root/drivers/gpu/drm/etnaviv/state.xml.h
#ifndef STATE_XML
#define STATE_XML

/* Autogenerated file, DO NOT EDIT manually!

This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng

The rules-ng-ng source files this header was generated from are:
- state.xml     (  29355 bytes, from 2024-01-19 10:18:54)
- common.xml    (  35664 bytes, from 2023-12-06 10:55:32)
- common_3d.xml (  15069 bytes, from 2023-11-22 10:05:24)
- state_hi.xml  (  35854 bytes, from 2023-12-11 15:50:17)
- copyright.xml (   1597 bytes, from 2016-11-10 13:58:32)
- state_2d.xml  (  52271 bytes, from 2023-06-02 12:35:03)
- state_3d.xml  (  89522 bytes, from 2024-01-19 10:18:54)
- state_blt.xml (  14592 bytes, from 2023-11-22 10:05:09)
- state_vg.xml  (   5975 bytes, from 2016-11-10 13:58:32)

Copyright (C) 2012-2024 by the following authors:
- Wladimir J. van der Laan <laanwj@gmail.com>
- Christian Gmeiner <christian.gmeiner@gmail.com>
- Lucas Stach <l.stach@pengutronix.de>
- Russell King <rmk@arm.linux.org.uk>

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sub license,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/


#define VARYING_COMPONENT_USE_UNUSED                            0x00000000
#define VARYING_COMPONENT_USE_USED                              0x00000001
#define VARYING_COMPONENT_USE_POINTCOORD_X                      0x00000002
#define VARYING_COMPONENT_USE_POINTCOORD_Y                      0x00000003
#define FE_DATA_TYPE_BYTE                                       0x00000000
#define FE_DATA_TYPE_UNSIGNED_BYTE                              0x00000001
#define FE_DATA_TYPE_SHORT                                      0x00000002
#define FE_DATA_TYPE_UNSIGNED_SHORT                             0x00000003
#define FE_DATA_TYPE_INT                                        0x00000004
#define FE_DATA_TYPE_UNSIGNED_INT                               0x00000005
#define FE_DATA_TYPE_INT_2_10_10_10_REV                         0x00000006
#define FE_DATA_TYPE_UNSIGNED_INT_2_10_10_10_REV                0x00000007
#define FE_DATA_TYPE_FLOAT                                      0x00000008
#define FE_DATA_TYPE_HALF_FLOAT                                 0x00000009
#define FE_DATA_TYPE_FIXED                                      0x0000000b
#define FE_DATA_TYPE_INT_10_10_10_2                             0x0000000c
#define FE_DATA_TYPE_UNSIGNED_INT_10_10_10_2                    0x0000000d
#define FE_DATA_TYPE_BYTE_I                                     0x0000000e
#define FE_DATA_TYPE_SHORT_I                                    0x0000000f
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK            0x000000ff
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT           0
#define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)               (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK           0x00ff0000
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT          16
#define FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR(x)              (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_DIVISOR__MASK)
#define VIVS_FE                                                 0x00000000

#define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)                      (0x00000600 + 0x4*(i0))
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE                    0x00000004
#define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN                      0x00000010
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK                0x0000000f
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT               0
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE(x)                   (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK              0x00000030
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT             4
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE            0x00000080
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK              0x00000700
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT             8
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)                 (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK                 0x00003000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT                12
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK           0x0000c000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT          14
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF             0x00000000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND     0x00004000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON              0x00008000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK               0x00ff0000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT              16
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)                  (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK                 0xff000000
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT                24
#define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)                    (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)

#define VIVS_FE_CMD_STREAM_BASE_ADDR                            0x00000640

#define VIVS_FE_INDEX_STREAM_BASE_ADDR                          0x00000644

#define VIVS_FE_INDEX_STREAM_CONTROL                            0x00000648
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK                 0x00000003
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT                0
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR         0x00000000
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT        0x00000001
#define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT          0x00000002
#define VIVS_FE_INDEX_STREAM_CONTROL_PRIMITIVE_RESTART          0x00000100

#define VIVS_FE_VERTEX_STREAM_BASE_ADDR                         0x0000064c

#define VIVS_FE_VERTEX_STREAM_CONTROL                           0x00000650

#define VIVS_FE_COMMAND_ADDRESS                                 0x00000654

#define VIVS_FE_COMMAND_CONTROL                                 0x00000658
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK                  0x0000ffff
#define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT                 0
#define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)                     (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
#define VIVS_FE_COMMAND_CONTROL_ENABLE                          0x00010000

#define VIVS_FE_DMA_STATUS                                      0x0000065c

#define VIVS_FE_DMA_DEBUG_STATE                                 0x00000660
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK                 0x0000001f
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT                0
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE                  0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC                   0x00000001
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0                  0x00000002
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0                 0x00000003
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1                  0x00000004
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1                 0x00000005
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR                 0x00000006
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD                 0x00000007
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL                0x00000008
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL             0x00000009
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA            0x0000000a
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX               0x0000000b
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW                  0x0000000c
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0               0x0000000d
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1               0x0000000e
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0               0x0000000f
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1               0x00000010
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO              0x00000011
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT                  0x00000012
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK                  0x00000013
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END                   0x00000014
#define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL                 0x00000015
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK             0x00000300
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT            8
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE              0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START             0x00000100
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ               0x00000200
#define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END               0x00000300
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK           0x00000c00
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT          10
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE            0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID        0x00000400
#define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID           0x00000800
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK             0x00003000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT            12
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE              0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX           0x00001000
#define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL               0x00002000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK                 0x0000c000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT                14
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE                  0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR                 0x00004000
#define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC               0x00008000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK              0x00030000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT             16
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE               0x00000000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE            0x00010000
#define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS               0x00020000

#define VIVS_FE_DMA_ADDRESS                                     0x00000664

#define VIVS_FE_DMA_LOW                                         0x00000668

#define VIVS_FE_DMA_HIGH                                        0x0000066c

#define VIVS_FE_AUTO_FLUSH                                      0x00000670

#define VIVS_FE_PRIMITIVE_RESTART_INDEX                         0x00000674

#define VIVS_FE_UNK00678                                        0x00000678

#define VIVS_FE_UNK0067C                                        0x0000067c

#define VIVS_FE_VERTEX_STREAMS(i0)                             (0x00000000 + 0x4*(i0))
#define VIVS_FE_VERTEX_STREAMS__ESIZE                           0x00000004
#define VIVS_FE_VERTEX_STREAMS__LEN                             0x00000008

#define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)                   (0x00000680 + 0x4*(i0))

#define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)                     (0x000006a0 + 0x4*(i0))

#define VIVS_FE_GENERIC_ATTRIB(i0)                             (0x00000000 + 0x4*(i0))
#define VIVS_FE_GENERIC_ATTRIB__ESIZE                           0x00000004
#define VIVS_FE_GENERIC_ATTRIB__LEN                             0x00000010

#define VIVS_FE_GENERIC_ATTRIB_UNK006C0(i0)                    (0x000006c0 + 0x4*(i0))

#define VIVS_FE_GENERIC_ATTRIB_UNK00700(i0)                    (0x00000700 + 0x4*(i0))

#define VIVS_FE_GENERIC_ATTRIB_UNK00740(i0)                    (0x00000740 + 0x4*(i0))

#define VIVS_FE_GENERIC_ATTRIB_SCALE(i0)                       (0x00000780 + 0x4*(i0))

#define VIVS_FE_HALTI5_ID_CONFIG                                0x000007c4
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_ENABLE               0x00000001
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_ENABLE             0x00000002
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK            0x0000ff00
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT           8
#define VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG(x)               (((x) << VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__SHIFT) & VIVS_FE_HALTI5_ID_CONFIG_VERTEX_ID_REG__MASK)
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK          0x00ff0000
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT         16
#define VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG(x)             (((x) << VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__SHIFT) & VIVS_FE_HALTI5_ID_CONFIG_INSTANCE_ID_REG__MASK)

#define VIVS_FE_HALTI5_UNK007D0(i0)                            (0x000007d0 + 0x4*(i0))
#define VIVS_FE_HALTI5_UNK007D0__ESIZE                          0x00000004
#define VIVS_FE_HALTI5_UNK007D0__LEN                            0x00000002

#define VIVS_FE_HALTI5_UNK007D8                                 0x000007d8

#define VIVS_FE_DESC_START                                      0x000007dc

#define VIVS_FE_DESC_END                                        0x000007e0

#define VIVS_FE_DESC_AVAIL                                      0x000007e4
#define VIVS_FE_DESC_AVAIL_COUNT__MASK                          0x0000007f
#define VIVS_FE_DESC_AVAIL_COUNT__SHIFT                         0
#define VIVS_FE_DESC_AVAIL_COUNT(x)                             (((x) << VIVS_FE_DESC_AVAIL_COUNT__SHIFT) & VIVS_FE_DESC_AVAIL_COUNT__MASK)

#define VIVS_FE_FENCE_WAIT_DATA_LOW                             0x000007e8

#define VIVS_FE_FENCE_WAIT_DATA_HIGH                            0x000007f4

#define VIVS_FE_ROBUSTNESS_UNK007F8                             0x000007f8

#define VIVS_FE_MULTI_CLUSTER_UNK007FC                          0x000007fc

#define VIVS_GL                                                 0x00000000

#define VIVS_GL_PIPE_SELECT                                     0x00003800
#define VIVS_GL_PIPE_SELECT_PIPE__MASK                          0x00000001
#define VIVS_GL_PIPE_SELECT_PIPE__SHIFT                         0
#define VIVS_GL_PIPE_SELECT_PIPE(x)                             (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)

#define VIVS_GL_EVENT                                           0x00003804
#define VIVS_GL_EVENT_EVENT_ID__MASK                            0x0000001f
#define VIVS_GL_EVENT_EVENT_ID__SHIFT                           0
#define VIVS_GL_EVENT_EVENT_ID(x)                               (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
#define VIVS_GL_EVENT_FROM_FE                                   0x00000020
#define VIVS_GL_EVENT_FROM_PE                                   0x00000040
#define VIVS_GL_EVENT_FROM_BLT                                  0x00000080
#define VIVS_GL_EVENT_SOURCE__MASK                              0x00001f00
#define VIVS_GL_EVENT_SOURCE__SHIFT                             8
#define VIVS_GL_EVENT_SOURCE(x)                                 (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)

#define VIVS_GL_SEMAPHORE_TOKEN                                 0x00003808
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK                      0x0000001f
#define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT                     0
#define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)                         (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
#define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK                        0x00001f00
#define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT                       8
#define VIVS_GL_SEMAPHORE_TOKEN_TO(x)                           (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK                     0x30000000
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT                    28
#define VIVS_GL_SEMAPHORE_TOKEN_UNK28(x)                        (((x) << VIVS_GL_SEMAPHORE_TOKEN_UNK28__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_UNK28__MASK)

#define VIVS_GL_FLUSH_CACHE                                     0x0000380c
#define VIVS_GL_FLUSH_CACHE_DEPTH                               0x00000001
#define VIVS_GL_FLUSH_CACHE_COLOR                               0x00000002
#define VIVS_GL_FLUSH_CACHE_TEXTURE                             0x00000004
#define VIVS_GL_FLUSH_CACHE_PE2D                                0x00000008
#define VIVS_GL_FLUSH_CACHE_TEXTUREVS                           0x00000010
#define VIVS_GL_FLUSH_CACHE_SHADER_L1                           0x00000020
#define VIVS_GL_FLUSH_CACHE_SHADER_L2                           0x00000040
#define VIVS_GL_FLUSH_CACHE_UNK10                               0x00000400
#define VIVS_GL_FLUSH_CACHE_UNK11                               0x00000800
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK12                    0x00001000
#define VIVS_GL_FLUSH_CACHE_DESCRIPTOR_UNK13                    0x00002000
#define VIVS_GL_FLUSH_CACHE_UNK14                               0x00004000

#define VIVS_GL_FLUSH_MMU                                       0x00003810
#define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU                           0x00000001
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK1                            0x00000002
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK2                            0x00000004
#define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU                           0x00000008
#define VIVS_GL_FLUSH_MMU_FLUSH_UNK4                            0x00000010

#define VIVS_GL_VERTEX_ELEMENT_CONFIG                           0x00003814
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_UNK0                      0x00000001
#define VIVS_GL_VERTEX_ELEMENT_CONFIG_REUSE                     0x00000010

#define VIVS_GL_MULTI_SAMPLE_CONFIG                             0x00003818
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK          0x00000003
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT         0
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE           0x00000000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X             0x00000001
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X             0x00000002
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK           0x00000008
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK          0x000000f0
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT         4
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)             (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK           0x00000100
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK                 0x00007000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT                12
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK                  0x00008000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK                 0x00030000
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT                16
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)                    (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
#define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK                  0x00080000

#define VIVS_GL_VARYING_TOTAL_COMPONENTS                        0x0000381c
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK              0x000000ff
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT             0
#define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)                 (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)

#define VIVS_GL_VARYING_NUM_COMPONENTS                          0x00003820

#define VIVS_GL_OCCLUSION_QUERY_ADDR                            0x00003824

#define VIVS_GL_VARYING_COMPONENT_USE(i0)                      (0x00003828 + 0x4*(i0))
#define VIVS_GL_VARYING_COMPONENT_USE__ESIZE                    0x00000004
#define VIVS_GL_VARYING_COMPONENT_USE__LEN                      0x00000002
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK               0x00000003
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT              0
#define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK               0x0000000c
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT              2
#define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK               0x00000030
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT              4
#define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK               0x000000c0
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT              6
#define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK               0x00000300
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT              8
#define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK               0x00000c00
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT              10
#define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK               0x00003000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT              12
#define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK               0x0000c000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT              14
#define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK               0x00030000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT              16
#define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK               0x000c0000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT              18
#define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)                  (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK              0x00300000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT             20
#define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK              0x00c00000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT             22
#define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK              0x03000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT             24
#define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK              0x0c000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT             26
#define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK              0x30000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT             28
#define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK              0xc0000000
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT             30
#define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)                 (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)

#define VIVS_GL_UNK0382C                                        0x0000382c

#define VIVS_GL_OCCLUSION_QUERY_CONTROL                         0x00003830

#define VIVS_GL_VARYING_NUM_COMPONENTS2                         0x00003834

#define VIVS_GL_UNK03838                                        0x00003838

#define VIVS_GL_API_MODE                                        0x0000384c
#define VIVS_GL_API_MODE_OPENGL                                 0x00000000
#define VIVS_GL_API_MODE_OPENVG                                 0x00000001
#define VIVS_GL_API_MODE_OPENCL                                 0x00000002

#define VIVS_GL_CONTEXT_POINTER                                 0x00003850

#define VIVS_GL_UNK03854                                        0x00003854

#define VIVS_GL_BUG_FIXES                                       0x00003860

#define VIVS_GL_FENCE_OUT_ADDRESS                               0x00003868

#define VIVS_GL_FENCE_OUT_DATA_LOW                              0x0000386c

#define VIVS_GL_USC_CONTROL                                     0x00003884
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK                0x00000007
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT               0
#define VIVS_GL_USC_CONTROL_L1_CACHE_RATIO(x)                   (((x) << VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__SHIFT) & VIVS_GL_USC_CONTROL_L1_CACHE_RATIO__MASK)
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK            0x00000f00
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT           8
#define VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO(x)               (((x) << VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__SHIFT) & VIVS_GL_USC_CONTROL_ATTRIB_CACHE_RATIO__MASK)
#define VIVS_GL_USC_CONTROL_UNK16__MASK                         0x001f0000
#define VIVS_GL_USC_CONTROL_UNK16__SHIFT                        16
#define VIVS_GL_USC_CONTROL_UNK16(x)                            (((x) << VIVS_GL_USC_CONTROL_UNK16__SHIFT) & VIVS_GL_USC_CONTROL_UNK16__MASK)

#define VIVS_GL_HALTI5_SH_SPECIALS                              0x00003888
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK           0x0000007f
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT          0
#define VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT(x)              (((x) << VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_VS_PSIZE_OUT__MASK)
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK           0x00007f00
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT          8
#define VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN(x)              (((x) << VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_PS_PCOORD_IN__MASK)
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK                  0x007f0000
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT                 16
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK16(x)                     (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK16__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK16__MASK)
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK                  0xff000000
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT                 24
#define VIVS_GL_HALTI5_SH_SPECIALS_UNK24(x)                     (((x) << VIVS_GL_HALTI5_SH_SPECIALS_UNK24__SHIFT) & VIVS_GL_HALTI5_SH_SPECIALS_UNK24__MASK)

#define VIVS_GL_GS_UNK0388C                                     0x0000388c

#define VIVS_GL_FENCE_OUT_DATA_HIGH                             0x00003898

#define VIVS_GL_SHADER_INDEX                                    0x0000389c

#define VIVS_GL_GS_UNK038A0(i0)                                (0x000038a0 + 0x4*(i0))
#define VIVS_GL_GS_UNK038A0__ESIZE                              0x00000004
#define VIVS_GL_GS_UNK038A0__LEN                                0x00000008

#define VIVS_GL_HALTI5_UNK038C0(i0)                            (0x000038c0 + 0x4*(i0))
#define VIVS_GL_HALTI5_UNK038C0__ESIZE                          0x00000004
#define VIVS_GL_HALTI5_UNK038C0__LEN                            0x00000010

#define VIVS_GL_SECURITY_UNK3900                                0x00003900

#define VIVS_GL_SECURITY_UNK3904                                0x00003904

#define VIVS_GL_MULTI_CLUSTER_UNK3908                           0x00003908
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK                0x00000007
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT               0
#define VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0(x)                   (((x) << VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__SHIFT) & VIVS_GL_MULTI_CLUSTER_UNK3908_UNK0__MASK)

#define VIVS_GL_MULTI_CLUSTER_UNK3910(i0)                      (0x00003910 + 0x4*(i0))
#define VIVS_GL_MULTI_CLUSTER_UNK3910__ESIZE                    0x00000004
#define VIVS_GL_MULTI_CLUSTER_UNK3910__LEN                      0x00000004
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK  0x000000ff
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT 0
#define VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK(x)     (((x) << VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__SHIFT) & VIVS_GL_MULTI_CLUSTER_UNK3910_CLUSTER_ALIVE_MASK__MASK)

#define VIVS_GL_NN_CONFIG                                       0x00003930
#define VIVS_GL_NN_CONFIG_UNK0__MASK                            0x00000003
#define VIVS_GL_NN_CONFIG_UNK0__SHIFT                           0
#define VIVS_GL_NN_CONFIG_UNK0(x)                               (((x) << VIVS_GL_NN_CONFIG_UNK0__SHIFT) & VIVS_GL_NN_CONFIG_UNK0__MASK)
#define VIVS_GL_NN_CONFIG_DISABLE_ZDPN                          0x00000004
#define VIVS_GL_NN_CONFIG_DISABLE_SWTILING                      0x00000008
#define VIVS_GL_NN_CONFIG_SMALL_BATCH                           0x00000010
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK                  0x00000060
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT                 5
#define VIVS_GL_NN_CONFIG_DDR_BURST_SIZE(x)                     (((x) << VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__SHIFT) & VIVS_GL_NN_CONFIG_DDR_BURST_SIZE__MASK)
#define VIVS_GL_NN_CONFIG_UNK7                                  0x00000080
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK                   0x00000f00
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT                  8
#define VIVS_GL_NN_CONFIG_NN_CORE_COUNT(x)                      (((x) << VIVS_GL_NN_CONFIG_NN_CORE_COUNT__SHIFT) & VIVS_GL_NN_CONFIG_NN_CORE_COUNT__MASK)
#define VIVS_GL_NN_CONFIG_UNK12                                 0x00001000

#define VIVS_GL_SRAM_REMAP_ADDRESS                              0x00003938

#define VIVS_GL_OCB_REMAP_START                                 0x0000393c

#define VIVS_GL_OCB_REMAP_END                                   0x00003940

#define VIVS_GL_TP_CONFIG                                       0x0000394c

#define VIVS_GL_UNK03950                                        0x00003950

#define VIVS_GL_UNK03A00                                        0x00003a00
#define VIVS_GL_UNK03A00_UNK0__MASK                             0x00000007
#define VIVS_GL_UNK03A00_UNK0__SHIFT                            0
#define VIVS_GL_UNK03A00_UNK0(x)                                (((x) << VIVS_GL_UNK03A00_UNK0__SHIFT) & VIVS_GL_UNK03A00_UNK0__MASK)

#define VIVS_GL_UNK03A04                                        0x00003a04

#define VIVS_GL_UNK03A08                                        0x00003a08

#define VIVS_GL_UNK03A0C                                        0x00003a0c

#define VIVS_GL_UNK03A10                                        0x00003a10

#define VIVS_GL_STALL_TOKEN                                     0x00003c00
#define VIVS_GL_STALL_TOKEN_FROM__MASK                          0x0000001f
#define VIVS_GL_STALL_TOKEN_FROM__SHIFT                         0
#define VIVS_GL_STALL_TOKEN_FROM(x)                             (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
#define VIVS_GL_STALL_TOKEN_TO__MASK                            0x00001f00
#define VIVS_GL_STALL_TOKEN_TO__SHIFT                           8
#define VIVS_GL_STALL_TOKEN_TO(x)                               (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
#define VIVS_GL_STALL_TOKEN_FLIP0                               0x40000000
#define VIVS_GL_STALL_TOKEN_FLIP1                               0x80000000

#define VIVS_NFE                                                0x00000000

#define VIVS_NFE_VERTEX_STREAMS(i0)                            (0x00000000 + 0x4*(i0))
#define VIVS_NFE_VERTEX_STREAMS__ESIZE                          0x00000004
#define VIVS_NFE_VERTEX_STREAMS__LEN                            0x00000010

#define VIVS_NFE_VERTEX_STREAMS_BASE_ADDR(i0)                  (0x00014600 + 0x4*(i0))

#define VIVS_NFE_VERTEX_STREAMS_CONTROL(i0)                    (0x00014640 + 0x4*(i0))

#define VIVS_NFE_VERTEX_STREAMS_VERTEX_DIVISOR(i0)             (0x00014680 + 0x4*(i0))

#define VIVS_NFE_VERTEX_STREAMS_ROBUSTNESS_UNK146C0(i0)        (0x000146c0 + 0x4*(i0))

#define VIVS_NFE_GENERIC_ATTRIB(i0)                            (0x00000000 + 0x4*(i0))
#define VIVS_NFE_GENERIC_ATTRIB__ESIZE                          0x00000004
#define VIVS_NFE_GENERIC_ATTRIB__LEN                            0x00000020

#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0(i0)                    (0x00017800 + 0x4*(i0))
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK              0x0000000f
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT             0
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE(x)                 (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_TYPE__MASK)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK            0x00000030
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT           4
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN(x)               (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_ENDIAN__MASK)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK            0x00000700
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT           8
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM(x)               (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_STREAM__MASK)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK               0x00003000
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT              12
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM(x)                  (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NUM__MASK)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__MASK         0x0000c000
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE__SHIFT        14
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_OFF           0x00000000
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_NORMALIZE_ON            0x00008000
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK             0x00ff0000
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT            16
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START(x)                (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG0_START__MASK)

#define VIVS_NFE_GENERIC_ATTRIB_UNK17880(i0)                   (0x00017880 + 0x4*(i0))

#define VIVS_NFE_GENERIC_ATTRIB_UNK17900(i0)                   (0x00017900 + 0x4*(i0))

#define VIVS_NFE_GENERIC_ATTRIB_UNK17980(i0)                   (0x00017980 + 0x4*(i0))

#define VIVS_NFE_GENERIC_ATTRIB_SCALE(i0)                      (0x00017a00 + 0x4*(i0))

#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1(i0)                    (0x00017a80 + 0x4*(i0))
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK               0x000000ff
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT              0
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END(x)                  (((x) << VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__SHIFT) & VIVS_NFE_GENERIC_ATTRIB_CONFIG1_END__MASK)
#define VIVS_NFE_GENERIC_ATTRIB_CONFIG1_NONCONSECUTIVE          0x00000800

#define VIVS_DUMMY                                              0x00000000

#define VIVS_DUMMY_DUMMY                                        0x0003fffc

#define VIVS_WD                                                 0x00000000

#define VIVS_WD_UNK18404                                        0x00018404
#define VIVS_WD_UNK18404_UNK0__MASK                             0x00000003
#define VIVS_WD_UNK18404_UNK0__SHIFT                            0
#define VIVS_WD_UNK18404_UNK0(x)                                (((x) << VIVS_WD_UNK18404_UNK0__SHIFT) & VIVS_WD_UNK18404_UNK0__MASK)


#endif /* STATE_XML */