Symbol: gameport_allocate_port
drivers/input/gameport/emu10k1-gp.c
47
port = gameport_allocate_port();
drivers/input/gameport/fm801-gp.c
72
port = gameport_allocate_port();
drivers/input/gameport/lightning.c
211
if (!(l4->gameport = port = gameport_allocate_port())) {
drivers/input/gameport/ns558.c
124
port = gameport_allocate_port();
drivers/input/gameport/ns558.c
196
port = gameport_allocate_port();
drivers/input/joystick/a3d.c
342
if (!(a3d->adc = adc = gameport_allocate_port()))
sound/isa/cmi8328.c
383
struct gameport *gp = cmi->gameport = gameport_allocate_port();
sound/pci/als4000.c
761
acard->gameport = gp = gameport_allocate_port();
sound/pci/au88x0/au88x0_game.c
86
vortex->gameport = gp = gameport_allocate_port();
sound/pci/azt3328.c
1780
chip->gameport = gp = gameport_allocate_port();
sound/pci/cmipci.c
2815
cm->gameport = gp = gameport_allocate_port();
sound/pci/cs4281.c
1228
chip->gameport = gp = gameport_allocate_port();
sound/pci/cs46xx/cs46xx_lib.c
2710
chip->gameport = gp = gameport_allocate_port();
sound/pci/ens1370.c
1777
ensoniq->gameport = gp = gameport_allocate_port();
sound/pci/es1938.c
1460
chip->gameport = gp = gameport_allocate_port();
sound/pci/es1968.c
2388
chip->gameport = gp = gameport_allocate_port();
sound/pci/riptide/riptide.c
1988
gameport = gameport_allocate_port();
sound/pci/sonicvibes.c
1137
sonic->gameport = gp = gameport_allocate_port();
sound/pci/trident/trident_main.c
3125
chip->gameport = gp = gameport_allocate_port();
sound/pci/via82xx.c
1915
chip->gameport = gp = gameport_allocate_port();
sound/pci/ymfpci/ymfpci.c
119
chip->gameport = gp = gameport_allocate_port();