root/usr/src/boot/common/gfx_fb.c
/*
 * This file and its contents are supplied under the terms of the
 * Common Development and Distribution License ("CDDL"), version 1.0.
 * You may only use this file in accordance with the terms of version
 * 1.0 of the CDDL.
 *
 * A full copy of the text of the CDDL should have accompanied this
 * source.  A copy of the CDDL is also available via the Internet at
 * http://www.illumos.org/license/CDDL.
 */

/*
 * Copyright 2016 Toomas Soome <tsoome@me.com>
 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
 * Copyright 2020 RackTop Systems, Inc.
 */

/*
 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
 * GOP Blt, and allows us to fill the rectangle on screen, copy
 * rectangle from video to buffer and buffer to video and video to video.
 * Such implementation does allow us to have almost identical implementation
 * for both BIOS VBE and UEFI.
 *
 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
 * Alpha) format, this allows us to only handle RGB data and not to worry
 * about mixing RGB with indexed colors.
 * Data exchange between memory buffer and video will translate BGRA
 * and native format as following:
 *
 * 32-bit to/from 32-bit is trivial case.
 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
 * 32-bit to/from 16-bit is more complicated, because we nee to handle
 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
 * need to apply masks of 16-bit color components. This will preserve
 * colors for terminal text. For 32-bit truecolor PMG images, we need to
 * translate 32-bit colors to 15/16 bit colors and this means data loss.
 * There are different algorithms how to perform such color space reduction,
 * we are currently using bitwise right shift to reduce color space and so far
 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
 * end of for loop).
 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
 * indexed. From video, we do get color indexes, and we do translate
 * color index values to RGB. To write to video, we again need to translate
 * RGB to color index. Additionally, we need to translate between VGA and
 * Sun colors.
 *
 * Our internal color data is represented using BGRA format. But the hardware
 * used indexed colors for 8-bit colors (0-255) and for this mode we do
 * need to perform translation to/from BGRA and index values.
 *
 *                   - paletteentry RGB <-> index -
 * BGRA BUFFER <----/                              \ - VIDEO
 *                  \                              /
 *                   -  RGB (16/24/32)            -
 *
 * To perform index to RGB translation, we use palette table generated
 * from when we set up 8-bit mode video. We cannot read palette data from
 * the hardware, because not all hardware supports reading it.
 *
 * BGRA to index is implemented in rgb_to_color_index() by searching
 * palette array for closest match of RBG values.
 *
 * Note: In 8-bit mode, We do store first 16 colors to palette registers
 * in VGA color order, this serves two purposes; firstly,
 * if palette update is not supported, we still have correct 16 colors.
 * Secondly, the kernel does get correct 16 colors when some other boot
 * loader is used. However, the palette map for 8-bit colors is using
 * Sun color ordering - this does allow us to skip translation
 * from VGA colors to Sun colors, while we are reading RGB data.
 */

#include <sys/cdefs.h>
#include <sys/param.h>
#include <stand.h>
#if defined(EFI)
#include <efi.h>
#include <efilib.h>
#include <Protocol/GraphicsOutput.h>
#else
#include <btxv86.h>
#include <vbe.h>
#endif
#include <sys/tem_impl.h>
#include <sys/consplat.h>
#include <sys/visual_io.h>
#include <sys/multiboot2.h>
#include <sys/font.h>
#include <sys/rgb.h>
#include <sys/endian.h>
#include <gfx_fb.h>
#include <pnglite.h>
#include <bootstrap.h>
#include <lz4.h>

/* VGA text mode does use bold font. */
#if !defined(VGA_8X16_FONT)
#define VGA_8X16_FONT           "/boot/fonts/8x16b.fnt"
#endif
#if !defined(DEFAULT_8X16_FONT)
#define DEFAULT_8X16_FONT       "/boot/fonts/8x16.fnt"
#endif

/*
 * Global framebuffer struct, to be updated with mode changes.
 */
multiboot_tag_framebuffer_t gfx_fb;

/* To support setenv, keep track of inverses and colors. */
static int gfx_inverse = 0;
static int gfx_inverse_screen = 0;
static uint8_t gfx_fg = DEFAULT_ANSI_FOREGROUND;
static uint8_t gfx_bg = DEFAULT_ANSI_BACKGROUND;
#if defined(EFI)
EFI_GRAPHICS_OUTPUT_BLT_PIXEL *shadow_fb;
static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
#else
struct paletteentry *shadow_fb;
static struct paletteentry *GlyphBuffer;
#endif
static size_t GlyphBufferSize;

int gfx_fb_cons_clear(struct vis_consclear *);
void gfx_fb_cons_copy(struct vis_conscopy *);
void gfx_fb_cons_display(struct vis_consdisplay *);

static bool insert_font(char *, FONT_FLAGS);

/*
 * Set default operations to use bitmap based implementation.
 * In case of UEFI, if GOP is available, we will switch to GOP based
 * implementation.
 *
 * Also note, for UEFI we do attempt to boost the execution by setting
 * Task Priority Level (TPL) to TPL_NOTIFY, which is highest priority
 * usable in application.
 */

/*
 * Translate platform specific FB address.
 */
static uint8_t *
gfx_get_fb_address(void)
{
        return ((uint8_t *)ptov(gfx_fb.framebuffer_common.framebuffer_addr));
}

/*
 * Generic platform callbacks for tem.
 */
void
plat_tem_get_prom_font_size(int *charheight, int *windowtop)
{
        *charheight = 0;
        *windowtop = 0;
}

void
plat_tem_get_colors(uint8_t *fg, uint8_t *bg)
{
        *fg = gfx_fg;
        *bg = gfx_bg;
}

void
plat_tem_get_inverses(int *inverse, int *inverse_screen)
{
        *inverse = gfx_inverse;
        *inverse_screen = gfx_inverse_screen;
}

/*
 * Utility function to parse gfx mode line strings.
 */
bool
gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
{
        char *p, *end;

        errno = 0;
        p = str;
        *x = strtoul(p, &end, 0);
        if (*x == 0 || errno != 0)
                return (false);
        if (*end != 'x')
                return (false);
        p = end + 1;
        *y = strtoul(p, &end, 0);
        if (*y == 0 || errno != 0)
                return (false);
        if (*end != 'x') {
                *depth = -1;    /* auto select */
        } else {
                p = end + 1;
                *depth = strtoul(p, &end, 0);
                if (*depth == 0 || errno != 0 || *end != '\0')
                        return (false);
        }

        return (true);
}

uint32_t
gfx_fb_color_map(uint8_t index)
{
        return (rgb_color_map(&rgb_info, index, 0xff));
}

static bool
color_name_to_ansi(const char *name, int *val)
{
        if (strcasecmp(name, "black") == 0) {
                *val = ANSI_COLOR_BLACK;
                return (true);
        }
        if (strcasecmp(name, "red") == 0) {
                *val = ANSI_COLOR_RED;
                return (true);
        }
        if (strcasecmp(name, "green") == 0) {
                *val = ANSI_COLOR_GREEN;
                return (true);
        }
        if (strcasecmp(name, "yellow") == 0) {
                *val = ANSI_COLOR_YELLOW;
                return (true);
        }
        if (strcasecmp(name, "blue") == 0) {
                *val = ANSI_COLOR_BLUE;
                return (true);
        }
        if (strcasecmp(name, "magenta") == 0) {
                *val = ANSI_COLOR_MAGENTA;
                return (true);
        }
        if (strcasecmp(name, "cyan") == 0) {
                *val = ANSI_COLOR_CYAN;
                return (true);
        }
        if (strcasecmp(name, "white") == 0) {
                *val = ANSI_COLOR_WHITE;
                return (true);
        }
        return (false);
}

/* Callback to check and set colors */
static int
gfx_set_colors(struct env_var *ev, int flags, const void *value)
{
        int val = 0, limit;
        char buf[2];
        const void *evalue;

        if (value == NULL)
                return (CMD_OK);

        limit = 255;

        if (color_name_to_ansi(value, &val)) {
                snprintf(buf, sizeof (buf), "%d", val);
                evalue = buf;
        } else {
                char *end;

                errno = 0;
                val = (int)strtol(value, &end, 0);
                if (errno != 0 || *end != '\0') {
                        printf("Allowed values are either ansi color name or "
                            "number from range [0-255].\n");
                        return (CMD_OK);
                }
                evalue = value;
        }

        /* invalid value? */
        if ((val < 0 || val > limit)) {
                printf("Allowed values are either ansi color name or "
                    "number from range [0-255].\n");
                return (CMD_OK);
        }

        if (strcmp(ev->ev_name, "tem.fg_color") == 0) {
                /* is it already set? */
                if (gfx_fg == val)
                        return (CMD_OK);
                gfx_fg = val;
        }
        if (strcmp(ev->ev_name, "tem.bg_color") == 0) {
                /* is it already set? */
                if (gfx_bg == val)
                        return (CMD_OK);
                gfx_bg = val;
        }
        env_setenv(ev->ev_name, flags | EV_NOHOOK, evalue, NULL, NULL);
        plat_cons_update_mode(-1);
        return (CMD_OK);
}

/* Callback to check and set inverses */
static int
gfx_set_inverses(struct env_var *ev, int flags, const void *value)
{
        int t, f;

        if (value == NULL)
                return (CMD_OK);

        t = strcmp(value, "true");
        f = strcmp(value, "false");

        /* invalid value? */
        if (t != 0 && f != 0)
                return (CMD_OK);

        if (strcmp(ev->ev_name, "tem.inverse") == 0) {
                /* is it already set? */
                if (gfx_inverse == (t == 0))
                        return (CMD_OK);
                gfx_inverse = (t == 0);
        }
        if (strcmp(ev->ev_name, "tem.inverse-screen") == 0) {
                /* is it already set? */
                if (gfx_inverse_screen == (t == 0))
                        return (CMD_OK);
                gfx_inverse_screen = (t == 0);
        }
        env_setenv(ev->ev_name, flags | EV_NOHOOK, value, NULL, NULL);
        plat_cons_update_mode(-1);
        return (CMD_OK);
}

/*
 * Initialize gfx framework.
 */
void
gfx_framework_init(void)
{
        int rc, limit;
        char *env, buf[2];

        if (gfx_fb.framebuffer_common.framebuffer_bpp < 24)
                limit = 7;
        else
                limit = 255;

        /* set up tem inverse controls */
        env = getenv("tem.inverse");
        if (env != NULL) {
                if (strcmp(env, "true") == 0)
                        gfx_inverse = 1;
                unsetenv("tem.inverse");
        }

        env = getenv("tem.inverse-screen");
        if (env != NULL) {
                if (strcmp(env, "true") == 0)
                        gfx_inverse_screen = 1;
                unsetenv("tem.inverse-screen");
        }

        if (gfx_inverse)
                env = "true";
        else
                env = "false";

        env_setenv("tem.inverse", EV_VOLATILE, env, gfx_set_inverses,
            env_nounset);

        if (gfx_inverse_screen)
                env = "true";
        else
                env = "false";

        env_setenv("tem.inverse-screen", EV_VOLATILE, env, gfx_set_inverses,
            env_nounset);

        /* set up tem color controls */
        env = getenv("tem.fg_color");
        if (env != NULL) {
                rc = (int)strtol(env, NULL, 0);
                if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
                        gfx_fg = rc;
                unsetenv("tem.fg_color");
        }

        env = getenv("tem.bg_color");
        if (env != NULL) {
                rc = (int)strtol(env, NULL, 0);
                if ((rc >= 0 && rc <= limit) && (rc <= 7 || rc >= 16))
                        gfx_bg = rc;
                unsetenv("tem.bg_color");
        }

        snprintf(buf, sizeof (buf), "%d", gfx_fg);
        env_setenv("tem.fg_color", EV_VOLATILE, buf, gfx_set_colors,
            env_nounset);
        snprintf(buf, sizeof (buf), "%d", gfx_bg);
        env_setenv("tem.bg_color", EV_VOLATILE, buf, gfx_set_colors,
            env_nounset);

        /*
         * Setup font list to have builtin font.
         */
        (void) insert_font(NULL, FONT_BUILTIN);
}

/*
 * Get indexed color from RGB. This function is used to write data to video
 * memory when the adapter is set to use indexed colors.
 * Since UEFI does only support 32-bit colors, we do not implement it for
 * UEFI because there is no need for it and we do not have palette array
 * for UEFI.
 */
static uint8_t
rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
{
#if !defined(EFI)
        uint32_t color, best, dist, k;
        int diff;

        color = 0;
        best = 255 * 255 * 255;
        for (k = 0; k < NCMAP; k++) {
                diff = r - pe8[k].Red;
                dist = diff * diff;
                diff = g - pe8[k].Green;
                dist += diff * diff;
                diff = b - pe8[k].Blue;
                dist += diff * diff;

                /* Exact match, exit the loop */
                if (dist == 0)
                        break;

                if (dist < best) {
                        color = k;
                        best = dist;
                }
        }
        if (k == NCMAP)
                k = color;
        return (k);
#else
        (void) r;
        (void) g;
        (void) b;
        return (0);
#endif
}

static void
gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
{

        if (o >= size)
                return;
        *(uint8_t *)(base + o) = v;
}

static void
gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
{

        if (o >= size)
                return;
        *(uint16_t *)(base + o) = v;
}

static void
gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
{

        if (o >= size)
                return;
        *(uint32_t *)(base + o) = v;
}

static int
gfxfb_blt_fill(void *BltBuffer,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t data, bpp, pitch, y, x;
        size_t size;
        off_t off;
        uint8_t *destination;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (DestinationY + Height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        p = BltBuffer;
        if (gfx_fb.framebuffer_common.framebuffer_bpp == 8) {
                data = rgb_to_color_index(p->Red, p->Green, p->Blue);
        } else {
                data = (p->Red &
                    ((1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1)) <<
                    gfx_fb.u.fb2.framebuffer_red_field_position;
                data |= (p->Green &
                    ((1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1)) <<
                    gfx_fb.u.fb2.framebuffer_green_field_position;
                data |= (p->Blue &
                    ((1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1)) <<
                    gfx_fb.u.fb2.framebuffer_blue_field_position;
        }

        bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
        pitch = gfx_fb.framebuffer_common.framebuffer_pitch;
        destination = gfx_get_fb_address();
        size = gfx_fb.framebuffer_common.framebuffer_height * pitch;

        for (y = DestinationY; y < Height + DestinationY; y++) {
                off = y * pitch + DestinationX * bpp;
                for (x = 0; x < Width; x++) {
                        switch (bpp) {
                        case 1:
                                gfx_mem_wr1(destination, size, off,
                                    (data < NCOLORS) ?
                                    solaris_color_to_pc_color[data] : data);
                                break;
                        case 2:
                                gfx_mem_wr2(destination, size, off, data);
                                break;
                        case 3:
                                gfx_mem_wr1(destination, size, off,
                                    (data >> 16) & 0xff);
                                gfx_mem_wr1(destination, size, off + 1,
                                    (data >> 8) & 0xff);
                                gfx_mem_wr1(destination, size, off + 2,
                                    data & 0xff);
                                break;
                        case 4:
                                gfx_mem_wr4(destination, size, off, data);
                                break;
                        default:
                                return (EINVAL);
                        }
                        off += bpp;
                }
        }

        return (0);
}

static int
gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t x, sy, dy;
        uint32_t bpp, pitch, copybytes;
        off_t off;
        uint8_t *source, *destination, *sb;
        uint8_t rm, rp, gm, gp, bm, bp;
        bool bgra;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (SourceY + Height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return (EINVAL);

        if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        if (Delta == 0)
                Delta = Width * sizeof (*p);

        bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
        pitch = gfx_fb.framebuffer_common.framebuffer_pitch;

        copybytes = Width * bpp;

        rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
        rp = gfx_fb.u.fb2.framebuffer_red_field_position;
        gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
        gp = gfx_fb.u.fb2.framebuffer_green_field_position;
        bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
        bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
        /* If FB pixel format is BGRA, we can use direct copy. */
        bgra = bpp == 4 &&
            gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
            gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
            gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_blue_field_position == 0;

        for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
            sy++, dy++) {
                off = sy * pitch + SourceX * bpp;
                source = gfx_get_fb_address() + off;
                destination = (uint8_t *)BltBuffer + dy * Delta +
                    DestinationX * sizeof (*p);

                if (bgra) {
                        bcopy(source, destination, copybytes);
                } else {
                        for (x = 0; x < Width; x++) {
                                uint32_t c = 0;

                                p = (void *)(destination + x * sizeof (*p));
                                sb = source + x * bpp;
                                switch (bpp) {
                                case 1:
                                        c = *sb;
                                        break;
                                case 2:
                                        c = *(uint16_t *)sb;
                                        break;
                                case 3:
                                        c = sb[0] << 16 | sb[1] << 8 | sb[2];
                                        break;
                                case 4:
                                        c = *(uint32_t *)sb;
                                        break;
                                default:
                                        return (EINVAL);
                                }

                                if (bpp == 1) {
                                        *(uint32_t *)p = gfx_fb_color_map(
                                            (c < NCOLORS) ?
                                            pc_color_to_solaris_color[c] : c);
                                } else {
                                        p->Red = (c >> rp) & rm;
                                        p->Green = (c >> gp) & gm;
                                        p->Blue = (c >> bp) & bm;
                                        p->Reserved = 0;
                                }
                        }
                }
        }

        return (0);
}

static int
gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        uint32_t x, sy, dy;
        uint32_t bpp, pitch, copybytes;
        off_t off;
        uint8_t *source, *destination;
        uint8_t rm, rp, gm, gp, bm, bp;
        bool bgra;

        if (BltBuffer == NULL)
                return (EINVAL);

        if (DestinationY + Height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        if (Delta == 0)
                Delta = Width * sizeof (*p);

        bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
        pitch = gfx_fb.framebuffer_common.framebuffer_pitch;

        copybytes = Width * bpp;

        rm = (1 << gfx_fb.u.fb2.framebuffer_red_mask_size) - 1;
        rp = gfx_fb.u.fb2.framebuffer_red_field_position;
        gm = (1 << gfx_fb.u.fb2.framebuffer_green_mask_size) - 1;
        gp = gfx_fb.u.fb2.framebuffer_green_field_position;
        bm = (1 << gfx_fb.u.fb2.framebuffer_blue_mask_size) - 1;
        bp = gfx_fb.u.fb2.framebuffer_blue_field_position;
        /* If FB pixel format is BGRA, we can use direct copy. */
        bgra = bpp == 4 &&
            gfx_fb.u.fb2.framebuffer_red_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_red_field_position == 16 &&
            gfx_fb.u.fb2.framebuffer_green_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_green_field_position == 8 &&
            gfx_fb.u.fb2.framebuffer_blue_mask_size == 8 &&
            gfx_fb.u.fb2.framebuffer_blue_field_position == 0;

        for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
            sy++, dy++) {
                off = dy * pitch + DestinationX * bpp;
                destination = gfx_get_fb_address() + off;

                if (bgra) {
                        source = (uint8_t *)BltBuffer + sy * Delta +
                            SourceX * sizeof (*p);
                        bcopy(source, destination, copybytes);
                } else {
                        for (x = 0; x < Width; x++) {
                                uint32_t c;

                                p = (void *)((uint8_t *)BltBuffer +
                                    sy * Delta +
                                    (SourceX + x) * sizeof (*p));
                                if (bpp == 1) {
                                        c = rgb_to_color_index(p->Red,
                                            p->Green, p->Blue);
                                } else {
                                        c = (p->Red & rm) << rp |
                                            (p->Green & gm) << gp |
                                            (p->Blue & bm) << bp;
                                }
                                off = x * bpp;
                                switch (bpp) {
                                case 1:
                                        gfx_mem_wr1(destination, copybytes,
                                            off, (c < NCOLORS) ?
                                            solaris_color_to_pc_color[c] : c);
                                        break;
                                case 2:
                                        gfx_mem_wr2(destination, copybytes,
                                            off, c);
                                        break;
                                case 3:
                                        gfx_mem_wr1(destination, copybytes,
                                            off, (c >> 16) & 0xff);
                                        gfx_mem_wr1(destination, copybytes,
                                            off + 1, (c >> 8) & 0xff);
                                        gfx_mem_wr1(destination, copybytes,
                                            off + 2, c & 0xff);
                                        break;
                                case 4:
                                        gfx_mem_wr4(destination, copybytes,
                                            off, c);
                                        break;
                                default:
                                        return (EINVAL);
                                }
                        }
                }
        }

        return (0);
}

static int
gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
        uint32_t bpp, copybytes;
        int pitch;
        uint8_t *source, *destination;
        off_t off;

        if (SourceY + Height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return (EINVAL);

        if (SourceX + Width > gfx_fb.framebuffer_common.framebuffer_width)
                return (EINVAL);

        if (DestinationY + Height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return (EINVAL);

        if (DestinationX + Width > gfx_fb.framebuffer_common.framebuffer_width)
                return (EINVAL);

        if (Width == 0 || Height == 0)
                return (EINVAL);

        bpp = roundup2(gfx_fb.framebuffer_common.framebuffer_bpp, 8) >> 3;
        pitch = gfx_fb.framebuffer_common.framebuffer_pitch;

        copybytes = Width * bpp;

        off = SourceY * pitch + SourceX * bpp;
        source = gfx_get_fb_address() + off;
        off = DestinationY * pitch + DestinationX * bpp;
        destination = gfx_get_fb_address() + off;

        /*
         * To handle overlapping areas, set up reverse copy here.
         */
        if ((uintptr_t)destination > (uintptr_t)source) {
                source += Height * pitch;
                destination += Height * pitch;
                pitch = -pitch;
        }

        while (Height-- > 0) {
                bcopy(source, destination, copybytes);
                source += pitch;
                destination += pitch;
        }

        return (0);
}

static void
gfxfb_shadow_fill(uint32_t *BltBuffer,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height)
{
        uint32_t fbX, fbY;

        if (shadow_fb == NULL)
                return;

        fbX = gfx_fb.framebuffer_common.framebuffer_width;
        fbY = gfx_fb.framebuffer_common.framebuffer_height;

        if (BltBuffer == NULL)
                return;

        if (DestinationX + Width > fbX)
                Width = fbX - DestinationX;

        if (DestinationY + Height > fbY)
                Height = fbY - DestinationY;

        uint32_t y2 = Height + DestinationY;
        for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
                uint32_t off = y1 * fbX + DestinationX;

                for (uint32_t x = 0; x < Width; x++) {
                        *(uint32_t *)&shadow_fb[off + x] = *BltBuffer;
                }
        }
}

int
gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
    uint32_t SourceX, uint32_t SourceY,
    uint32_t DestinationX, uint32_t DestinationY,
    uint32_t Width, uint32_t Height, uint32_t Delta)
{
        int rv;
#if defined(EFI)
        EFI_STATUS status;
        EFI_TPL tpl;
        extern EFI_GRAPHICS_OUTPUT_PROTOCOL *gop;

        /*
         * We assume Blt() does work, if not, we will need to build
         * exception list case by case.
         * Once boot services are off, we can not use GOP Blt().
         */
        if (gop != NULL && has_boot_services) {
                tpl = BS->RaiseTPL(TPL_NOTIFY);
                switch (BltOperation) {
                case GfxFbBltVideoFill:
                        gfxfb_shadow_fill(BltBuffer, DestinationX,
                            DestinationY, Width, Height);
                        status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltVideoToBltBuffer:
                        status = gop->Blt(gop, BltBuffer,
                            EfiBltVideoToBltBuffer,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltBufferToVideo:
                        status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                case GfxFbBltVideoToVideo:
                        status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
                            SourceX, SourceY, DestinationX, DestinationY,
                            Width, Height, Delta);
                        break;

                default:
                        status = EFI_INVALID_PARAMETER;
                        break;
                }

                switch (status) {
                case EFI_SUCCESS:
                        rv = 0;
                        break;

                case EFI_INVALID_PARAMETER:
                        rv = EINVAL;
                        break;

                case EFI_DEVICE_ERROR:
                default:
                        rv = EIO;
                        break;
                }

                BS->RestoreTPL(tpl);
                return (rv);
        }
#endif

        switch (BltOperation) {
        case GfxFbBltVideoFill:
                gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
                    Width, Height);
                rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
                    Width, Height);
                break;

        case GfxFbBltVideoToBltBuffer:
                rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height, Delta);
                break;

        case GfxFbBltBufferToVideo:
                rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height, Delta);
                break;

        case GfxFbBltVideoToVideo:
                rv = gfxfb_blt_video_to_video(SourceX, SourceY,
                    DestinationX, DestinationY, Width, Height);
                break;

        default:
                rv = EINVAL;
                break;
        }
        return (rv);
}

/*
 * visual io callbacks.
 */
int
gfx_fb_cons_clear(struct vis_consclear *ca)
{
        int rv;
        uint32_t width, height;

        width = gfx_fb.framebuffer_common.framebuffer_width;
        height = gfx_fb.framebuffer_common.framebuffer_height;

        rv = gfxfb_blt(&ca->bg_color, GfxFbBltVideoFill, 0, 0,
            0, 0, width, height, 0);

        return (rv);
}

void
gfx_fb_cons_copy(struct vis_conscopy *ma)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *source, *destination;
#else
        struct paletteentry *source, *destination;
#endif
        uint32_t width, height, bytes;
        uint32_t sx, sy, dx, dy;
        uint32_t pitch;
        int step;

        width = ma->e_col - ma->s_col + 1;
        height = ma->e_row - ma->s_row + 1;

        sx = ma->s_col;
        sy = ma->s_row;
        dx = ma->t_col;
        dy = ma->t_row;

        if (sx + width > gfx_fb.framebuffer_common.framebuffer_width)
                width = gfx_fb.framebuffer_common.framebuffer_width - sx;

        if (sy + height > gfx_fb.framebuffer_common.framebuffer_height)
                height = gfx_fb.framebuffer_common.framebuffer_height - sy;

        if (dx + width > gfx_fb.framebuffer_common.framebuffer_width)
                width = gfx_fb.framebuffer_common.framebuffer_width - dx;

        if (dy + height > gfx_fb.framebuffer_common.framebuffer_height)
                height = gfx_fb.framebuffer_common.framebuffer_height - dy;

        if (width == 0 || height == 0)
                return;

        /*
         * With no shadow fb, use video to video copy.
         */
        if (shadow_fb == NULL) {
                (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
                    sx, sy, dx, dy, width, height, 0);
                return;
        }

        /*
         * With shadow fb, we need to copy data on both shadow and video,
         * to preserve the consistency. We only read data from shadow fb.
         */

        step = 1;
        pitch = gfx_fb.framebuffer_common.framebuffer_width;
        bytes = width * sizeof (*shadow_fb);

        /*
         * To handle overlapping areas, set up reverse copy here.
         */
        if (dy * pitch + dx > sy * pitch + sx) {
                sy += height;
                dy += height;
                step = -step;
        }

        while (height-- > 0) {
                source = &shadow_fb[sy * pitch + sx];
                destination = &shadow_fb[dy * pitch + dx];

                bcopy(source, destination, bytes);
                (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
                    0, 0, dx, dy, width, 1, 0);

                sy += step;
                dy += step;
        }
}

/*
 * Implements alpha blending for RGBA data, could use pixels for arguments,
 * but byte stream seems more generic.
 * The generic alpha blending is:
 * blend = alpha * fg + (1.0 - alpha) * bg.
 * Since our alpha is not from range [0..1], we scale appropriately.
 */
static uint8_t
alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
{
        uint16_t blend, h, l;
        uint8_t max_alpha;

        /* 15/16 bit depths have alpha channel size less than 8 */
        max_alpha = (1 << (rgb_info.red.size + rgb_info.green.size +
            rgb_info.blue.size) / 3) - 1;

        /* trivial corner cases */
        if (alpha == 0)
                return (bg);
        if (alpha >= max_alpha)
                return (fg);
        blend = (alpha * fg + (max_alpha - alpha) * bg);
        /* Division by max_alpha */
        h = blend >> 8;
        l = blend & max_alpha;
        if (h + l >= max_alpha)
                h++;
        return (h);
}

/* Copy memory to framebuffer or to memory. */
static void
bitmap_cpy(void *dst, void *src, size_t size)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
#else
        struct paletteentry *ps, *pd;
#endif
        uint32_t i;
        uint8_t a;

        ps = src;
        pd = dst;

        for (i = 0; i < size; i++) {
                a = ps[i].Reserved;
                pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
                pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
                pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
                pd[i].Reserved = a;
        }
}

static void *
allocate_glyphbuffer(uint32_t width, uint32_t height)
{
        size_t size;

        size = sizeof (*GlyphBuffer) * width * height;
        if (size != GlyphBufferSize) {
                free(GlyphBuffer);
                GlyphBuffer = malloc(size);
                if (GlyphBuffer == NULL)
                        return (NULL);
                GlyphBufferSize = size;
        }
        return (GlyphBuffer);
}

void
gfx_fb_cons_display(struct vis_consdisplay *da)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, *data;
#else
        struct paletteentry *BltBuffer, *data;
#endif
        uint32_t size;

        /* make sure we will not write past FB */
        if ((uint32_t)da->col >= gfx_fb.framebuffer_common.framebuffer_width ||
            (uint32_t)da->row >= gfx_fb.framebuffer_common.framebuffer_height ||
            (uint32_t)da->col + da->width >
            gfx_fb.framebuffer_common.framebuffer_width ||
            (uint32_t)da->row + da->height >
            gfx_fb.framebuffer_common.framebuffer_height)
                return;

        /*
         * If we do have shadow fb, we will use shadow to render data,
         * and copy shadow to video.
         */
        if (shadow_fb != NULL) {
                uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
                uint32_t dx, dy, width, height;

                dx = da->col;
                dy = da->row;
                height = da->height;
                width = da->width;

                data = (void *)da->data;
                /* Copy rectangle line by line. */
                for (uint32_t y = 0; y < height; y++) {
                        BltBuffer = shadow_fb + dy * pitch + dx;
                        bitmap_cpy(BltBuffer, &data[y * width], width);
                        (void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
                            0, 0, dx, dy, width, 1, 0);
                        dy++;
                }
                return;
        }

        /*
         * Common data to display is glyph, use preallocated
         * glyph buffer.
         */
        if (tems.ts_pix_data_size != GlyphBufferSize)
                (void) allocate_glyphbuffer(da->width, da->height);

        size = sizeof (*BltBuffer) * da->width * da->height;
        if (size == GlyphBufferSize) {
                BltBuffer = GlyphBuffer;
        } else {
                BltBuffer = malloc(size);
        }
        if (BltBuffer == NULL)
                return;

        if (gfxfb_blt(BltBuffer, GfxFbBltVideoToBltBuffer,
            da->col, da->row, 0, 0, da->width, da->height, 0) == 0) {
                bitmap_cpy(BltBuffer, da->data, da->width * da->height);
                (void) gfxfb_blt(BltBuffer, GfxFbBltBufferToVideo,
                    0, 0, da->col, da->row, da->width, da->height, 0);
        }

        if (BltBuffer != GlyphBuffer)
                free(BltBuffer);
}

static void
gfx_fb_cursor_impl(void *buf, uint32_t stride, uint32_t fg, uint32_t bg,
    struct vis_conscursor *ca)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        union pixel {
#if defined(EFI)
                EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
#else
                struct paletteentry p;
#endif
                uint32_t p32;
        } *row;

        p = buf;

        /*
         * Build inverse image of the glyph.
         * Since xor has self-inverse property, drawing cursor
         * second time on the same spot, will restore the original content.
         */
        for (screen_size_t i = 0; i < ca->height; i++) {
                row = (union pixel *)(p + i * stride);
                for (screen_size_t j = 0; j < ca->width; j++) {
                        row[j].p32 = (row[j].p32 ^ fg) ^ bg;
                }
        }
}

void
gfx_fb_display_cursor(struct vis_conscursor *ca)
{
        union pixel {
#if defined(EFI)
                EFI_GRAPHICS_OUTPUT_BLT_PIXEL p;
#else
                struct paletteentry p;
#endif
                uint32_t p32;
        } fg, bg;

        bcopy(&ca->fg_color, &fg.p32, sizeof (fg.p32));
        bcopy(&ca->bg_color, &bg.p32, sizeof (bg.p32));

        if (shadow_fb == NULL &&
            allocate_glyphbuffer(ca->width, ca->height) != NULL) {
                if (gfxfb_blt(GlyphBuffer, GfxFbBltVideoToBltBuffer,
                    ca->col, ca->row, 0, 0, ca->width, ca->height, 0) == 0)
                        gfx_fb_cursor_impl(GlyphBuffer, ca->width,
                            fg.p32, bg.p32, ca);

                (void) gfxfb_blt(GlyphBuffer, GfxFbBltBufferToVideo, 0, 0,
                    ca->col, ca->row, ca->width, ca->height, 0);
                return;
        }

        uint32_t pitch = gfx_fb.framebuffer_common.framebuffer_width;
        uint32_t dx, dy, width, height;

        dx = ca->col;
        dy = ca->row;
        width = ca->width;
        height = ca->height;

        gfx_fb_cursor_impl(shadow_fb + dy * pitch + dx, pitch,
            fg.p32, bg.p32, ca);
        /* Copy rectangle line by line. */
        for (uint32_t y = 0; y < height; y++) {
                (void) gfxfb_blt(shadow_fb + dy * pitch + dx,
                    GfxFbBltBufferToVideo, 0, 0, dx, dy, width, 1, 0);
                dy++;
        }
}

/*
 * Public graphics primitives.
 */

static int
isqrt(int num)
{
        int res = 0;
        int bit = 1 << 30;

        /* "bit" starts at the highest power of four <= the argument. */
        while (bit > num)
                bit >>= 2;

        while (bit != 0) {
                if (num >= res + bit) {
                        num -= res + bit;
                        res = (res >> 1) + bit;
                } else
                        res >>= 1;
                bit >>= 2;
        }
        return (res);
}

/* set pixel in framebuffer using gfx coordinates */
void
gfx_fb_setpixel(uint32_t x, uint32_t y)
{
        text_color_t fg, bg;

        if (plat_stdout_is_framebuffer() == 0)
                return;

        tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);

        if (x >= gfx_fb.framebuffer_common.framebuffer_width ||
            y >= gfx_fb.framebuffer_common.framebuffer_height)
                return;

        gfxfb_blt(&fg.n, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
}

/*
 * draw rectangle in framebuffer using gfx coordinates.
 */
void
gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
    uint32_t fill)
{
        text_color_t fg, bg;

        if (plat_stdout_is_framebuffer() == 0)
                return;

        tem_get_colors((tem_vt_state_t)tems.ts_active, &fg, &bg);

        if (fill != 0) {
                gfxfb_blt(&fg.n, GfxFbBltVideoFill,
                    0, 0, x1, y1, x2 - x1, y2 - y1, 0);
        } else {
                gfxfb_blt(&fg.n, GfxFbBltVideoFill,
                    0, 0, x1, y1, x2 - x1, 1, 0);
                gfxfb_blt(&fg.n, GfxFbBltVideoFill,
                    0, 0, x1, y2, x2 - x1, 1, 0);
                gfxfb_blt(&fg.n, GfxFbBltVideoFill,
                    0, 0, x1, y1, 1, y2 - y1, 0);
                gfxfb_blt(&fg.n, GfxFbBltVideoFill,
                    0, 0, x2, y1, 1, y2 - y1, 0);
        }
}

void
gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
{
        int dx, sx, dy, sy;
        int err, e2, x2, y2, ed, width;

        if (plat_stdout_is_framebuffer() == 0)
                return;

        width = wd;
        sx = x0 < x1? 1 : -1;
        sy = y0 < y1? 1 : -1;
        dx = x1 > x0? x1 - x0 : x0 - x1;
        dy = y1 > y0? y1 - y0 : y0 - y1;
        err = dx + dy;
        ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);

        for (;;) {
                gfx_fb_setpixel(x0, y0);
                e2 = err;
                x2 = x0;
                if ((e2 << 1) >= -dx) {         /* x step */
                        e2 += dy;
                        y2 = y0;
                        while (e2 < ed * width &&
                            (y1 != (uint32_t)y2 || dx > dy)) {
                                y2 += sy;
                                gfx_fb_setpixel(x0, y2);
                                e2 += dx;
                        }
                        if (x0 == x1)
                                break;
                        e2 = err;
                        err -= dy;
                        x0 += sx;
                }
                if ((e2 << 1) <= dy) {          /* y step */
                        e2 = dx-e2;
                        while (e2 < ed * width &&
                            (x1 != (uint32_t)x2 || dx < dy)) {
                                x2 += sx;
                                gfx_fb_setpixel(x2, y0);
                                e2 += dy;
                        }
                        if (y0 == y1)
                                break;
                        err += dx;
                        y0 += sy;
                }
        }
}

/*
 * quadratic Bézier curve limited to gradients without sign change.
 */
void
gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
    uint32_t y2, uint32_t wd)
{
        int sx, sy, xx, yy, xy, width;
        int dx, dy, err, curvature;
        int i;

        if (plat_stdout_is_framebuffer() == 0)
                return;

        width = wd;
        sx = x2 - x1;
        sy = y2 - y1;
        xx = x0 - x1;
        yy = y0 - y1;
        curvature = xx*sy - yy*sx;

        if (sx*sx + sy*sy > xx*xx+yy*yy) {
                x2 = x0;
                x0 = sx + x1;
                y2 = y0;
                y0 = sy + y1;
                curvature = -curvature;
        }
        if (curvature != 0) {
                xx += sx;
                sx = x0 < x2? 1 : -1;
                xx *= sx;
                yy += sy;
                sy = y0 < y2? 1 : -1;
                yy *= sy;
                xy = (xx*yy) << 1;
                xx *= xx;
                yy *= yy;
                if (curvature * sx * sy < 0) {
                        xx = -xx;
                        yy = -yy;
                        xy = -xy;
                        curvature = -curvature;
                }
                dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
                dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
                xx += xx;
                yy += yy;
                err = dx + dy + xy;
                do {
                        for (i = 0; i <= width; i++)
                                gfx_fb_setpixel(x0 + i, y0);
                        if (x0 == x2 && y0 == y2)
                                return;  /* last pixel -> curve finished */
                        y1 = 2 * err < dx;
                        if (2 * err > dy) {
                                x0 += sx;
                                dx -= xy;
                                dy += yy;
                                err += dy;
                        }
                        if (y1 != 0) {
                                y0 += sy;
                                dy -= xy;
                                dx += xx;
                                err += dx;
                        }
                } while (dy < dx); /* gradient negates -> algorithm fails */
        }
        gfx_fb_line(x0, y0, x2, y2, width);
}

/*
 * draw rectangle using terminal coordinates and current foreground color.
 */
void
gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
{
        int x1, y1, x2, y2;
        int xshift, yshift;
        int width, i;
        uint32_t vf_width, vf_height;

        if (plat_stdout_is_framebuffer() == 0)
                return;

        vf_width = tems.ts_font.vf_width;
        vf_height = tems.ts_font.vf_height;
        width = vf_width / 4;                   /* line width */
        xshift = (vf_width - width) / 2;
        yshift = (vf_height - width) / 2;

        /* Shift coordinates */
        if (ux1 != 0)
                ux1--;
        if (uy1 != 0)
                uy1--;
        ux2--;
        uy2--;

        /* mark area used in tem */
        tem_image_display(tems.ts_active, uy1, ux1, uy2 + 1, ux2 + 1);

        /*
         * Draw horizontal lines width points thick, shifted from outer edge.
         */
        x1 = (ux1 + 1) * vf_width + tems.ts_p_offset.x;
        y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
        x2 = ux2 * vf_width + tems.ts_p_offset.x;
        gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
        y2 = uy2 * vf_height + tems.ts_p_offset.y;
        y2 += vf_height - yshift - width;
        gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);

        /*
         * Draw vertical lines width points thick, shifted from outer edge.
         */
        x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
        y1 = uy1 * vf_height + tems.ts_p_offset.y;
        y1 += vf_height;
        y2 = uy2 * vf_height + tems.ts_p_offset.y;
        gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
        x1 = ux2 * vf_width + tems.ts_p_offset.x;
        x1 += vf_width - xshift - width;
        gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);

        /* Draw upper left corner. */
        x1 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
        y1 = uy1 * vf_height + tems.ts_p_offset.y;
        y1 += vf_height;

        x2 = ux1 * vf_width + tems.ts_p_offset.x;
        x2 += vf_width;
        y2 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);

        /* Draw lower left corner. */
        x1 = ux1 * vf_width + tems.ts_p_offset.x;
        x1 += vf_width;
        y1 = uy2 * vf_height + tems.ts_p_offset.y;
        y1 += vf_height - yshift;
        x2 = ux1 * vf_width + tems.ts_p_offset.x + xshift;
        y2 = uy2 * vf_height + tems.ts_p_offset.y;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);

        /* Draw upper right corner. */
        x1 = ux2 * vf_width + tems.ts_p_offset.x;
        y1 = uy1 * vf_height + tems.ts_p_offset.y + yshift;
        x2 = ux2 * vf_width + tems.ts_p_offset.x;
        x2 += vf_width - xshift - width;
        y2 = uy1 * vf_height + tems.ts_p_offset.y;
        y2 += vf_height;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);

        /* Draw lower right corner. */
        x1 = ux2 * vf_width + tems.ts_p_offset.x;
        y1 = uy2 * vf_height + tems.ts_p_offset.y;
        y1 += vf_height - yshift;
        x2 = ux2 * vf_width + tems.ts_p_offset.x;
        x2 += vf_width - xshift - width;
        y2 = uy2 * vf_height + tems.ts_p_offset.y;
        for (i = 0; i <= width; i++)
                gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
}

int
gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
    uint32_t uy2, uint32_t flags)
{
#if defined(EFI)
        EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
#else
        struct paletteentry *p;
#endif
        struct vis_consdisplay da;
        uint32_t i, j, x, y, fheight, fwidth;
        uint8_t r, g, b, a;
        bool scale = false;
        bool trace = false;

        trace = (flags & FL_PUTIMAGE_DEBUG) != 0;

        if (plat_stdout_is_framebuffer() == 0) {
                if (trace)
                        printf("Framebuffer not active.\n");
                return (1);
        }

        if (png->color_type != PNG_TRUECOLOR_ALPHA) {
                if (trace)
                        printf("Not truecolor image.\n");
                return (1);
        }

        if (ux1 > gfx_fb.framebuffer_common.framebuffer_width ||
            uy1 > gfx_fb.framebuffer_common.framebuffer_height) {
                if (trace)
                        printf("Top left coordinate off screen.\n");
                return (1);
        }

        if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
                if (trace)
                        printf("Image too large.\n");
                return (1);
        }

        if (png->width < 1 || png->height < 1) {
                if (trace)
                        printf("Image too small.\n");
                return (1);
        }

        /*
         * If 0 was passed for either ux2 or uy2, then calculate the missing
         * part of the bottom right coordinate.
         */
        scale = true;
        if (ux2 == 0 && uy2 == 0) {
                /* Both 0, use the native resolution of the image */
                ux2 = ux1 + png->width;
                uy2 = uy1 + png->height;
                scale = false;
        } else if (ux2 == 0) {
                /* Set ux2 from uy2/uy1 to maintain aspect ratio */
                ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
        } else if (uy2 == 0) {
                /* Set uy2 from ux2/ux1 to maintain aspect ratio */
                uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
        }

        if (ux2 > gfx_fb.framebuffer_common.framebuffer_width ||
            uy2 > gfx_fb.framebuffer_common.framebuffer_height) {
                if (trace)
                        printf("Bottom right coordinate off screen.\n");
                return (1);
        }

        fwidth = ux2 - ux1;
        fheight = uy2 - uy1;

        /*
         * If the original image dimensions have been passed explicitly,
         * disable scaling.
         */
        if (fwidth == png->width && fheight == png->height)
                scale = false;

        if (ux1 == 0) {
                /*
                 * No top left X co-ordinate (real coordinates start at 1),
                 * place as far right as it will fit.
                 */
                ux2 = gfx_fb.framebuffer_common.framebuffer_width -
                    tems.ts_p_offset.x;
                ux1 = ux2 - fwidth;
        }

        if (uy1 == 0) {
                /*
                 * No top left Y co-ordinate (real coordinates start at 1),
                 * place as far down as it will fit.
                 */
                uy2 = gfx_fb.framebuffer_common.framebuffer_height -
                    tems.ts_p_offset.y;
                uy1 = uy2 - fheight;
        }

        if (ux1 >= ux2 || uy1 >= uy2) {
                if (trace)
                        printf("Image dimensions reversed.\n");
                return (1);
        }

        if (fwidth < 2 || fheight < 2) {
                if (trace)
                        printf("Target area too small\n");
                return (1);
        }

        if (trace)
                printf("Image %ux%u -> %ux%u @%ux%u\n",
                    png->width, png->height, fwidth, fheight, ux1, uy1);

        da.col = ux1;
        da.row = uy1;
        da.width = fwidth;
        da.height = fheight;

        /*
         * mark area used in tem
         */
        if (!(flags & FL_PUTIMAGE_NOSCROLL)) {
                tem_image_display(tems.ts_active,
                    da.row / tems.ts_font.vf_height,
                    da.col / tems.ts_font.vf_width,
                    (da.row + da.height) / tems.ts_font.vf_height,
                    (da.col + da.width) / tems.ts_font.vf_width);
        }

        if ((flags & FL_PUTIMAGE_BORDER))
                gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);

        da.data = malloc(fwidth * fheight * sizeof (*p));
        p = (void *)da.data;
        if (da.data == NULL) {
                if (trace)
                        printf("Out of memory.\n");
                return (1);
        }

        /*
         * Build image for our framebuffer.
         */

        /* Helper to calculate the pixel index from the source png */
#define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)

        /*
         * For each of the x and y directions, calculate the number of pixels
         * in the source image that correspond to a single pixel in the target.
         * Use fixed-point arithmetic with 16-bits for each of the integer and
         * fractional parts.
         */
        const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
        const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);

        uint32_t hc = 0;
        for (y = 0; y < fheight; y++) {
                uint32_t hc2 = (hc >> 9) & 0x7f;
                uint32_t hc1 = 0x80 - hc2;

                uint32_t offset_y = hc >> 16;
                uint32_t offset_y1 = offset_y + 1;

                uint32_t wc = 0;
                for (x = 0; x < fwidth; x++) {
                        uint32_t wc2 = (wc >> 9) & 0x7f;
                        uint32_t wc1 = 0x80 - wc2;

                        uint32_t offset_x = wc >> 16;
                        uint32_t offset_x1 = offset_x + 1;

                        /* Target pixel index */
                        j = y * fwidth + x;

                        if (!scale) {
                                i = GETPIXEL(x, y);
                                r = png->image[i];
                                g = png->image[i + 1];
                                b = png->image[i + 2];
                                a = png->image[i + 3];
                        } else {
                                uint8_t pixel[4];

                                uint32_t p00 = GETPIXEL(offset_x, offset_y);
                                uint32_t p01 = GETPIXEL(offset_x, offset_y1);
                                uint32_t p10 = GETPIXEL(offset_x1, offset_y);
                                uint32_t p11 = GETPIXEL(offset_x1, offset_y1);

                                /*
                                 * Given a 2x2 array of pixels in the source
                                 * image, combine them to produce a single
                                 * value for the pixel in the target image.
                                 * Each column of pixels is combined using
                                 * a weighted average where the top and bottom
                                 * pixels contribute hc1 and hc2 respectively.
                                 * The calculation for bottom pixel pB and
                                 * top pixel pT is:
                                 *   (pT * hc1 + pB * hc2) / (hc1 + hc2)
                                 * Once the values are determined for the two
                                 * columns of pixels, then the columns are
                                 * averaged together in the same way but using
                                 * wc1 and wc2 for the weightings.
                                 *
                                 * Since hc1 and hc2 are chosen so that
                                 * hc1 + hc2 == 128 (and same for wc1 + wc2),
                                 * the >> 14 below is a quick way to divide by
                                 * (hc1 + hc2) * (wc1 + wc2)
                                 */
                                for (i = 0; i < 4; i++)
                                        pixel[i] = (
                                            (png->image[p00 + i] * hc1 +
                                            png->image[p01 + i] * hc2) * wc1 +
                                            (png->image[p10 + i] * hc1 +
                                            png->image[p11 + i] * hc2) * wc2)
                                            >> 14;

                                r = pixel[0];
                                g = pixel[1];
                                b = pixel[2];
                                a = pixel[3];
                        }

                        if (trace)
                                printf("r/g/b: %x/%x/%x\n", r, g, b);
                        /*
                         * Rough colorspace reduction for 15/16 bit colors.
                         */
                        p[j].Red = r >>
                            (8 - gfx_fb.u.fb2.framebuffer_red_mask_size);
                        p[j].Green = g >>
                            (8 - gfx_fb.u.fb2.framebuffer_green_mask_size);
                        p[j].Blue = b >>
                            (8 - gfx_fb.u.fb2.framebuffer_blue_mask_size);
                        p[j].Reserved = a;

                        wc += wcstep;
                }
                hc += hcstep;
        }

        gfx_fb_cons_display(&da);
        free(da.data);
        return (0);
}

/* Return  w^2 + h^2 or 0, if the dimensions are unknown */
static unsigned
edid_diagonal_squared(void)
{
        unsigned w, h;

        if (edid_info == NULL)
                return (0);

        w = edid_info->display.max_horizontal_image_size;
        h = edid_info->display.max_vertical_image_size;

        /* If either one is 0, we have aspect ratio, not size */
        if (w == 0 || h == 0)
                return (0);

        /*
         * some monitors encode the aspect ratio instead of the physical size.
         */
        if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
            (w == 4 && h == 3) || (w == 5 && h == 4))
                return (0);

        /*
         * translate cm to inch, note we scale by 100 here.
         */
        w = w * 100 / 254;
        h = h * 100 / 254;

        /* Return w^2 + h^2 */
        return (w * w + h * h);
}

/*
 * calculate pixels per inch.
 */
static unsigned
gfx_get_ppi(void)
{
        unsigned dp, di;

        di = edid_diagonal_squared();
        if (di == 0)
                return (0);

        dp = gfx_fb.framebuffer_common.framebuffer_width *
            gfx_fb.framebuffer_common.framebuffer_width +
            gfx_fb.framebuffer_common.framebuffer_height *
            gfx_fb.framebuffer_common.framebuffer_height;

        return (isqrt(dp / di));
}

/*
 * Calculate font size from density independent pixels (dp):
 * ((16dp * ppi) / 160) * display_factor.
 * Here we are using fixed constants: 1dp == 160 ppi and
 * display_factor 2.
 *
 * We are rounding font size up and are searching for font which is
 * not smaller than calculated size value.
 */
bitmap_data_t *
gfx_get_font(short rows, short cols, short height, short width)
{
        unsigned ppi, size;
        bitmap_data_t *font = NULL;
        struct fontlist *fl, *next;

        /* Text mode is not supported here. */
        if (gfx_fb.framebuffer_common.framebuffer_type ==
            MULTIBOOT_FRAMEBUFFER_TYPE_EGA_TEXT)
                return (NULL);

        ppi = gfx_get_ppi();
        if (ppi == 0)
                return (NULL);

        /*
         * We will search for 16dp font.
         * We are using scale up by 10 for roundup.
         */
        size = (16 * ppi * 10) / 160;
        /* Apply display factor 2.  */
        size = roundup(size * 2, 10) / 10;

        STAILQ_FOREACH(fl, &fonts, font_next) {
                /*
                 * Skip too large fonts.
                 */
                font = fl->font_data;
                if (height / font->height < rows ||
                    width / font->width < cols)
                        continue;

                next = STAILQ_NEXT(fl, font_next);
                /*
                 * If this is last font or, if next font is smaller,
                 * we have our font. Make sure, it actually is loaded.
                 */
                if (next == NULL || next->font_data->height < size) {
                        if (font->font == NULL ||
                            fl->font_flags == FONT_RELOAD) {
                                if (fl->font_load != NULL &&
                                    fl->font_name != NULL)
                                        font = fl->font_load(fl->font_name);
                        }
                        break;
                }
                font = NULL;
        }

        return (font);
}

static int
load_mapping(int fd, struct font *fp, int n)
{
        size_t i, size;
        ssize_t rv;
        struct font_map *mp;

        if (fp->vf_map_count[n] == 0)
                return (0);

        size = fp->vf_map_count[n] * sizeof (*mp);
        mp = malloc(size);
        if (mp == NULL)
                return (ENOMEM);
        fp->vf_map[n] = mp;

        rv = read(fd, mp, size);
        if (rv < 0 || (size_t)rv != size) {
                free(fp->vf_map[n]);
                fp->vf_map[n] = NULL;
                return (EIO);
        }

        for (i = 0; i < fp->vf_map_count[n]; i++) {
                mp[i].font_src = be32toh(mp[i].font_src);
                mp[i].font_dst = be16toh(mp[i].font_dst);
                mp[i].font_len = be16toh(mp[i].font_len);
        }
        return (0);
}

static int
builtin_mapping(struct font *fp, int n)
{
        size_t size;
        struct font_map *mp;

        if (n >= VFNT_MAPS)
                return (EINVAL);

        if (fp->vf_map_count[n] == 0)
                return (0);

        size = fp->vf_map_count[n] * sizeof (*mp);
        mp = malloc(size);
        if (mp == NULL)
                return (ENOMEM);
        fp->vf_map[n] = mp;

        memcpy(mp, DEFAULT_FONT_DATA.font->vf_map[n], size);
        return (0);
}

/*
 * Load font from builtin or from file.
 * We do need special case for builtin because the builtin font glyphs
 * are compressed and we do need to uncompress them.
 * Having single load_font() for both cases will help us to simplify
 * font switch handling.
 */
static bitmap_data_t *
load_font(char *path)
{
        int fd, i;
        uint32_t glyphs;
        struct font_header fh;
        struct fontlist *fl;
        bitmap_data_t *bp;
        struct font *fp;
        size_t size;
        ssize_t rv;

        /* Get our entry from the font list. */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (strcmp(fl->font_name, path) == 0)
                        break;
        }
        if (fl == NULL)
                return (NULL);  /* Should not happen. */

        bp = fl->font_data;
        if (bp->font != NULL && fl->font_flags != FONT_RELOAD)
                return (bp);

        fd = -1;
        /*
         * Special case for builtin font.
         * Builtin font is the very first font we load, we do not have
         * previous loads to be released.
         */
        if (fl->font_flags == FONT_BUILTIN) {
                if ((fp = calloc(1, sizeof (struct font))) == NULL)
                        return (NULL);

                fp->vf_width = DEFAULT_FONT_DATA.width;
                fp->vf_height = DEFAULT_FONT_DATA.height;

                fp->vf_bytes = malloc(DEFAULT_FONT_DATA.uncompressed_size);
                if (fp->vf_bytes == NULL) {
                        free(fp);
                        return (NULL);
                }

                bp->uncompressed_size = DEFAULT_FONT_DATA.uncompressed_size;
                bp->compressed_size = DEFAULT_FONT_DATA.compressed_size;

                if (lz4_decompress(DEFAULT_FONT_DATA.compressed_data,
                    fp->vf_bytes,
                    DEFAULT_FONT_DATA.compressed_size,
                    DEFAULT_FONT_DATA.uncompressed_size, 0) != 0) {
                        free(fp->vf_bytes);
                        free(fp);
                        return (NULL);
                }

                for (i = 0; i < VFNT_MAPS; i++) {
                        fp->vf_map_count[i] =
                            DEFAULT_FONT_DATA.font->vf_map_count[i];
                        if (builtin_mapping(fp, i) != 0)
                                goto free_done;
                }

                bp->font = fp;
                return (bp);
        }

        fd = open(path, O_RDONLY);
        if (fd < 0) {
                return (NULL);
        }

        size = sizeof (fh);
        rv = read(fd, &fh, size);
        if (rv < 0 || (size_t)rv != size) {
                bp = NULL;
                goto done;
        }
        if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof (fh.fh_magic)) != 0) {
                bp = NULL;
                goto done;
        }
        if ((fp = calloc(1, sizeof (struct font))) == NULL) {
                bp = NULL;
                goto done;
        }
        for (i = 0; i < VFNT_MAPS; i++)
                fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);

        glyphs = be32toh(fh.fh_glyph_count);
        fp->vf_width = fh.fh_width;
        fp->vf_height = fh.fh_height;

        size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
        bp->uncompressed_size = size;
        if ((fp->vf_bytes = malloc(size)) == NULL)
                goto free_done;

        rv = read(fd, fp->vf_bytes, size);
        if (rv < 0 || (size_t)rv != size)
                goto free_done;
        for (i = 0; i < VFNT_MAPS; i++) {
                if (load_mapping(fd, fp, i) != 0)
                        goto free_done;
        }

        /*
         * Reset builtin flag now as we have full font loaded.
         */
        if (fl->font_flags == FONT_BUILTIN)
                fl->font_flags = FONT_AUTO;

        /*
         * Release previously loaded entries. We can do this now, as
         * the new font is loaded. Note, there can be no console
         * output till the new font is in place and tem is notified.
         * We do need to keep fl->font_data for glyph dimensions.
         */
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (fl->font_data->font == NULL)
                        continue;

                for (i = 0; i < VFNT_MAPS; i++)
                        free(fl->font_data->font->vf_map[i]);
                free(fl->font_data->font->vf_bytes);
                free(fl->font_data->font);
                fl->font_data->font = NULL;
        }

        bp->font = fp;
        bp->compressed_size = 0;

done:
        if (fd != -1)
                close(fd);
        return (bp);

free_done:
        for (i = 0; i < VFNT_MAPS; i++)
                free(fp->vf_map[i]);
        free(fp->vf_bytes);
        free(fp);
        bp = NULL;
        goto done;
}


struct name_entry {
        char                    *n_name;
        SLIST_ENTRY(name_entry) n_entry;
};

SLIST_HEAD(name_list, name_entry);

/* Read font names from index file. */
static struct name_list *
read_list(char *fonts)
{
        struct name_list *nl;
        struct name_entry *np;
        char buf[PATH_MAX];
        int fd, len;

        fd = open(fonts, O_RDONLY);
        if (fd < 0)
                return (NULL);

        nl = malloc(sizeof (*nl));
        if (nl == NULL) {
                close(fd);
                return (nl);
        }

        SLIST_INIT(nl);
        while ((len = fgetstr(buf, sizeof (buf), fd)) > 0) {
                np = malloc(sizeof (*np));
                if (np == NULL) {
                        close(fd);
                        return (nl);    /* return what we have */
                }
                np->n_name = strdup(buf);
                if (np->n_name == NULL) {
                        free(np);
                        close(fd);
                        return (nl);    /* return what we have */
                }
                SLIST_INSERT_HEAD(nl, np, n_entry);
        }
        close(fd);
        return (nl);
}

/*
 * Read the font properties and insert new entry into the list.
 * The font list is built in descending order.
 */
static bool
insert_font(char *name, FONT_FLAGS flags)
{
        struct font_header fh;
        struct fontlist *fp, *previous, *entry, *next;
        size_t size;
        ssize_t rv;
        int fd;
        char *font_name;

        font_name = NULL;
        if (flags == FONT_BUILTIN) {
                /*
                 * We only install builtin font once, while setting up
                 * initial console. Since this will happen very early,
                 * we assume asprintf will not fail. Once we have access to
                 * files, the builtin font will be replaced by font loaded
                 * from file.
                 */
                if (!STAILQ_EMPTY(&fonts))
                        return (false);

                fh.fh_width = DEFAULT_FONT_DATA.width;
                fh.fh_height = DEFAULT_FONT_DATA.height;

                (void) asprintf(&font_name, "%dx%d",
                    DEFAULT_FONT_DATA.width, DEFAULT_FONT_DATA.height);
        } else {
                fd = open(name, O_RDONLY);
                if (fd < 0)
                        return (false);
                rv = read(fd, &fh, sizeof (fh));
                close(fd);
                if (rv < 0 || (size_t)rv != sizeof (fh))
                        return (false);

                if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
                    sizeof (fh.fh_magic)) != 0)
                        return (false);
                font_name = strdup(name);
        }

        if (font_name == NULL)
                return (false);

        /*
         * If we have an entry with the same glyph dimensions, replace
         * the file name and mark us. We only support unique dimensions.
         */
        STAILQ_FOREACH(entry, &fonts, font_next) {
                if (fh.fh_width == entry->font_data->width &&
                    fh.fh_height == entry->font_data->height) {
                        free(entry->font_name);
                        entry->font_name = font_name;
                        entry->font_flags = FONT_RELOAD;
                        return (true);
                }
        }

        fp = calloc(sizeof (*fp), 1);
        if (fp == NULL) {
                free(font_name);
                return (false);
        }
        fp->font_data = calloc(sizeof (*fp->font_data), 1);
        if (fp->font_data == NULL) {
                free(font_name);
                free(fp);
                return (false);
        }
        fp->font_name = font_name;
        fp->font_flags = flags;
        fp->font_load = load_font;
        fp->font_data->width = fh.fh_width;
        fp->font_data->height = fh.fh_height;

        if (STAILQ_EMPTY(&fonts)) {
                STAILQ_INSERT_HEAD(&fonts, fp, font_next);
                return (true);
        }

        previous = NULL;
        size = fp->font_data->width * fp->font_data->height;

        STAILQ_FOREACH(entry, &fonts, font_next) {
                /* Should fp be inserted before the entry? */
                if (size > entry->font_data->width * entry->font_data->height) {
                        if (previous == NULL) {
                                STAILQ_INSERT_HEAD(&fonts, fp, font_next);
                        } else {
                                STAILQ_INSERT_AFTER(&fonts, previous, fp,
                                    font_next);
                        }
                        return (true);
                }
                next = STAILQ_NEXT(entry, font_next);
                if (next == NULL ||
                    size > next->font_data->width * next->font_data->height) {
                        STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
                        return (true);
                }
                previous = entry;
        }
        return (true);
}

static int
font_set(struct env_var *ev __unused, int flags __unused, const void *value)
{
        struct fontlist *fl;
        char *eptr;
        unsigned long x = 0, y = 0;

        /*
         * Attempt to extract values from "XxY" string. In case of error,
         * we have unmaching glyph dimensions and will just output the
         * available values.
         */
        if (value != NULL) {
                x = strtoul(value, &eptr, 10);
                if (*eptr == 'x')
                        y = strtoul(eptr + 1, &eptr, 10);
        }
        STAILQ_FOREACH(fl, &fonts, font_next) {
                if (fl->font_data->width == x && fl->font_data->height == y)
                        break;
        }
        if (fl != NULL) {
                /* Reset any FONT_MANUAL flag. */
                reset_font_flags();

                /* Mark this font manually loaded */
                fl->font_flags = FONT_MANUAL;
                /* Trigger tem update. */
                tems.update_font = true;
                plat_cons_update_mode(-1);
                return (CMD_OK);
        }

        printf("Available fonts:\n");
        STAILQ_FOREACH(fl, &fonts, font_next) {
                printf("    %dx%d\n", fl->font_data->width,
                    fl->font_data->height);
        }
        return (CMD_OK);
}

void
bios_text_font(bool use_vga_font)
{
        if (use_vga_font)
                (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
        else
                (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
        tems.update_font = true;
}

void
autoload_font(bool bios)
{
        struct name_list *nl;
        struct name_entry *np;

        nl = read_list("/boot/fonts/fonts.dir");
        if (nl == NULL)
                return;

        while (!SLIST_EMPTY(nl)) {
                np = SLIST_FIRST(nl);
                SLIST_REMOVE_HEAD(nl, n_entry);
                if (insert_font(np->n_name, FONT_AUTO) == false)
                        printf("failed to add font: %s\n", np->n_name);
                free(np->n_name);
                free(np);
        }

        unsetenv("screen-font");
        env_setenv("screen-font", EV_VOLATILE, NULL, font_set, env_nounset);

        /*
         * If vga text mode was requested, load vga.font (8x16 bold) font.
         */
        if (bios) {
                bios_text_font(true);
        }

        /* Trigger tem update. */
        tems.update_font = true;
        plat_cons_update_mode(-1);
}

COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);

static int
command_font(int argc, char *argv[])
{
        int i, c, rc = CMD_OK;
        struct fontlist *fl;
        bool list;

        list = false;
        optind = 1;
        optreset = 1;
        rc = CMD_OK;

        while ((c = getopt(argc, argv, "l")) != -1) {
                switch (c) {
                case 'l':
                        list = true;
                        break;
                case '?':
                default:
                        return (CMD_ERROR);
                }
        }

        argc -= optind;
        argv += optind;

        if (argc > 1 || (list && argc != 0)) {
                printf("Usage: loadfont [-l] | [file.fnt]\n");
                return (CMD_ERROR);
        }

        if (list) {
                STAILQ_FOREACH(fl, &fonts, font_next) {
                        printf("font %s: %dx%d%s\n", fl->font_name,
                            fl->font_data->width,
                            fl->font_data->height,
                            fl->font_data->font == NULL? "" : " loaded");
                }
                return (CMD_OK);
        }

        if (argc == 1) {
                char *name = argv[0];

                if (insert_font(name, FONT_MANUAL) == false) {
                        printf("loadfont error: failed to load: %s\n", name);
                        return (CMD_ERROR);
                }

                tems.update_font = true;
                plat_cons_update_mode(-1);
                return (CMD_OK);
        }

        if (argc == 0) {
                /*
                 * Walk entire font list, release any loaded font, and set
                 * autoload flag. The font list does have at least the builtin
                 * default font.
                 */
                STAILQ_FOREACH(fl, &fonts, font_next) {
                        if (fl->font_data->font != NULL) {
                                /* Note the tem is releasing font bytes */
                                for (i = 0; i < VFNT_MAPS; i++)
                                        free(fl->font_data->font->vf_map[i]);
                                free(fl->font_data->font);
                                fl->font_data->font = NULL;
                                fl->font_data->uncompressed_size = 0;
                                fl->font_flags = FONT_AUTO;
                        }
                }
                tems.update_font = true;
                plat_cons_update_mode(-1);
        }
        return (rc);
}

bool
gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
{
        struct resolution *rp, *p;

        /*
         * Walk detailed timings tables (4).
         */
        if ((edid->display.supported_features
            & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
                /* Walk detailed timing descriptors (4) */
                for (int i = 0; i < DET_TIMINGS; i++) {
                        /*
                         * Reserved value 0 is not used for display decriptor.
                         */
                        if (edid->detailed_timings[i].pixel_clock == 0)
                                continue;
                        if ((rp = malloc(sizeof (*rp))) == NULL)
                                continue;
                        rp->width = GET_EDID_INFO_WIDTH(edid, i);
                        rp->height = GET_EDID_INFO_HEIGHT(edid, i);
                        if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
                            rp->height > 0 && rp->height <= EDID_MAX_LINES)
                                TAILQ_INSERT_TAIL(res, rp, next);
                        else
                                free(rp);
                }
        }

        /*
         * Walk standard timings list (8).
         */
        for (int i = 0; i < STD_TIMINGS; i++) {
                /* Is this field unused? */
                if (edid->standard_timings[i] == 0x0101)
                        continue;

                if ((rp = malloc(sizeof (*rp))) == NULL)
                        continue;

                rp->width = HSIZE(edid->standard_timings[i]);
                switch (RATIO(edid->standard_timings[i])) {
                case RATIO1_1:
                        rp->height = HSIZE(edid->standard_timings[i]);
                        if (edid->header.version > 1 ||
                            edid->header.revision > 2) {
                                rp->height = rp->height * 10 / 16;
                        }
                        break;
                case RATIO4_3:
                        rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
                        break;
                case RATIO5_4:
                        rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
                        break;
                case RATIO16_9:
                        rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
                        break;
                }

                /*
                 * Create resolution list in decreasing order, except keep
                 * first entry (preferred timing mode).
                 */
                TAILQ_FOREACH(p, res, next) {
                        if (p->width * p->height < rp->width * rp->height) {
                                /* Keep preferred mode first */
                                if (TAILQ_FIRST(res) == p)
                                        TAILQ_INSERT_AFTER(res, p, rp, next);
                                else
                                        TAILQ_INSERT_BEFORE(p, rp, next);
                                break;
                        }
                        if (TAILQ_NEXT(p, next) == NULL) {
                                TAILQ_INSERT_TAIL(res, rp, next);
                                break;
                        }
                }
        }
        return (!TAILQ_EMPTY(res));
}