root/include/linux/gpu_buddy.h
/* SPDX-License-Identifier: MIT */
/*
 * Copyright © 2021 Intel Corporation
 */

#ifndef __GPU_BUDDY_H__
#define __GPU_BUDDY_H__

#include <linux/bitops.h>
#include <linux/list.h>
#include <linux/slab.h>
#include <linux/sched.h>
#include <linux/rbtree.h>
#include <linux/rbtree_augmented.h>

/**
 * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
 *
 * When set, allocation is restricted to the range [start, end) specified
 * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
 * and allocation can use any free space.
 */
#define GPU_BUDDY_RANGE_ALLOCATION              BIT(0)

/**
 * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
 *
 * Allocate starting from high addresses and working down. Useful for
 * separating different allocation types (e.g., kernel vs userspace)
 * to reduce fragmentation.
 */
#define GPU_BUDDY_TOPDOWN_ALLOCATION            BIT(1)

/**
 * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
 *
 * The allocation must be satisfied with a single contiguous block.
 * If the requested size cannot be allocated contiguously, the
 * allocation fails with -ENOSPC.
 */
#define GPU_BUDDY_CONTIGUOUS_ALLOCATION         BIT(2)

/**
 * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
 *
 * Attempt to allocate from the clear tree first. If insufficient clear
 * memory is available, falls back to dirty memory. Useful when the
 * caller needs zeroed memory and wants to avoid GPU clear operations.
 */
#define GPU_BUDDY_CLEAR_ALLOCATION              BIT(3)

/**
 * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
 *
 * Used with gpu_buddy_free_list() to indicate that the memory being
 * freed has been cleared (zeroed). The blocks will be placed in the
 * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
 */
#define GPU_BUDDY_CLEARED                       BIT(4)

/**
 * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
 *
 * By default, if an allocation is smaller than the allocated block,
 * excess memory is trimmed and returned to the free pool. This flag
 * disables trimming, keeping the full power-of-two block size.
 */
#define GPU_BUDDY_TRIM_DISABLE                  BIT(5)

enum gpu_buddy_free_tree {
        GPU_BUDDY_CLEAR_TREE = 0,
        GPU_BUDDY_DIRTY_TREE,
        GPU_BUDDY_MAX_FREE_TREES,
};

#define for_each_free_tree(tree) \
        for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)

/**
 * struct gpu_buddy_block - Block within a buddy allocator
 *
 * Each block in the buddy allocator is represented by this structure.
 * Blocks are organized in a binary tree where each parent block can be
 * split into two children (left and right buddies). The allocator manages
 * blocks at various orders (power-of-2 sizes) from chunk_size up to the
 * largest contiguous region.
 *
 * @private: Private data owned by the allocator user (e.g., driver-specific data)
 * @link: List node for user ownership while block is allocated
 */
struct gpu_buddy_block {
/* private: */
        /*
         * Header bit layout:
         * - Bits 63:12: block offset within the address space
         * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
         * - Bit 9: clear bit (1 if memory is zeroed)
         * - Bits 8:6: reserved
         * - Bits 5:0: order (log2 of size relative to chunk_size)
         */
#define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
#define GPU_BUDDY_HEADER_STATE  GENMASK_ULL(11, 10)
#define   GPU_BUDDY_ALLOCATED      (1 << 10)
#define   GPU_BUDDY_FREE           (2 << 10)
#define   GPU_BUDDY_SPLIT          (3 << 10)
#define GPU_BUDDY_HEADER_CLEAR  GENMASK_ULL(9, 9)
/* Free to be used, if needed in the future */
#define GPU_BUDDY_HEADER_UNUSED GENMASK_ULL(8, 6)
#define GPU_BUDDY_HEADER_ORDER  GENMASK_ULL(5, 0)
        u64 header;

        struct gpu_buddy_block *left;
        struct gpu_buddy_block *right;
        struct gpu_buddy_block *parent;
/* public: */
        void *private; /* owned by creator */

        /*
         * While the block is allocated by the user through gpu_buddy_alloc*,
         * the user has ownership of the link, for example to maintain within
         * a list, if so desired. As soon as the block is freed with
         * gpu_buddy_free* ownership is given back to the mm.
         */
        union {
/* private: */
                struct rb_node rb;
/* public: */
                struct list_head link;
        };
/* private: */
        struct list_head tmp_link;
        unsigned int subtree_max_alignment;
};

/* Order-zero must be at least SZ_4K */
#define GPU_BUDDY_MAX_ORDER (63 - 12)

/**
 * struct gpu_buddy - GPU binary buddy allocator
 *
 * The buddy allocator provides efficient power-of-two memory allocation
 * with fast allocation and free operations. It is commonly used for GPU
 * memory management where allocations can be split into power-of-two
 * block sizes.
 *
 * Locking should be handled by the user; a simple mutex around
 * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
 * should suffice.
 *
 * @n_roots: Number of root blocks in the roots array.
 * @max_order: Maximum block order (log2 of largest block size / chunk_size).
 * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
 * @size: Total size of the address space managed by this allocator in bytes.
 * @avail: Total free space currently available for allocation in bytes.
 * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
 *               This is a subset of @avail.
 * @lock_dep_map: Annotates gpu_buddy API with a driver provided lock.
 */
struct gpu_buddy {
/* private: */
        /*
         * Array of red-black trees for free block management.
         * Indexed as free_trees[clear/dirty][order] where:
         * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
         * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
         * Each tree holds free blocks of the corresponding order.
         */
        struct rb_root **free_trees;
        /*
         * Array of root blocks representing the top-level blocks of the
         * binary tree(s). Multiple roots exist when the total size is not
         * a power of two, with each root being the largest power-of-two
         * that fits in the remaining space.
         */
        struct gpu_buddy_block **roots;
/* public: */
        unsigned int n_roots;
        unsigned int max_order;
        u64 chunk_size;
        u64 size;
        u64 avail;
        u64 clear_avail;
#ifdef CONFIG_LOCKDEP
        struct lockdep_map *lock_dep_map;
#endif
};

#ifdef CONFIG_LOCKDEP
/**
 * gpu_buddy_driver_set_lock() - Set the lock protecting accesses to GPU BUDDY
 * @mm: Pointer to GPU buddy structure.
 * @lock: the lock used to protect the gpu buddy. The locking primitive
 * must contain a dep_map field.
 *
 * Call this to annotate gpu_buddy APIs which access/modify gpu_buddy manager
 */
#define gpu_buddy_driver_set_lock(mm, lock) \
        do { \
                struct gpu_buddy *__mm = (mm); \
                if (!WARN(__mm->lock_dep_map, "GPU BUDDY MM lock should be set only once.")) \
                        __mm->lock_dep_map = &(lock)->dep_map; \
        } while (0)
#else
#define gpu_buddy_driver_set_lock(mm, lock) do { (void)(mm); (void)(lock); } while (0)
#endif

#ifdef CONFIG_LOCKDEP
/**
 * gpu_buddy_driver_lock_held() - Assert GPU BUDDY manager lock is held
 * @mm: Pointer to the GPU BUDDY structure.
 *
 * Ensure driver lock is held.
 */
static inline void gpu_buddy_driver_lock_held(struct gpu_buddy *mm)
{
        if (mm->lock_dep_map)
                lockdep_assert(lock_is_held_type(mm->lock_dep_map, 0));
}
#else
static inline void gpu_buddy_driver_lock_held(struct gpu_buddy *mm)
{
}
#endif

static inline u64
gpu_buddy_block_offset(const struct gpu_buddy_block *block)
{
        return block->header & GPU_BUDDY_HEADER_OFFSET;
}

static inline unsigned int
gpu_buddy_block_order(struct gpu_buddy_block *block)
{
        return block->header & GPU_BUDDY_HEADER_ORDER;
}

static inline bool
gpu_buddy_block_is_free(struct gpu_buddy_block *block)
{
        return (block->header & GPU_BUDDY_HEADER_STATE) == GPU_BUDDY_FREE;
}

static inline bool
gpu_buddy_block_is_clear(struct gpu_buddy_block *block)
{
        return block->header & GPU_BUDDY_HEADER_CLEAR;
}

static inline u64
gpu_buddy_block_size(struct gpu_buddy *mm,
                     struct gpu_buddy_block *block)
{
        return mm->chunk_size << gpu_buddy_block_order(block);
}

int gpu_buddy_init(struct gpu_buddy *mm, u64 size, u64 chunk_size);

void gpu_buddy_fini(struct gpu_buddy *mm);

int gpu_buddy_alloc_blocks(struct gpu_buddy *mm,
                           u64 start, u64 end, u64 size,
                           u64 min_page_size,
                           struct list_head *blocks,
                           unsigned long flags);

int gpu_buddy_block_trim(struct gpu_buddy *mm,
                         u64 *start,
                         u64 new_size,
                         struct list_head *blocks);

void gpu_buddy_reset_clear(struct gpu_buddy *mm, bool is_clear);

void gpu_buddy_free_block(struct gpu_buddy *mm, struct gpu_buddy_block *block);

void gpu_buddy_free_list(struct gpu_buddy *mm,
                         struct list_head *objects,
                         unsigned int flags);

void gpu_buddy_print(struct gpu_buddy *mm);
void gpu_buddy_block_print(struct gpu_buddy *mm,
                           struct gpu_buddy_block *block);
#endif