#include <linux/export.h>
#include <asm/regdef.h>
.set noreorder
.set noat
.align 4
.globl strchr
.ent strchr
strchr:
.frame sp, 0, ra
.prologue 0
ldq_u t0, 0(a0) # L : load first quadword Latency=3
and a1, 0xff, t3 # E : 00000000000000ch
insbl a1, 1, t5 # U : 000000000000ch00
insbl a1, 7, a2 # U : ch00000000000000
insbl t3, 6, a3 # U : 00ch000000000000
or t5, t3, a1 # E : 000000000000chch
andnot a0, 7, v0 # E : align our loop pointer
lda t4, -1 # E : build garbage mask
mskqh t4, a0, t4 # U : only want relevant part of first quad
or a2, a3, a2 # E : chch000000000000
inswl a1, 2, t5 # E : 00000000chch0000
inswl a1, 4, a3 # E : 0000chch00000000
or a1, a2, a1 # E : chch00000000chch
or a3, t5, t5 # E : 0000chchchch0000
cmpbge zero, t0, t2 # E : bits set iff byte == zero
cmpbge zero, t4, t4 # E : bits set iff byte is garbage
or t5, a1, a1 # E : chchchchchchchch
xor t0, a1, t1 # E : make bytes == c zero
cmpbge zero, t1, t3 # E : bits set iff byte == c
or t2, t3, t0 # E : bits set iff char match or zero match
andnot t0, t4, t0 # E : clear garbage bits
cttz t0, a2 # U0 : speculative (in case we get a match)
nop # E :
bne t0, $found # U :
$loop: ldq t0, 8(v0) # L : Latency=3
addq v0, 8, v0 # E :
xor t0, a1, t1 # E :
cmpbge zero, t0, t2 # E : bits set iff byte == 0
cmpbge zero, t1, t3 # E : bits set iff byte == c
or t2, t3, t0 # E :
cttz t3, a2 # U0 : speculative (in case we get a match)
beq t0, $loop # U :
$found: negq t0, t1 # E : clear all but least set bit
and t0, t1, t0 # E :
and t0, t3, t1 # E : bit set iff byte was the char
addq v0, a2, v0 # E : Add in the bit number from above
cmoveq t1, $31, v0 # E : Two mapping slots, latency = 2
nop
nop
ret # L0 :
.end strchr
EXPORT_SYMBOL(strchr)