root/drivers/gpu/drm/panfrost/panfrost_regs.h
/* SPDX-License-Identifier: GPL-2.0 */
/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */
/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */
/*
 * Register definitions based on mali_midg_regmap.h
 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
 */
#ifndef __PANFROST_REGS_H__
#define __PANFROST_REGS_H__

#define GPU_ID                          0x00
#define GPU_L2_FEATURES                 0x004   /* (RO) Level 2 cache features */
#define GPU_CORE_FEATURES               0x008   /* (RO) Shader Core Features */
#define GPU_TILER_FEATURES              0x00C   /* (RO) Tiler Features */
#define GPU_MEM_FEATURES                0x010   /* (RO) Memory system features */
#define   GROUPS_L2_COHERENT            BIT(0)  /* Cores groups are l2 coherent */

#define GPU_MMU_FEATURES                0x014   /* (RO) MMU features */
#define  GPU_MMU_FEATURES_VA_BITS(x)    ((x) & GENMASK(7, 0))
#define  GPU_MMU_FEATURES_PA_BITS(x)    (((x) >> 8) & GENMASK(7, 0))
#define GPU_AS_PRESENT                  0x018   /* (RO) Address space slots present */
#define GPU_JS_PRESENT                  0x01C   /* (RO) Job slots present */

#define GPU_INT_RAWSTAT                 0x20
#define GPU_INT_CLEAR                   0x24
#define GPU_INT_MASK                    0x28
#define GPU_INT_STAT                    0x2c
#define   GPU_IRQ_FAULT                 BIT(0)
#define   GPU_IRQ_MULTIPLE_FAULT        BIT(7)
#define   GPU_IRQ_RESET_COMPLETED       BIT(8)
#define   GPU_IRQ_POWER_CHANGED         BIT(9)
#define   GPU_IRQ_POWER_CHANGED_ALL     BIT(10)
#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
#define   GPU_IRQ_MASK_ALL                       \
          (GPU_IRQ_FAULT                        |\
           GPU_IRQ_MULTIPLE_FAULT               |\
           GPU_IRQ_RESET_COMPLETED              |\
           GPU_IRQ_POWER_CHANGED                |\
           GPU_IRQ_POWER_CHANGED_ALL            |\
           GPU_IRQ_PERFCNT_SAMPLE_COMPLETED     |\
           GPU_IRQ_CLEAN_CACHES_COMPLETED)
#define GPU_IRQ_MASK_ERROR                      \
        (                                       \
         GPU_IRQ_FAULT                          |\
         GPU_IRQ_MULTIPLE_FAULT)
#define GPU_CMD                         0x30
#define   GPU_CMD_SOFT_RESET            0x01
#define   GPU_CMD_HARD_RESET            0x02
#define   GPU_CMD_PERFCNT_CLEAR         0x03
#define   GPU_CMD_PERFCNT_SAMPLE        0x04
#define   GPU_CMD_CYCLE_COUNT_START     0x05
#define   GPU_CMD_CYCLE_COUNT_STOP      0x06
#define   GPU_CMD_CLEAN_CACHES          0x07
#define   GPU_CMD_CLEAN_INV_CACHES      0x08
#define GPU_STATUS                      0x34
#define   GPU_STATUS_PRFCNT_ACTIVE      BIT(2)
#define GPU_LATEST_FLUSH_ID             0x38
#define GPU_PWR_KEY                     0x50    /* (WO) Power manager key register */
#define  GPU_PWR_KEY_UNLOCK             0x2968A819
#define GPU_PWR_OVERRIDE0               0x54    /* (RW) Power manager override settings */
#define GPU_PWR_OVERRIDE1               0x58    /* (RW) Power manager override settings */
#define GPU_FAULT_STATUS                0x3C
#define GPU_FAULT_ADDRESS_LO            0x40
#define GPU_FAULT_ADDRESS_HI            0x44

#define GPU_PERFCNT_BASE_LO             0x60
#define GPU_PERFCNT_BASE_HI             0x64
#define GPU_PERFCNT_CFG                 0x68
#define   GPU_PERFCNT_CFG_MODE(x)       (x)
#define   GPU_PERFCNT_CFG_MODE_OFF      0
#define   GPU_PERFCNT_CFG_MODE_MANUAL   1
#define   GPU_PERFCNT_CFG_MODE_TILE     2
#define   GPU_PERFCNT_CFG_AS(x)         ((x) << 4)
#define   GPU_PERFCNT_CFG_SETSEL(x)     ((x) << 8)
#define GPU_PRFCNT_JM_EN                0x6c
#define GPU_PRFCNT_SHADER_EN            0x70
#define GPU_PRFCNT_TILER_EN             0x74
#define GPU_PRFCNT_MMU_L2_EN            0x7c

#define GPU_CYCLE_COUNT_LO              0x90
#define GPU_CYCLE_COUNT_HI              0x94
#define GPU_TIMESTAMP_LO                0x98
#define GPU_TIMESTAMP_HI                0x9C

#define GPU_THREAD_MAX_THREADS          0x0A0   /* (RO) Maximum number of threads per core */
#define GPU_THREAD_MAX_WORKGROUP_SIZE   0x0A4   /* (RO) Maximum workgroup size */
#define GPU_THREAD_MAX_BARRIER_SIZE     0x0A8   /* (RO) Maximum threads waiting at a barrier */
#define GPU_THREAD_FEATURES             0x0AC   /* (RO) Thread features */
#define GPU_THREAD_TLS_ALLOC            0x310   /* (RO) Number of threads per core that
                                                 * TLS must be allocated for */

#define GPU_TEXTURE_FEATURES(n)         (0x0B0 + ((n) * 4))
#define GPU_JS_FEATURES(n)              (0x0C0 + ((n) * 4))
#define GPU_AFBC_FEATURES               (0x4C)  /* (RO) AFBC support on Bifrost */

#define GPU_SHADER_PRESENT_LO           0x100   /* (RO) Shader core present bitmap, low word */
#define GPU_SHADER_PRESENT_HI           0x104   /* (RO) Shader core present bitmap, high word */
#define GPU_TILER_PRESENT_LO            0x110   /* (RO) Tiler core present bitmap, low word */
#define GPU_TILER_PRESENT_HI            0x114   /* (RO) Tiler core present bitmap, high word */

#define GPU_L2_PRESENT_LO               0x120   /* (RO) Level 2 cache present bitmap, low word */
#define GPU_L2_PRESENT_HI               0x124   /* (RO) Level 2 cache present bitmap, high word */

/* GPU_COHERENCY_FEATURES is a bitmask of BIT(COHERENCY_xxx) values encoding the
 * set of supported coherency protocols. GPU_COHERENCY_ENABLE is passed a
 * COHERENCY_xxx value.
 */
#define GPU_COHERENCY_FEATURES          0x300   /* (RO) Coherency features present */
#define GPU_COHERENCY_ENABLE            0x304   /* (RW) Coherency protocol selection */
#define   COHERENCY_ACE_LITE            0
#define   COHERENCY_ACE                 1
#define   COHERENCY_NONE                31

#define GPU_STACK_PRESENT_LO            0xE00   /* (RO) Core stack present bitmap, low word */
#define GPU_STACK_PRESENT_HI            0xE04   /* (RO) Core stack present bitmap, high word */

#define SHADER_READY_LO                 0x140   /* (RO) Shader core ready bitmap, low word */
#define SHADER_READY_HI                 0x144   /* (RO) Shader core ready bitmap, high word */

#define TILER_READY_LO                  0x150   /* (RO) Tiler core ready bitmap, low word */
#define TILER_READY_HI                  0x154   /* (RO) Tiler core ready bitmap, high word */

#define L2_READY_LO                     0x160   /* (RO) Level 2 cache ready bitmap, low word */
#define L2_READY_HI                     0x164   /* (RO) Level 2 cache ready bitmap, high word */

#define STACK_READY_LO                  0xE10   /* (RO) Core stack ready bitmap, low word */
#define STACK_READY_HI                  0xE14   /* (RO) Core stack ready bitmap, high word */


#define SHADER_PWRON_LO                 0x180   /* (WO) Shader core power on bitmap, low word */
#define SHADER_PWRON_HI                 0x184   /* (WO) Shader core power on bitmap, high word */

#define TILER_PWRON_LO                  0x190   /* (WO) Tiler core power on bitmap, low word */
#define TILER_PWRON_HI                  0x194   /* (WO) Tiler core power on bitmap, high word */

#define L2_PWRON_LO                     0x1A0   /* (WO) Level 2 cache power on bitmap, low word */
#define L2_PWRON_HI                     0x1A4   /* (WO) Level 2 cache power on bitmap, high word */

#define STACK_PWRON_LO                  0xE20   /* (RO) Core stack power on bitmap, low word */
#define STACK_PWRON_HI                  0xE24   /* (RO) Core stack power on bitmap, high word */


#define SHADER_PWROFF_LO                0x1C0   /* (WO) Shader core power off bitmap, low word */
#define SHADER_PWROFF_HI                0x1C4   /* (WO) Shader core power off bitmap, high word */

#define TILER_PWROFF_LO                 0x1D0   /* (WO) Tiler core power off bitmap, low word */
#define TILER_PWROFF_HI                 0x1D4   /* (WO) Tiler core power off bitmap, high word */

#define L2_PWROFF_LO                    0x1E0   /* (WO) Level 2 cache power off bitmap, low word */
#define L2_PWROFF_HI                    0x1E4   /* (WO) Level 2 cache power off bitmap, high word */

#define STACK_PWROFF_LO                 0xE30   /* (RO) Core stack power off bitmap, low word */
#define STACK_PWROFF_HI                 0xE34   /* (RO) Core stack power off bitmap, high word */


#define SHADER_PWRTRANS_LO              0x200   /* (RO) Shader core power transition bitmap, low word */
#define SHADER_PWRTRANS_HI              0x204   /* (RO) Shader core power transition bitmap, high word */

#define TILER_PWRTRANS_LO               0x210   /* (RO) Tiler core power transition bitmap, low word */
#define TILER_PWRTRANS_HI               0x214   /* (RO) Tiler core power transition bitmap, high word */

#define L2_PWRTRANS_LO                  0x220   /* (RO) Level 2 cache power transition bitmap, low word */
#define L2_PWRTRANS_HI                  0x224   /* (RO) Level 2 cache power transition bitmap, high word */

#define STACK_PWRTRANS_LO               0xE40   /* (RO) Core stack power transition bitmap, low word */
#define STACK_PWRTRANS_HI               0xE44   /* (RO) Core stack power transition bitmap, high word */


#define SHADER_PWRACTIVE_LO             0x240   /* (RO) Shader core active bitmap, low word */
#define SHADER_PWRACTIVE_HI             0x244   /* (RO) Shader core active bitmap, high word */

#define TILER_PWRACTIVE_LO              0x250   /* (RO) Tiler core active bitmap, low word */
#define TILER_PWRACTIVE_HI              0x254   /* (RO) Tiler core active bitmap, high word */

#define L2_PWRACTIVE_LO                 0x260   /* (RO) Level 2 cache active bitmap, low word */
#define L2_PWRACTIVE_HI                 0x264   /* (RO) Level 2 cache active bitmap, high word */

#define GPU_JM_CONFIG                   0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */
#define GPU_SHADER_CONFIG               0xF04   /* (RW) Shader core configuration settings (Implementation specific register) */
#define GPU_TILER_CONFIG                0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */
#define GPU_L2_MMU_CONFIG               0xF0C   /* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */

/* L2_MMU_CONFIG register */
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT       23
#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY             (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT        24
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS              (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT       (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER      (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF         (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)

#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT       26
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES             (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT      (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER     (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF        (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)

#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT   12
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS         (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)

#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT  15
#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES        (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)

/* SHADER_CONFIG register */
#define SC_ALT_COUNTERS                 BIT(3)
#define SC_OVERRIDE_FWD_PIXEL_KILL      BIT(4)
#define SC_SDC_DISABLE_OQ_DISCARD       BIT(6)
#define SC_LS_ALLOW_ATTR_TYPES          BIT(16)
#define SC_LS_PAUSEBUFFER_DISABLE       BIT(16)
#define SC_TLS_HASH_ENABLE              BIT(17)
#define SC_LS_ATTR_CHECK_DISABLE        BIT(18)
#define SC_ENABLE_TEXGRD_FLAGS          BIT(25)
#define SC_VAR_ALGORITHM                BIT(29)
/* End SHADER_CONFIG register */

/* TILER_CONFIG register */
#define TC_CLOCK_GATE_OVERRIDE          BIT(0)

/* JM_CONFIG register */
#define JM_TIMESTAMP_OVERRIDE           BIT(0)
#define JM_CLOCK_GATE_OVERRIDE          BIT(1)
#define JM_JOB_THROTTLE_ENABLE          BIT(2)
#define JM_JOB_THROTTLE_LIMIT_SHIFT     3
#define JM_MAX_JOB_THROTTLE_LIMIT       0x3F
#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
#define JM_IDVS_GROUP_SIZE_SHIFT        16
#define JM_DEFAULT_IDVS_GROUP_SIZE      0xF
#define JM_MAX_IDVS_GROUP_SIZE          0x3F


/* Job Control regs */
#define JOB_INT_RAWSTAT                 0x1000
#define JOB_INT_CLEAR                   0x1004
#define JOB_INT_MASK                    0x1008
#define JOB_INT_STAT                    0x100c
#define JOB_INT_JS_STATE                0x1010
#define JOB_INT_THROTTLE                0x1014

#define MK_JS_MASK(j)                   (0x10001 << (j))
#define JOB_INT_MASK_ERR(j)             BIT((j) + 16)
#define JOB_INT_MASK_DONE(j)            BIT(j)

#define JS_BASE                         0x1800
#define JS_SLOT_STRIDE                  0x80

#define JS_HEAD_LO(n)                   (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x00)
#define JS_HEAD_HI(n)                   (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x04)
#define JS_TAIL_LO(n)                   (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x08)
#define JS_TAIL_HI(n)                   (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x0c)
#define JS_AFFINITY_LO(n)               (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x10)
#define JS_AFFINITY_HI(n)               (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x14)
#define JS_CONFIG(n)                    (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x18)
#define JS_XAFFINITY(n)                 (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x1c)
#define JS_COMMAND(n)                   (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x20)
#define JS_STATUS(n)                    (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x24)
#define JS_HEAD_NEXT_LO(n)              (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x40)
#define JS_HEAD_NEXT_HI(n)              (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x44)
#define JS_AFFINITY_NEXT_LO(n)          (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x50)
#define JS_AFFINITY_NEXT_HI(n)          (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x54)
#define JS_CONFIG_NEXT(n)               (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x58)
#define JS_COMMAND_NEXT(n)              (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x60)
#define JS_FLUSH_ID_NEXT(n)             (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x70)

/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
#define JS_CONFIG_START_FLUSH_CLEAN             BIT(8)
#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE  (3u << 8)
#define JS_CONFIG_START_MMU                     BIT(10)
#define JS_CONFIG_JOB_CHAIN_FLAG                BIT(11)
#define JS_CONFIG_END_FLUSH_CLEAN               BIT(12)
#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE    (3u << 12)
#define JS_CONFIG_ENABLE_FLUSH_REDUCTION        BIT(14)
#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK      BIT(15)
#define JS_CONFIG_THREAD_PRI(n)                 ((n) << 16)

#define JS_COMMAND_NOP                  0x00
#define JS_COMMAND_START                0x01
#define JS_COMMAND_SOFT_STOP            0x02    /* Gently stop processing a job chain */
#define JS_COMMAND_HARD_STOP            0x03    /* Rudely stop processing a job chain */
#define JS_COMMAND_SOFT_STOP_0          0x04    /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
#define JS_COMMAND_HARD_STOP_0          0x05    /* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
#define JS_COMMAND_SOFT_STOP_1          0x06    /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
#define JS_COMMAND_HARD_STOP_1          0x07    /* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */

/* MMU regs */
#define MMU_INT_RAWSTAT                 0x2000
#define MMU_INT_CLEAR                   0x2004
#define MMU_INT_MASK                    0x2008
#define MMU_INT_STAT                    0x200c

/* AS_COMMAND register commands */
#define AS_COMMAND_NOP                  0x00    /* NOP Operation */
#define AS_COMMAND_UPDATE               0x01    /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
#define AS_COMMAND_LOCK                 0x02    /* Issue a lock region command to all MMUs */
#define AS_COMMAND_UNLOCK               0x03    /* Issue a flush region command to all MMUs */
#define AS_COMMAND_FLUSH                0x04    /* Flush all L2 caches then issue a flush region command to all MMUs
                                                   (deprecated - only for use with T60x) */
#define AS_COMMAND_FLUSH_PT             0x04    /* Flush all L2 caches then issue a flush region command to all MMUs */
#define AS_COMMAND_FLUSH_MEM            0x05    /* Wait for memory accesses to complete, flush all the L1s cache then
                                                   flush all L2 caches then issue a flush region command to all MMUs */

#define MMU_BASE                        0x2400
#define MMU_AS_SHIFT                    0x06
#define MMU_AS(as)                      (MMU_BASE + ((as) << MMU_AS_SHIFT))

#define AS_TRANSTAB_LO(as)              (MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
#define AS_TRANSTAB_HI(as)              (MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
#define AS_MEMATTR_LO(as)               (MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
#define AS_MEMATTR_HI(as)               (MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
#define   AS_MEMATTR_AARCH64_INNER_ALLOC_IMPL           (2 << 2)
#define   AS_MEMATTR_AARCH64_INNER_ALLOC_EXPL(w, r)     ((3 << 2) | \
                                                         ((w) ? BIT(0) : 0) | \
                                                         ((r) ? BIT(1) : 0))
#define   AS_MEMATTR_AARCH64_SH_MIDGARD_INNER           (0 << 4)
#define   AS_MEMATTR_AARCH64_SH_CPU_INNER               (1 << 4)
#define   AS_MEMATTR_AARCH64_SH_CPU_INNER_SHADER_COH    (2 << 4)
#define   AS_MEMATTR_AARCH64_SHARED                     (0 << 6)
#define   AS_MEMATTR_AARCH64_INNER_OUTER_NC             (1 << 6)
#define   AS_MEMATTR_AARCH64_INNER_OUTER_WB             (2 << 6)
#define   AS_MEMATTR_AARCH64_FAULT                      (3 << 6)
#define AS_LOCKADDR_LO(as)              (MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
#define AS_LOCKADDR_HI(as)              (MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
#define AS_COMMAND(as)                  (MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
#define AS_FAULTSTATUS(as)              (MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
#define AS_FAULTADDRESS_LO(as)          (MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
#define AS_FAULTADDRESS_HI(as)          (MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
#define AS_STATUS(as)                   (MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
/* Additional Bifrost AS registers */
#define AS_TRANSCFG_LO(as)              (MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
#define AS_TRANSCFG_HI(as)              (MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
#define   AS_TRANSCFG_ADRMODE_LEGACY                    (0 << 0)
#define   AS_TRANSCFG_ADRMODE_UNMAPPED                  (1 << 0)
#define   AS_TRANSCFG_ADRMODE_IDENTITY                  (2 << 0)
#define   AS_TRANSCFG_ADRMODE_AARCH64_4K                (6 << 0)
#define   AS_TRANSCFG_ADRMODE_AARCH64_64K               (8 << 0)
#define   AS_TRANSCFG_INA_BITS(x)                       ((x) << 6)
#define   AS_TRANSCFG_OUTA_BITS(x)                      ((x) << 14)
#define   AS_TRANSCFG_SL_CONCAT                         BIT(22)
#define   AS_TRANSCFG_PTW_MEMATTR_NC                    (1 << 24)
#define   AS_TRANSCFG_PTW_MEMATTR_WB                    (2 << 24)
#define   AS_TRANSCFG_PTW_SH_NS                         (0 << 28)
#define   AS_TRANSCFG_PTW_SH_OS                         (2 << 28)
#define   AS_TRANSCFG_PTW_SH_IS                         (3 << 28)
#define   AS_TRANSCFG_PTW_RA                            BIT(30)
#define   AS_TRANSCFG_DISABLE_HIER_AP                   BIT(33)
#define   AS_TRANSCFG_DISABLE_AF_FAULT                  BIT(34)
#define   AS_TRANSCFG_WXN                               BIT(35)
#define   AS_TRANSCFG_XREADABLE                         BIT(36)
#define AS_FAULTEXTRA_LO(as)            (MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
#define AS_FAULTEXTRA_HI(as)            (MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */

#define MMU_AS_STRIDE                   (1 << MMU_AS_SHIFT)

/*
 * Begin LPAE MMU TRANSTAB register values
 */
#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK        0xfffffffffffff000
#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY       0x2
#define AS_TRANSTAB_LPAE_ADRMODE_TABLE          0x3
#define AS_TRANSTAB_LPAE_ADRMODE_MASK           0x3
#define AS_TRANSTAB_LPAE_READ_INNER             BIT(2)
#define AS_TRANSTAB_LPAE_SHARE_OUTER            BIT(4)

/*
 * Begin AARCH64_4K MMU TRANSTAB register values
 */
#define AS_TRANSTAB_AARCH64_4K_ADDR_MASK        0xfffffffffffffff0

#define AS_STATUS_AS_ACTIVE                     0x01

#define AS_FAULTSTATUS_ACCESS_TYPE_MASK         (0x3 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC       (0x0 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_EX           (0x1 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_READ         (0x2 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE        (0x3 << 8)

#define AS_LOCK_REGION_MIN_SIZE                 (1ULL << 15)

#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
#define gpu_read(dev, reg) readl(dev->iomem + reg)

#endif