fence_after
if (fence_after(fence->seqno, gpu->completed_fence))
if (fence_after(fence_id, queue->last_fence)) {
if (fence_after(fence, fctx->completed_fence))
if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))