root/drivers/gpu/drm/msm/msm_fence.h
/* SPDX-License-Identifier: GPL-2.0-only */
/*
 * Copyright (C) 2013-2016 Red Hat
 * Author: Rob Clark <robdclark@gmail.com>
 */

#ifndef __MSM_FENCE_H__
#define __MSM_FENCE_H__

#include "msm_drv.h"

/**
 * struct msm_fence_context - fence context for gpu
 *
 * Each ringbuffer has a single fence context, with the GPU writing an
 * incrementing fence seqno at the end of each submit
 */
struct msm_fence_context {
        /** @dev: the drm device */
        struct drm_device *dev;
        /** @name: human readable name for fence timeline */
        char name[32];
        /** @context: see dma_fence_context_alloc() */
        unsigned context;
        /** @index: similar to context, but local to msm_fence_context's */
        unsigned index;
        /**
         * @last_fence:
         * Last assigned fence, incremented each time a fence is created
         * on this fence context.  If last_fence == completed_fence,
         * there is no remaining pending work
         */
        uint32_t last_fence;
        /**
         * @completed_fence:
         * The last completed fence, updated from the CPU after interrupt
         * from GPU
         */
        uint32_t completed_fence;
        /**
         * @fenceptr:
         * The address that the GPU directly writes with completed fence
         * seqno.  This can be ahead of completed_fence.  We can peek at
         * this to see if a fence has already signaled but the CPU hasn't
         * gotten around to handling the irq and updating completed_fence
         */
        volatile uint32_t *fenceptr;

        /**
         * @spinlock: fence context spinlock
         */
        spinlock_t spinlock;

        /*
         * TODO this doesn't really deal with multiple deadlines, like
         * if userspace got multiple frames ahead.. OTOH atomic updates
         * don't queue, so maybe that is ok
         */

        /** @next_deadline: Time of next deadline */
        ktime_t next_deadline;
        /**
         * @next_deadline_fence:
         * Fence value for next pending deadline.  The deadline timer is
         * canceled when this fence is signaled.
         */
        uint32_t next_deadline_fence;
        /**
         * @deadline_timer: tracks nearest deadline of a fence timeline and
         * expires just before it.
         */
        struct hrtimer deadline_timer;
        /**
         * @deadline_work: work to do after deadline_timer expires
         */
        struct kthread_work deadline_work;
};

struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
                volatile uint32_t *fenceptr, const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);

bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);

struct dma_fence * msm_fence_alloc(void);
void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx);

static inline bool
fence_before(uint32_t a, uint32_t b)
{
   return (int32_t)(a - b) < 0;
}

static inline bool
fence_after(uint32_t a, uint32_t b)
{
   return (int32_t)(a - b) > 0;
}

#endif