Symbol: STAIRS
games/hack/hack.mklev.c
146
levl[xdnstair][ydnstair].typ = STAIRS;
games/hack/hack.mklev.c
156
levl[xupstair][yupstair].typ = STAIRS;
games/hack/hack.mklev.c
827
} while (m_at(mx, my) || levl[mx][my].typ == STAIRS);
games/hack/hack.mklev.c
849
} while (t_at(mx, my) || levl[mx][my].typ == STAIRS);
games/hack/hack.mkmaze.c
155
levl[xupstair][yupstair].typ = STAIRS;
games/hack/hack.mon.c
369
|| levl[u.ux][u.uy].typ == STAIRS))) {
games/rogue/level.c
754
gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));
games/rogue/level.c
785
if (dungeon[rogue.row][rogue.col] & STAIRS) {
games/rogue/level.c
800
if (!(dungeon[rogue.row][rogue.col] & STAIRS)) {
games/rogue/monster.c
159
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
648
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
701
(dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
games/rogue/move.c
167
if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
games/rogue/move.c
238
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
games/rogue/move.c
273
if (s & (MONSTER | OBJECT | STAIRS)) {
games/rogue/object.c
619
dungeon[row][col] |= STAIRS;
games/rogue/pack.c
158
if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
games/rogue/room.c
163
if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
games/rogue/room.c
191
if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
games/rogue/room.c
192
if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
games/rogue/room.c
193
return(((mask & STAIRS) ? '%' : '#'));
games/rogue/room.c
375
unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
games/rogue/room.c
395
} else if (s & STAIRS) {
games/rogue/spec_hit.c
296
if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
games/rogue/trap.c
173
} while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
games/rogue/zap.c
215
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));