killed
int killed = 0;
killed = 1;
if (killed)
int killed, sources, dests;
killed = sources = dests = 0;
killed += psnk.psnk_af;
killed += psnk.psnk_af;
"destinations\n", killed, sources, dests);
int killed, sources, dests;
killed = sources = dests = 0;
killed += psk.psk_af;
killed += psk.psk_af;
"destinations\n", killed, sources, dests);
void killed(struct monst *);
killed(mon);
killed(mon);
killed(mtmp);
killed(mtmp);
killed(mtmp);
killed(mon);
logg.killed = c[MONSTKILLED];
short killed, spused; /* monsters killed and spells cast */
lprintf(" BYTES in: %ld, out: %ld, moves: %ld, deaths: %ld, spells cast: %ld\n", (long) (logg.bytin), (long) (logg.bytout), (long) (logg.moves), (long) (logg.killed), (long) (logg.spused));
Game.killed = 1;
Game.killed = 1;
Game.killed = 0;
if (Game.killed) {
Game.killed = 0;
char killed; /* set if you were killed */
u_int32_t killed = 0;
killed++;
printf(", %u states killed", killed);
int killed = 0;
killed++;
psk->psk_af = killed;
int killed = 0;
killed++;
psk->psk_af = killed;
int killed = 0;
killed++;
if (killed > 0)
psnk->psnk_af = killed;