sub", 2, FALSE, TRUE },
{ "float128_mul", 2, FALSE, TRUE },
{ "float128_div", 2, FALSE, TRUE },
{ "float128_rem", 2, FALSE, FALSE },
{ "float128_sqrt", 1, FALSE, TRUE },
{ "float128_eq", 2, FALSE, FALSE },
{ "float128_le", 2, FALSE, FALSE },
{ "float128_lt", 2, FALSE, FALSE },
{ "float128_eq_signaling", 2, FALSE, FALSE },
{ "float128_le_quiet", 2, FALSE, FALSE },
{ "float128_lt_quiet", 2, FALSE, FALSE },
};
const flag functionExists[ NUM_FUNCTIONS ] = {
0,
#ifdef SYST_INT32_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_INT32_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_INT64_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT32_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT64_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_TO_FLOAT128
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_REM
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LE
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LT
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOATX80_LT_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOAT32
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOAT64
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_TO_FLOATX80
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_ROUND_TO_INT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_ADD
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_SUB
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_MUL
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_DIV
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_REM
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_SQRT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_EQ
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LE
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LT
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_EQ_SIGNALING
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LE_QUIET
1,
#else
0,
#endif
#ifdef SYST_FLOAT128_LT_QUIET
1,
#else
0,
#endif
};
static void
testFunctionVariety(
uint8 functionCode, int8 roundingPrecision, int8 roundingMode )
{
uint8 roundingCode;
functionName = functions[ functionCode ].name;
#ifdef FLOATX80
if ( roundingPrecision == 32 ) {
roundingPrecisionName = "32";
}
else if ( roundingPrecision == 64 ) {
roundingPrecisionName = "64";
}
else if ( roundingPrecision == 80 ) {
roundingPrecisionName = "80";
}
else {
roundingPrecision = 80;
roundingPrecisionName = 0;
}
floatx80_rounding_precision = roundingPrecision;
syst_float_set_rounding_precision( roundingPrecision );
#endif
switch ( roundingMode ) {
case 0:
roundingModeName = 0;
roundingCode = float_round_nearest_even;
break;
case ROUND_NEAREST_EVEN:
roundingModeName = "nearest_even";
roundingCode = float_round_nearest_even;
break;
case ROUND_TO_ZERO:
roundingModeName = "to_zero";
roundingCode = float_round_to_zero;
break;
case ROUND_DOWN:
roundingModeName = "down";
roundingCode = float_round_down;
break;
case ROUND_UP:
roundingModeName = "up";
roundingCode = float_round_up;
break;
default:
return;
}
float_rounding_mode = roundingCode;
syst_float_set_rounding_mode( roundingCode );
fputs( "Testing ", stderr );
writeFunctionName( stderr );
fputs( ".\n", stderr );
switch ( functionCode ) {
#ifdef SYST_INT32_TO_FLOAT32
case INT32_TO_FLOAT32:
test_a_int32_z_float32( int32_to_float32, syst_int32_to_float32 );
break;
#endif
#ifdef SYST_INT32_TO_FLOAT64
case INT32_TO_FLOAT64:
test_a_int32_z_float64( int32_to_float64, syst_int32_to_float64 );
break;
#endif
#ifdef SYST_INT32_TO_FLOATX80
case INT32_TO_FLOATX80:
test_a_int32_z_floatx80( int32_to_floatx80, syst_int32_to_floatx80 );
break;
#endif
#ifdef SYST_INT32_TO_FLOAT128
case INT32_TO_FLOAT128:
test_a_int32_z_float128( int32_to_float128, syst_int32_to_float128 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT32
case INT64_TO_FLOAT32:
test_a_int64_z_float32( int64_to_float32, syst_int64_to_float32 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT64
case INT64_TO_FLOAT64:
test_a_int64_z_float64( int64_to_float64, syst_int64_to_float64 );
break;
#endif
#ifdef SYST_INT64_TO_FLOATX80
case INT64_TO_FLOATX80:
test_a_int64_z_floatx80( int64_to_floatx80, syst_int64_to_floatx80 );
break;
#endif
#ifdef SYST_INT64_TO_FLOAT128
case INT64_TO_FLOAT128:
test_a_int64_z_float128( int64_to_float128, syst_int64_to_float128 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT32
case FLOAT32_TO_INT32:
test_a_float32_z_int32( float32_to_int32, syst_float32_to_int32 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT32_ROUND_TO_ZERO
case FLOAT32_TO_INT32_ROUND_TO_ZERO:
test_a_float32_z_int32(
float32_to_int32_round_to_zero,
syst_float32_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT32_TO_INT64
case FLOAT32_TO_INT64:
test_a_float32_z_int64( float32_to_int64, syst_float32_to_int64 );
break;
#endif
#ifdef SYST_FLOAT32_TO_INT64_ROUND_TO_ZERO
case FLOAT32_TO_INT64_ROUND_TO_ZERO:
test_a_float32_z_int64(
float32_to_int64_round_to_zero,
syst_float32_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOAT64
case FLOAT32_TO_FLOAT64:
test_a_float32_z_float64(
float32_to_float64, syst_float32_to_float64 );
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOATX80
case FLOAT32_TO_FLOATX80:
test_a_float32_z_floatx80(
float32_to_floatx80, syst_float32_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT32_TO_FLOAT128
case FLOAT32_TO_FLOAT128:
test_a_float32_z_float128(
float32_to_float128, syst_float32_to_float128 );
break;
#endif
#ifdef SYST_FLOAT32_ROUND_TO_INT
case FLOAT32_ROUND_TO_INT:
test_az_float32( float32_round_to_int, syst_float32_round_to_int );
break;
#endif
#ifdef SYST_FLOAT32_ADD
case FLOAT32_ADD:
test_abz_float32( float32_add, syst_float32_add );
break;
#endif
#ifdef SYST_FLOAT32_SUB
case FLOAT32_SUB:
test_abz_float32( float32_sub, syst_float32_sub );
break;
#endif
#ifdef SYST_FLOAT32_MUL
case FLOAT32_MUL:
test_abz_float32( float32_mul, syst_float32_mul );
break;
#endif
#ifdef SYST_FLOAT32_DIV
case FLOAT32_DIV:
test_abz_float32( float32_div, syst_float32_div );
break;
#endif
#ifdef SYST_FLOAT32_REM
case FLOAT32_REM:
test_abz_float32( float32_rem, syst_float32_rem );
break;
#endif
#ifdef SYST_FLOAT32_SQRT
case FLOAT32_SQRT:
test_az_float32( float32_sqrt, syst_float32_sqrt );
break;
#endif
#ifdef SYST_FLOAT32_EQ
case FLOAT32_EQ:
test_ab_float32_z_flag( float32_eq, syst_float32_eq );
break;
#endif
#ifdef SYST_FLOAT32_LE
case FLOAT32_LE:
test_ab_float32_z_flag( float32_le, syst_float32_le );
break;
#endif
#ifdef SYST_FLOAT32_LT
case FLOAT32_LT:
test_ab_float32_z_flag( float32_lt, syst_float32_lt );
break;
#endif
#ifdef SYST_FLOAT32_EQ_SIGNALING
case FLOAT32_EQ_SIGNALING:
test_ab_float32_z_flag(
float32_eq_signaling, syst_float32_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT32_LE_QUIET
case FLOAT32_LE_QUIET:
test_ab_float32_z_flag( float32_le_quiet, syst_float32_le_quiet );
break;
#endif
#ifdef SYST_FLOAT32_LT_QUIET
case FLOAT32_LT_QUIET:
test_ab_float32_z_flag( float32_lt_quiet, syst_float32_lt_quiet );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT32
case FLOAT64_TO_INT32:
test_a_float64_z_int32( float64_to_int32, syst_float64_to_int32 );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT32_ROUND_TO_ZERO
case FLOAT64_TO_INT32_ROUND_TO_ZERO:
test_a_float64_z_int32(
float64_to_int32_round_to_zero,
syst_float64_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT64_TO_INT64
case FLOAT64_TO_INT64:
test_a_float64_z_int64( float64_to_int64, syst_float64_to_int64 );
break;
#endif
#ifdef SYST_FLOAT64_TO_INT64_ROUND_TO_ZERO
case FLOAT64_TO_INT64_ROUND_TO_ZERO:
test_a_float64_z_int64(
float64_to_int64_round_to_zero,
syst_float64_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOAT32
case FLOAT64_TO_FLOAT32:
test_a_float64_z_float32(
float64_to_float32, syst_float64_to_float32 );
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOATX80
case FLOAT64_TO_FLOATX80:
test_a_float64_z_floatx80(
float64_to_floatx80, syst_float64_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT64_TO_FLOAT128
case FLOAT64_TO_FLOAT128:
test_a_float64_z_float128(
float64_to_float128, syst_float64_to_float128 );
break;
#endif
#ifdef SYST_FLOAT64_ROUND_TO_INT
case FLOAT64_ROUND_TO_INT:
test_az_float64( float64_round_to_int, syst_float64_round_to_int );
break;
#endif
#ifdef SYST_FLOAT64_ADD
case FLOAT64_ADD:
test_abz_float64( float64_add, syst_float64_add );
break;
#endif
#ifdef SYST_FLOAT64_SUB
case FLOAT64_SUB:
test_abz_float64( float64_sub, syst_float64_sub );
break;
#endif
#ifdef SYST_FLOAT64_MUL
case FLOAT64_MUL:
test_abz_float64( float64_mul, syst_float64_mul );
break;
#endif
#ifdef SYST_FLOAT64_DIV
case FLOAT64_DIV:
test_abz_float64( float64_div, syst_float64_div );
break;
#endif
#ifdef SYST_FLOAT64_REM
case FLOAT64_REM:
test_abz_float64( float64_rem, syst_float64_rem );
break;
#endif
#ifdef SYST_FLOAT64_SQRT
case FLOAT64_SQRT:
test_az_float64( float64_sqrt, syst_float64_sqrt );
break;
#endif
#ifdef SYST_FLOAT64_EQ
case FLOAT64_EQ:
test_ab_float64_z_flag( float64_eq, syst_float64_eq );
break;
#endif
#ifdef SYST_FLOAT64_LE
case FLOAT64_LE:
test_ab_float64_z_flag( float64_le, syst_float64_le );
break;
#endif
#ifdef SYST_FLOAT64_LT
case FLOAT64_LT:
test_ab_float64_z_flag( float64_lt, syst_float64_lt );
break;
#endif
#ifdef SYST_FLOAT64_EQ_SIGNALING
case FLOAT64_EQ_SIGNALING:
test_ab_float64_z_flag(
float64_eq_signaling, syst_float64_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT64_LE_QUIET
case FLOAT64_LE_QUIET:
test_ab_float64_z_flag( float64_le_quiet, syst_float64_le_quiet );
break;
#endif
#ifdef SYST_FLOAT64_LT_QUIET
case FLOAT64_LT_QUIET:
test_ab_float64_z_flag( float64_lt_quiet, syst_float64_lt_quiet );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT32
case FLOATX80_TO_INT32:
test_a_floatx80_z_int32( floatx80_to_int32, syst_floatx80_to_int32 );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT32_ROUND_TO_ZERO
case FLOATX80_TO_INT32_ROUND_TO_ZERO:
test_a_floatx80_z_int32(
floatx80_to_int32_round_to_zero,
syst_floatx80_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOATX80_TO_INT64
case FLOATX80_TO_INT64:
test_a_floatx80_z_int64( floatx80_to_int64, syst_floatx80_to_int64 );
break;
#endif
#ifdef SYST_FLOATX80_TO_INT64_ROUND_TO_ZERO
case FLOATX80_TO_INT64_ROUND_TO_ZERO:
test_a_floatx80_z_int64(
floatx80_to_int64_round_to_zero,
syst_floatx80_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT32
case FLOATX80_TO_FLOAT32:
test_a_floatx80_z_float32(
floatx80_to_float32, syst_floatx80_to_float32 );
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT64
case FLOATX80_TO_FLOAT64:
test_a_floatx80_z_float64(
floatx80_to_float64, syst_floatx80_to_float64 );
break;
#endif
#ifdef SYST_FLOATX80_TO_FLOAT128
case FLOATX80_TO_FLOAT128:
test_a_floatx80_z_float128(
floatx80_to_float128, syst_floatx80_to_float128 );
break;
#endif
#ifdef SYST_FLOATX80_ROUND_TO_INT
case FLOATX80_ROUND_TO_INT:
test_az_floatx80( floatx80_round_to_int, syst_floatx80_round_to_int );
break;
#endif
#ifdef SYST_FLOATX80_ADD
case FLOATX80_ADD:
test_abz_floatx80( floatx80_add, syst_floatx80_add );
break;
#endif
#ifdef SYST_FLOATX80_SUB
case FLOATX80_SUB:
test_abz_floatx80( floatx80_sub, syst_floatx80_sub );
break;
#endif
#ifdef SYST_FLOATX80_MUL
case FLOATX80_MUL:
test_abz_floatx80( floatx80_mul, syst_floatx80_mul );
break;
#endif
#ifdef SYST_FLOATX80_DIV
case FLOATX80_DIV:
test_abz_floatx80( floatx80_div, syst_floatx80_div );
break;
#endif
#ifdef SYST_FLOATX80_REM
case FLOATX80_REM:
test_abz_floatx80( floatx80_rem, syst_floatx80_rem );
break;
#endif
#ifdef SYST_FLOATX80_SQRT
case FLOATX80_SQRT:
test_az_floatx80( floatx80_sqrt, syst_floatx80_sqrt );
break;
#endif
#ifdef SYST_FLOATX80_EQ
case FLOATX80_EQ:
test_ab_floatx80_z_flag( floatx80_eq, syst_floatx80_eq );
break;
#endif
#ifdef SYST_FLOATX80_LE
case FLOATX80_LE:
test_ab_floatx80_z_flag( floatx80_le, syst_floatx80_le );
break;
#endif
#ifdef SYST_FLOATX80_LT
case FLOATX80_LT:
test_ab_floatx80_z_flag( floatx80_lt, syst_floatx80_lt );
break;
#endif
#ifdef SYST_FLOATX80_EQ_SIGNALING
case FLOATX80_EQ_SIGNALING:
test_ab_floatx80_z_flag(
floatx80_eq_signaling, syst_floatx80_eq_signaling );
break;
#endif
#ifdef SYST_FLOATX80_LE_QUIET
case FLOATX80_LE_QUIET:
test_ab_floatx80_z_flag( floatx80_le_quiet, syst_floatx80_le_quiet );
break;
#endif
#ifdef SYST_FLOATX80_LT_QUIET
case FLOATX80_LT_QUIET:
test_ab_floatx80_z_flag( floatx80_lt_quiet, syst_floatx80_lt_quiet );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT32
case FLOAT128_TO_INT32:
test_a_float128_z_int32( float128_to_int32, syst_float128_to_int32 );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT32_ROUND_TO_ZERO
case FLOAT128_TO_INT32_ROUND_TO_ZERO:
test_a_float128_z_int32(
float128_to_int32_round_to_zero,
syst_float128_to_int32_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT128_TO_INT64
case FLOAT128_TO_INT64:
test_a_float128_z_int64( float128_to_int64, syst_float128_to_int64 );
break;
#endif
#ifdef SYST_FLOAT128_TO_INT64_ROUND_TO_ZERO
case FLOAT128_TO_INT64_ROUND_TO_ZERO:
test_a_float128_z_int64(
float128_to_int64_round_to_zero,
syst_float128_to_int64_round_to_zero
);
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOAT32
case FLOAT128_TO_FLOAT32:
test_a_float128_z_float32(
float128_to_float32, syst_float128_to_float32 );
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOAT64
case FLOAT128_TO_FLOAT64:
test_a_float128_z_float64(
float128_to_float64, syst_float128_to_float64 );
break;
#endif
#ifdef SYST_FLOAT128_TO_FLOATX80
case FLOAT128_TO_FLOATX80:
test_a_float128_z_floatx80(
float128_to_floatx80, syst_float128_to_floatx80 );
break;
#endif
#ifdef SYST_FLOAT128_ROUND_TO_INT
case FLOAT128_ROUND_TO_INT:
test_az_float128( float128_round_to_int, syst_float128_round_to_int );
break;
#endif
#ifdef SYST_FLOAT128_ADD
case FLOAT128_ADD:
test_abz_float128( float128_add, syst_float128_add );
break;
#endif
#ifdef SYST_FLOAT128_SUB
case FLOAT128_SUB:
test_abz_float128( float128_sub, syst_float128_sub );
break;
#endif
#ifdef SYST_FLOAT128_MUL
case FLOAT128_MUL:
test_abz_float128( float128_mul, syst_float128_mul );
break;
#endif
#ifdef SYST_FLOAT128_DIV
case FLOAT128_DIV:
test_abz_float128( float128_div, syst_float128_div );
break;
#endif
#ifdef SYST_FLOAT128_REM
case FLOAT128_REM:
test_abz_float128( float128_rem, syst_float128_rem );
break;
#endif
#ifdef SYST_FLOAT128_SQRT
case FLOAT128_SQRT:
test_az_float128( float128_sqrt, syst_float128_sqrt );
break;
#endif
#ifdef SYST_FLOAT128_EQ
case FLOAT128_EQ:
test_ab_float128_z_flag( float128_eq, syst_float128_eq );
break;
#endif
#ifdef SYST_FLOAT128_LE
case FLOAT128_LE:
test_ab_float128_z_flag( float128_le, syst_float128_le );
break;
#endif
#ifdef SYST_FLOAT128_LT
case FLOAT128_LT:
test_ab_float128_z_flag( float128_lt, syst_float128_lt );
break;
#endif
#ifdef SYST_FLOAT128_EQ_SIGNALING
case FLOAT128_EQ_SIGNALING:
test_ab_float128_z_flag(
float128_eq_signaling, syst_float128_eq_signaling );
break;
#endif
#ifdef SYST_FLOAT128_LE_QUIET
case FLOAT128_LE_QUIET:
test_ab_float128_z_flag( float128_le_quiet, syst_float128_le_quiet );
break;
#endif
#ifdef SYST_FLOAT128_LT_QUIET
case FLOAT128_LT_QUIET:
test_ab_float128_z_flag( float128_lt_quiet, syst_float128_lt_quiet );
break;
#endif
}
if ( ( errorStop && anyErrors ) || stop ) exitWithStatus();
}
void
testFunction(
uint8 functionCode, int8 roundingPrecisionIn, int8 roundingModeIn )
{
int8 roundingPrecision, roundingMode;
roundingPrecision = 32;
for (;;) {
if ( ! functions[ functionCode ].roundingPrecision ) {
roundingPrecision = 0;
}
else if ( roundingPrecisionIn ) {
roundingPrecision = roundingPrecisionIn;
}
for ( roundingMode = 1;
roundingMode < NUM_ROUNDINGMODES;
++roundingMode
) {
if ( ! functions[ functionCode ].roundingMode ) {
roundingMode = 0;
}
else if ( roundingModeIn ) {
roundingMode = roundingModeIn;
}
testFunctionVariety(
functionCode, roundingPrecision, roundingMode );
if ( roundingModeIn || ! roundingMode ) break;
}
if ( roundingPrecisionIn || ! roundingPrecision ) break;
if ( roundingPrecision == 80 ) {
break;
}
else if ( roundingPrecision == 64 ) {
roundingPrecision = 80;
}
else if ( roundingPrecision == 32 ) {
roundingPrecision = 64;
}
}
}