#ifndef OFFSCREEN_SERVER_WINDOW_H
#define OFFSCREEN_SERVER_WINDOW_H
#include "ServerWindow.h"
class OffscreenServerWindow : public ServerWindow {
public:
OffscreenServerWindow(const char *title, ServerApp *app,
port_id clientPort, port_id looperPort,
int32 handlerID, ServerBitmap* bitmap);
virtual ~OffscreenServerWindow();
virtual void SendMessageToClient(const BMessage* msg,
int32 target = B_NULL_TOKEN,
bool usePreferred = false) const;
virtual ::Window* MakeWindow(BRect frame, const char* name,
window_look look, window_feel feel, uint32 flags,
uint32 workspace);
private:
BReference<ServerBitmap> fBitmap;
};
#endif