good
int i, num_scores = 0, good, changed = 0, found = 0;
good = fscanf(score_fp, SCORE_SCANF_FMT,
if (good != 6 || ++num_scores >= NUM_SCORES)
bool good;
good = TRUE;
good = 0;
if (!good && op->sqr->desc->houses != 0)
good = TRUE;
if (!good)
bool good, got_morg;
good = TRUE;
got_morg = good = FALSE;
good = TRUE;
if (!good || got_morg)
else if (!good)
good = false;
good = true;
if (good && (flags & GETPASS_ECHO_NL))
if (good)
bool lnext, havetty, allocated, opentty, good;
goto good;
good:
good:
goto good;
int good;
good = 0;
good = yp_bind(_yp_domain) == 0;
return good;
is a very good place to use the screen updating routines,
is a good candidate for simple motion optimization.
goto good;
goto good;
good:
char *good;
good = nclearto > netobuf ? nclearto : netobuf;
good = netobuf; /* where the good bytes go */
memmove(good, thisitem, length);
good += length;
nfrontp = good; /* next byte to be sent */
goto good;
good:
goto good;
good:
goto good;
good:
int good;
good = raidPtr->parity_good && !force;
if (good)
return good;
unsigned char *good;
good = MALLOC(req_comp * x * y);
if (good == NULL) {
unsigned char *dest = good + j * x * req_comp;
goto good;
goto good;
goto good;
goto good;
goto good;
goto good;
goto good;
good:
goto good;
good:
goto good;
good:
goto good;
good:
char *good;
good = netobuf; /* where the good bytes go */
memmove(good, thisitem, length);
good += length;
goto good;
goto good;
goto good;
goto good;
goto good;
good:
chkplushost(int good, FILE *fhost, char *hst)
if (good) {
int good = 0;
good = 0;
for (r = res; good == 0 && r; r = r->ai_next) {
good = 1;
chkplushost(good, hostf, hst);
chkplushost(good, hostf, hst);
void good();
good();
good();
good();
good();
good();
good();
good();
good();
good();
good();
good();
u_char good; /* 0=trusted host, for averaging */
if (!htp->good) {
ret->good = good_host_name(name);
&& (htp->good
if (htp->good
if (!htp->good) {
self.good = 1;
htp->good = good_host_name(&htp->name[0]);