root/usr/src/cmd/audio/include/AudioBuffer.h
/*
 * CDDL HEADER START
 *
 * The contents of this file are subject to the terms of the
 * Common Development and Distribution License, Version 1.0 only
 * (the "License").  You may not use this file except in compliance
 * with the License.
 *
 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
 * or http://www.opensolaris.org/os/licensing.
 * See the License for the specific language governing permissions
 * and limitations under the License.
 *
 * When distributing Covered Code, include this CDDL HEADER in each
 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
 * If applicable, add the following below this CDDL HEADER, with the
 * fields enclosed by brackets "[]" replaced with your own identifying
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/*
 * Copyright (c) 1992-2001 by Sun Microsystems, Inc.
 * All rights reserved.
 */

#ifndef _MULTIMEDIA_AUDIOBUFFER_H
#define _MULTIMEDIA_AUDIOBUFFER_H

#include <AudioStream.h>

#ifdef __cplusplus
extern "C" {
#endif

// This is the class describing a mapped buffer of audio data.
// In addition to the standard Read and Write methods, the address
// of the buffer may be obtained and the data accessed directly.

class AudioBuffer : public AudioStream {
private:
        Double          buflen;                 // buffer size, in seconds
        int             zflag;                  // malloc'd with zmalloc?
protected:
        size_t          bufsize;                // buffer size, in bytes
        void*           bufaddr;                // buffer address

        // class AudioStream methods specialized here
        virtual Boolean opened() const;                 // TRUE, if open
        virtual AudioError alloc();                     // Allocate buffer

public:
        // Constructor
        AudioBuffer(
            double len = 0.,                    // buffer size, in seconds
            const char *name = "(buffer)");     // name
        ~AudioBuffer();                                 // Destructor

        virtual void* GetAddress() const;               // Get buffer address
        virtual void* GetAddress(Double) const;         // Get address at offset
        virtual AudioError SetSize(Double len);         // Change buffer size
        virtual Double GetSize() const;                 // Get buffer size
        virtual size_t GetByteCount() const;            // Get size, in bytes

        // class AudioStream methods specialized here
        // Set header
        virtual AudioError SetHeader(
            const AudioHdr& h);                 // header to copy

        // Set data length
        virtual void SetLength(
            Double len);                        // new length, in secs

        // class Audio methods specialized here

        // Read from position
        virtual AudioError ReadData(
            void* buf,                          // buffer to fill
            size_t& len,                        // buffer length (updated)
            Double& pos);                       // start position (updated)

        // Write at position
        virtual AudioError WriteData(
            void* buf,                          // buffer to copy
            size_t& len,                        // buffer length (updated)
            Double& pos);                       // start position (updated)

        // Append at position
        virtual AudioError AppendData(
            void* buf,                          // buffer to copy
            size_t& len,                        // buffer length (updated)
            Double& pos);                       // start position (updated)

        // copy to another audio obj.
        virtual AudioError AsyncCopy(
            Audio* to,                          // dest audio object
            Double& frompos,
            Double& topos,
            Double& limit);

        virtual Boolean isBuffer() const { return (TRUE); }
};

#ifdef __cplusplus
}
#endif

#endif /* !_MULTIMEDIA_AUDIOBUFFER_H */