root/include/drm/gpu_scheduler.h
/*
 * Copyright 2015 Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#ifndef _DRM_GPU_SCHEDULER_H_
#define _DRM_GPU_SCHEDULER_H_

#include <drm/spsc_queue.h>
#include <linux/dma-fence.h>
#include <linux/completion.h>
#include <linux/xarray.h>
#include <linux/workqueue.h>

#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)

/**
 * DRM_SCHED_FENCE_DONT_PIPELINE - Prevent dependency pipelining
 *
 * Setting this flag on a scheduler fence prevents pipelining of jobs depending
 * on this fence. In other words we always insert a full CPU round trip before
 * dependent jobs are pushed to the hw queue.
 */
#define DRM_SCHED_FENCE_DONT_PIPELINE   DMA_FENCE_FLAG_USER_BITS

/**
 * DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT - A fence deadline hint has been set
 *
 * Because we could have a deadline hint can be set before the backing hw
 * fence is created, we need to keep track of whether a deadline has already
 * been set.
 */
#define DRM_SCHED_FENCE_FLAG_HAS_DEADLINE_BIT   (DMA_FENCE_FLAG_USER_BITS + 1)

enum dma_resv_usage;
struct dma_resv;
struct drm_gem_object;

struct drm_gpu_scheduler;
struct drm_sched_rq;

struct drm_file;

/* These are often used as an (initial) index
 * to an array, and as such should start at 0.
 */
enum drm_sched_priority {
        DRM_SCHED_PRIORITY_KERNEL,
        DRM_SCHED_PRIORITY_HIGH,
        DRM_SCHED_PRIORITY_NORMAL,
        DRM_SCHED_PRIORITY_LOW,

        DRM_SCHED_PRIORITY_COUNT
};

/**
 * struct drm_sched_entity - A wrapper around a job queue (typically
 * attached to the DRM file_priv).
 *
 * Entities will emit jobs in order to their corresponding hardware
 * ring, and the scheduler will alternate between entities based on
 * scheduling policy.
 */
struct drm_sched_entity {
        /**
         * @list:
         *
         * Used to append this struct to the list of entities in the runqueue
         * @rq under &drm_sched_rq.entities.
         *
         * Protected by &drm_sched_rq.lock of @rq.
         */
        struct list_head                list;

        /**
         * @lock:
         *
         * Lock protecting the run-queue (@rq) to which this entity belongs,
         * @priority and the list of schedulers (@sched_list, @num_sched_list).
         */
        spinlock_t                      lock;

        /**
         * @rq:
         *
         * Runqueue on which this entity is currently scheduled.
         *
         * FIXME: Locking is very unclear for this. Writers are protected by
         * @lock, but readers are generally lockless and seem to just race with
         * not even a READ_ONCE.
         */
        struct drm_sched_rq             *rq;

        /**
         * @sched_list:
         *
         * A list of schedulers (struct drm_gpu_scheduler).  Jobs from this entity can
         * be scheduled on any scheduler on this list.
         *
         * This can be modified by calling drm_sched_entity_modify_sched().
         * Locking is entirely up to the driver, see the above function for more
         * details.
         *
         * This will be set to NULL if &num_sched_list equals 1 and @rq has been
         * set already.
         *
         * FIXME: This means priority changes through
         * drm_sched_entity_set_priority() will be lost henceforth in this case.
         */
        struct drm_gpu_scheduler        **sched_list;

        /**
         * @num_sched_list:
         *
         * Number of drm_gpu_schedulers in the @sched_list.
         */
        unsigned int                    num_sched_list;

        /**
         * @priority:
         *
         * Priority of the entity. This can be modified by calling
         * drm_sched_entity_set_priority(). Protected by @lock.
         */
        enum drm_sched_priority         priority;

        /**
         * @job_queue: the list of jobs of this entity.
         */
        struct spsc_queue               job_queue;

        /**
         * @fence_seq:
         *
         * A linearly increasing seqno incremented with each new
         * &drm_sched_fence which is part of the entity.
         *
         * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,
         * this doesn't need to be atomic.
         */
        atomic_t                        fence_seq;

        /**
         * @fence_context:
         *
         * A unique context for all the fences which belong to this entity.  The
         * &drm_sched_fence.scheduled uses the fence_context but
         * &drm_sched_fence.finished uses fence_context + 1.
         */
        uint64_t                        fence_context;

        /**
         * @dependency:
         *
         * The dependency fence of the job which is on the top of the job queue.
         */
        struct dma_fence                *dependency;

        /**
         * @cb:
         *
         * Callback for the dependency fence above.
         */
        struct dma_fence_cb             cb;

        /**
         * @guilty:
         *
         * Points to entities' guilty.
         */
        atomic_t                        *guilty;

        /**
         * @last_scheduled:
         *
         * Points to the finished fence of the last scheduled job. Only written
         * by drm_sched_entity_pop_job(). Can be accessed locklessly from
         * drm_sched_job_arm() if the queue is empty.
         */
        struct dma_fence __rcu          *last_scheduled;

        /**
         * @last_user: last group leader pushing a job into the entity.
         */
        struct task_struct              *last_user;

        /**
         * @stopped:
         *
         * Marks the enity as removed from rq and destined for
         * termination. This is set by calling drm_sched_entity_flush() and by
         * drm_sched_fini().
         */
        bool                            stopped;

        /**
         * @entity_idle:
         *
         * Signals when entity is not in use, used to sequence entity cleanup in
         * drm_sched_entity_fini().
         */
        struct completion               entity_idle;

        /**
         * @oldest_job_waiting:
         *
         * Marks earliest job waiting in SW queue
         */
        ktime_t                         oldest_job_waiting;

        /**
         * @rb_tree_node:
         *
         * The node used to insert this entity into time based priority queue
         */
        struct rb_node                  rb_tree_node;

};

/**
 * struct drm_sched_rq - queue of entities to be scheduled.
 *
 * @sched: the scheduler to which this rq belongs to.
 * @lock: protects @entities, @rb_tree_root and @current_entity.
 * @current_entity: the entity which is to be scheduled.
 * @entities: list of the entities to be scheduled.
 * @rb_tree_root: root of time based priority queue of entities for FIFO scheduling
 *
 * Run queue is a set of entities scheduling command submissions for
 * one specific ring. It implements the scheduling policy that selects
 * the next entity to emit commands from.
 */
struct drm_sched_rq {
        struct drm_gpu_scheduler        *sched;

        spinlock_t                      lock;
        /* Following members are protected by the @lock: */
        struct drm_sched_entity         *current_entity;
        struct list_head                entities;
        struct rb_root_cached           rb_tree_root;
};

/**
 * struct drm_sched_fence - fences corresponding to the scheduling of a job.
 */
struct drm_sched_fence {
        /**
         * @scheduled: this fence is what will be signaled by the scheduler
         * when the job is scheduled.
         */
        struct dma_fence                scheduled;

        /**
         * @finished: this fence is what will be signaled by the scheduler
         * when the job is completed.
         *
         * When setting up an out fence for the job, you should use
         * this, since it's available immediately upon
         * drm_sched_job_init(), and the fence returned by the driver
         * from run_job() won't be created until the dependencies have
         * resolved.
         */
        struct dma_fence                finished;

        /**
         * @deadline: deadline set on &drm_sched_fence.finished which
         * potentially needs to be propagated to &drm_sched_fence.parent
         */
        ktime_t                         deadline;

        /**
         * @parent: the fence returned by &drm_sched_backend_ops.run_job
         * when scheduling the job on hardware. We signal the
         * &drm_sched_fence.finished fence once parent is signalled.
         */
        struct dma_fence                *parent;
        /**
         * @sched: the scheduler instance to which the job having this struct
         * belongs to.
         */
        struct drm_gpu_scheduler        *sched;
        /**
         * @lock: the lock used by the scheduled and the finished fences.
         */
        spinlock_t                      lock;
        /**
         * @owner: job owner for debugging
         */
        void                            *owner;

        /**
         * @drm_client_id:
         *
         * The client_id of the drm_file which owns the job.
         */
        uint64_t                        drm_client_id;
};

struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);

/**
 * struct drm_sched_job - A job to be run by an entity.
 *
 * @queue_node: used to append this struct to the queue of jobs in an entity.
 * @list: a job participates in a "pending" and "done" lists.
 * @sched: the scheduler instance on which this job is scheduled.
 * @s_fence: contains the fences for the scheduling of job.
 * @finish_cb: the callback for the finished fence.
 * @credits: the number of credits this job contributes to the scheduler
 * @work: Helper to reschedule job kill to different context.
 * @karma: increment on every hang caused by this job. If this exceeds the hang
 *         limit of the scheduler then the job is marked guilty and will not
 *         be scheduled further.
 * @s_priority: the priority of the job.
 * @entity: the entity to which this job belongs.
 * @cb: the callback for the parent fence in s_fence.
 *
 * A job is created by the driver using drm_sched_job_init(), and
 * should call drm_sched_entity_push_job() once it wants the scheduler
 * to schedule the job.
 */
struct drm_sched_job {
        /**
         * @submit_ts:
         *
         * When the job was pushed into the entity queue.
         */
        ktime_t                         submit_ts;

        /**
         * @sched:
         *
         * The scheduler this job is or will be scheduled on. Gets set by
         * drm_sched_job_arm(). Valid until drm_sched_backend_ops.free_job()
         * has finished.
         */
        struct drm_gpu_scheduler        *sched;

        struct drm_sched_fence          *s_fence;
        struct drm_sched_entity         *entity;

        enum drm_sched_priority         s_priority;
        u32                             credits;
        /** @last_dependency: tracks @dependencies as they signal */
        unsigned int                    last_dependency;
        atomic_t                        karma;

        struct spsc_node                queue_node;
        struct list_head                list;

        /*
         * work is used only after finish_cb has been used and will not be
         * accessed anymore.
         */
        union {
                struct dma_fence_cb     finish_cb;
                struct work_struct      work;
        };

        struct dma_fence_cb             cb;

        /**
         * @dependencies:
         *
         * Contains the dependencies as struct dma_fence for this job, see
         * drm_sched_job_add_dependency() and
         * drm_sched_job_add_implicit_dependencies().
         */
        struct xarray                   dependencies;
};

/**
 * enum drm_gpu_sched_stat - the scheduler's status
 *
 * @DRM_GPU_SCHED_STAT_NONE: Reserved. Do not use.
 * @DRM_GPU_SCHED_STAT_RESET: The GPU hung and successfully reset.
 * @DRM_GPU_SCHED_STAT_ENODEV: Error: Device is not available anymore.
 * @DRM_GPU_SCHED_STAT_NO_HANG: Contrary to scheduler's assumption, the GPU
 * did not hang and is still running.
 */
enum drm_gpu_sched_stat {
        DRM_GPU_SCHED_STAT_NONE,
        DRM_GPU_SCHED_STAT_RESET,
        DRM_GPU_SCHED_STAT_ENODEV,
        DRM_GPU_SCHED_STAT_NO_HANG,
};

/**
 * struct drm_sched_backend_ops - Define the backend operations
 *      called by the scheduler
 *
 * These functions should be implemented in the driver side.
 */
struct drm_sched_backend_ops {
        /**
         * @prepare_job:
         *
         * Called when the scheduler is considering scheduling this job next, to
         * get another struct dma_fence for this job to block on.  Once it
         * returns NULL, run_job() may be called.
         *
         * Can be NULL if no additional preparation to the dependencies are
         * necessary. Skipped when jobs are killed instead of run.
         */
        struct dma_fence *(*prepare_job)(struct drm_sched_job *sched_job,
                                         struct drm_sched_entity *s_entity);

        /**
         * @run_job: Called to execute the job once all of the dependencies
         * have been resolved.
         *
         * @sched_job: the job to run
         *
         * The deprecated drm_sched_resubmit_jobs() (called by &struct
         * drm_sched_backend_ops.timedout_job) can invoke this again with the
         * same parameters. Using this is discouraged because it violates
         * dma_fence rules, notably dma_fence_init() has to be called on
         * already initialized fences for a second time. Moreover, this is
         * dangerous because attempts to allocate memory might deadlock with
         * memory management code waiting for the reset to complete.
         *
         * TODO: Document what drivers should do / use instead.
         *
         * This method is called in a workqueue context - either from the
         * submit_wq the driver passed through drm_sched_init(), or, if the
         * driver passed NULL, a separate, ordered workqueue the scheduler
         * allocated.
         *
         * Note that the scheduler expects to 'inherit' its own reference to
         * this fence from the callback. It does not invoke an extra
         * dma_fence_get() on it. Consequently, this callback must take a
         * reference for the scheduler, and additional ones for the driver's
         * respective needs.
         *
         * Return:
         * * On success: dma_fence the driver must signal once the hardware has
         * completed the job ("hardware fence").
         * * On failure: NULL or an ERR_PTR.
         */
        struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);

        /**
         * @timedout_job: Called when a job has taken too long to execute,
         * to trigger GPU recovery.
         *
         * @sched_job: The job that has timed out
         *
         * Drivers typically issue a reset to recover from GPU hangs.
         * This procedure looks very different depending on whether a firmware
         * or a hardware scheduler is being used.
         *
         * For a FIRMWARE SCHEDULER, each ring has one scheduler, and each
         * scheduler has one entity. Hence, the steps taken typically look as
         * follows:
         *
         * 1. Stop the scheduler using drm_sched_stop(). This will pause the
         *    scheduler workqueues and cancel the timeout work, guaranteeing
         *    that nothing is queued while the ring is being removed.
         * 2. Remove the ring. The firmware will make sure that the
         *    corresponding parts of the hardware are resetted, and that other
         *    rings are not impacted.
         * 3. Kill the entity and the associated scheduler.
         *
         *
         * For a HARDWARE SCHEDULER, a scheduler instance schedules jobs from
         * one or more entities to one ring. This implies that all entities
         * associated with the affected scheduler cannot be torn down, because
         * this would effectively also affect innocent userspace processes which
         * did not submit faulty jobs (for example).
         *
         * Consequently, the procedure to recover with a hardware scheduler
         * should look like this:
         *
         * 1. Stop all schedulers impacted by the reset using drm_sched_stop().
         * 2. Kill the entity the faulty job stems from.
         * 3. Issue a GPU reset on all faulty rings (driver-specific).
         * 4. Re-submit jobs on all schedulers impacted by re-submitting them to
         *    the entities which are still alive.
         * 5. Restart all schedulers that were stopped in step #1 using
         *    drm_sched_start().
         *
         * Note that some GPUs have distinct hardware queues but need to reset
         * the GPU globally, which requires extra synchronization between the
         * timeout handlers of different schedulers. One way to achieve this
         * synchronization is to create an ordered workqueue (using
         * alloc_ordered_workqueue()) at the driver level, and pass this queue
         * as drm_sched_init()'s @timeout_wq parameter. This will guarantee
         * that timeout handlers are executed sequentially.
         *
         * Return: The scheduler's status, defined by &enum drm_gpu_sched_stat
         *
         */
        enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job);

        /**
         * @free_job: Called once the job's finished fence has been signaled
         * and it's time to clean it up.
         */
        void (*free_job)(struct drm_sched_job *sched_job);

        /**
         * @cancel_job: Used by the scheduler to guarantee remaining jobs' fences
         * get signaled in drm_sched_fini().
         *
         * Used by the scheduler to cancel all jobs that have not been executed
         * with &struct drm_sched_backend_ops.run_job by the time
         * drm_sched_fini() gets invoked.
         *
         * Drivers need to signal the passed job's hardware fence with an
         * appropriate error code (e.g., -ECANCELED) in this callback. They
         * must not free the job.
         *
         * The scheduler will only call this callback once it stopped calling
         * all other callbacks forever, with the exception of &struct
         * drm_sched_backend_ops.free_job.
         */
        void (*cancel_job)(struct drm_sched_job *sched_job);
};

/**
 * struct drm_gpu_scheduler - scheduler instance-specific data
 *
 * @ops: backend operations provided by the driver.
 * @credit_limit: the credit limit of this scheduler
 * @credit_count: the current credit count of this scheduler
 * @timeout: the time after which a job is removed from the scheduler.
 * @name: name of the ring for which this scheduler is being used.
 * @num_rqs: Number of run-queues. This is at most DRM_SCHED_PRIORITY_COUNT,
 *           as there's usually one run-queue per priority, but could be less.
 * @sched_rq: An allocated array of run-queues of size @num_rqs;
 * @job_scheduled: once drm_sched_entity_flush() is called the scheduler
 *                 waits on this wait queue until all the scheduled jobs are
 *                 finished.
 * @job_id_count: used to assign unique id to the each job.
 * @submit_wq: workqueue used to queue @work_run_job and @work_free_job
 * @timeout_wq: workqueue used to queue @work_tdr
 * @work_run_job: work which calls run_job op of each scheduler.
 * @work_free_job: work which calls free_job op of each scheduler.
 * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the
 *            timeout interval is over.
 * @pending_list: the list of jobs which are currently in the job queue.
 * @job_list_lock: lock to protect the pending_list.
 * @hang_limit: once the hangs by a job crosses this limit then it is marked
 *              guilty and it will no longer be considered for scheduling.
 * @score: score to help loadbalancer pick a idle sched
 * @_score: score used when the driver doesn't provide one
 * @ready: marks if the underlying HW is ready to work
 * @free_guilty: A hit to time out handler to free the guilty job.
 * @pause_submit: pause queuing of @work_run_job on @submit_wq
 * @own_submit_wq: scheduler owns allocation of @submit_wq
 * @dev: system &struct device
 *
 * One scheduler is implemented for each hardware ring.
 */
struct drm_gpu_scheduler {
        const struct drm_sched_backend_ops      *ops;
        u32                             credit_limit;
        atomic_t                        credit_count;
        long                            timeout;
        const char                      *name;
        u32                             num_rqs;
        struct drm_sched_rq             **sched_rq;
        wait_queue_head_t               job_scheduled;
        atomic64_t                      job_id_count;
        struct workqueue_struct         *submit_wq;
        struct workqueue_struct         *timeout_wq;
        struct work_struct              work_run_job;
        struct work_struct              work_free_job;
        struct delayed_work             work_tdr;
        struct list_head                pending_list;
        spinlock_t                      job_list_lock;
        int                             hang_limit;
        atomic_t                        *score;
        atomic_t                        _score;
        bool                            ready;
        bool                            free_guilty;
        bool                            pause_submit;
        bool                            own_submit_wq;
        struct device                   *dev;
};

/**
 * struct drm_sched_init_args - parameters for initializing a DRM GPU scheduler
 *
 * @ops: backend operations provided by the driver
 * @submit_wq: workqueue to use for submission. If NULL, an ordered wq is
 *             allocated and used.
 * @num_rqs: Number of run-queues. This may be at most DRM_SCHED_PRIORITY_COUNT,
 *           as there's usually one run-queue per priority, but may be less.
 * @credit_limit: the number of credits this scheduler can hold from all jobs
 * @hang_limit: number of times to allow a job to hang before dropping it.
 *              This mechanism is DEPRECATED. Set it to 0.
 * @timeout: timeout value in jiffies for submitted jobs.
 * @timeout_wq: workqueue to use for timeout work. If NULL, the system_wq is used.
 * @score: score atomic shared with other schedulers. May be NULL.
 * @name: name (typically the driver's name). Used for debugging
 * @dev: associated device. Used for debugging
 */
struct drm_sched_init_args {
        const struct drm_sched_backend_ops *ops;
        struct workqueue_struct *submit_wq;
        struct workqueue_struct *timeout_wq;
        u32 num_rqs;
        u32 credit_limit;
        unsigned int hang_limit;
        long timeout;
        atomic_t *score;
        const char *name;
        struct device *dev;
};

/* Scheduler operations */

int drm_sched_init(struct drm_gpu_scheduler *sched,
                   const struct drm_sched_init_args *args);

void drm_sched_fini(struct drm_gpu_scheduler *sched);

unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
                              unsigned long remaining);
void drm_sched_tdr_queue_imm(struct drm_gpu_scheduler *sched);
bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
void drm_sched_start(struct drm_gpu_scheduler *sched, int errno);
void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
void drm_sched_fault(struct drm_gpu_scheduler *sched);
bool drm_sched_is_stopped(struct drm_gpu_scheduler *sched);

struct drm_gpu_scheduler *
drm_sched_pick_best(struct drm_gpu_scheduler **sched_list,
                    unsigned int num_sched_list);

/* Jobs */

int drm_sched_job_init(struct drm_sched_job *job,
                       struct drm_sched_entity *entity,
                       u32 credits, void *owner,
                       u64 drm_client_id);
void drm_sched_job_arm(struct drm_sched_job *job);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job);
int drm_sched_job_add_dependency(struct drm_sched_job *job,
                                 struct dma_fence *fence);
int drm_sched_job_add_syncobj_dependency(struct drm_sched_job *job,
                                         struct drm_file *file,
                                         u32 handle,
                                         u32 point);
int drm_sched_job_add_resv_dependencies(struct drm_sched_job *job,
                                        struct dma_resv *resv,
                                        enum dma_resv_usage usage);
int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,
                                            struct drm_gem_object *obj,
                                            bool write);
bool drm_sched_job_has_dependency(struct drm_sched_job *job,
                                  struct dma_fence *fence);
void drm_sched_job_cleanup(struct drm_sched_job *job);
void drm_sched_increase_karma(struct drm_sched_job *bad);
bool drm_sched_job_is_signaled(struct drm_sched_job *job);

static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
                                            int threshold)
{
        return s_job && atomic_inc_return(&s_job->karma) > threshold;
}

/* Entities */

int drm_sched_entity_init(struct drm_sched_entity *entity,
                          enum drm_sched_priority priority,
                          struct drm_gpu_scheduler **sched_list,
                          unsigned int num_sched_list,
                          atomic_t *guilty);
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
                                   enum drm_sched_priority priority);
int drm_sched_entity_error(struct drm_sched_entity *entity);
void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,
                                   struct drm_gpu_scheduler **sched_list,
                                   unsigned int num_sched_list);

/**
 * struct drm_sched_pending_job_iter - DRM scheduler pending job iterator state
 * @sched: DRM scheduler associated with pending job iterator
 */
struct drm_sched_pending_job_iter {
        struct drm_gpu_scheduler *sched;
};

/* Drivers should never call this directly */
static inline struct drm_sched_pending_job_iter
__drm_sched_pending_job_iter_begin(struct drm_gpu_scheduler *sched)
{
        struct drm_sched_pending_job_iter iter = {
                .sched = sched,
        };

        WARN_ON(!drm_sched_is_stopped(sched));
        return iter;
}

/* Drivers should never call this directly */
static inline void
__drm_sched_pending_job_iter_end(const struct drm_sched_pending_job_iter iter)
{
        WARN_ON(!drm_sched_is_stopped(iter.sched));
}

DEFINE_CLASS(drm_sched_pending_job_iter, struct drm_sched_pending_job_iter,
             __drm_sched_pending_job_iter_end(_T),
             __drm_sched_pending_job_iter_begin(__sched),
             struct drm_gpu_scheduler *__sched);
static inline void *
class_drm_sched_pending_job_iter_lock_ptr(class_drm_sched_pending_job_iter_t *_T)
{ return _T; }
#define class_drm_sched_pending_job_iter_is_conditional false

/**
 * drm_sched_for_each_pending_job() - Iterator for each pending job in scheduler
 * @__job: Current pending job being iterated over
 * @__sched: DRM scheduler to iterate over pending jobs
 * @__entity: DRM scheduler entity to filter jobs, NULL indicates no filter
 *
 * Iterator for each pending job in scheduler, filtering on an entity, and
 * enforcing scheduler is fully stopped
 */
#define drm_sched_for_each_pending_job(__job, __sched, __entity)                \
        scoped_guard(drm_sched_pending_job_iter, (__sched))                     \
                list_for_each_entry((__job), &(__sched)->pending_list, list)    \
                        for_each_if(!(__entity) || (__job)->entity == (__entity))

#endif