#include <slab/Slab.h>
#include <stdlib.h>
#include <new>
struct ObjectCache {
ObjectCache(const char *name, size_t objectSize,
size_t alignment, size_t maxByteUsage, uint32 flags, void *cookie,
object_cache_constructor constructor,
object_cache_destructor destructor, object_cache_reclaimer reclaimer)
:
objectSize(objectSize),
cookie(cookie),
objectConstructor(constructor),
objectDestructor(destructor)
{
}
size_t objectSize;
void* cookie;
object_cache_constructor objectConstructor;
object_cache_destructor objectDestructor;
};
object_cache *
create_object_cache(const char *name, size_t object_size, uint32 flags)
{
return create_object_cache_etc(name, object_size, 0, 0, 0, 0, flags,
NULL, NULL, NULL, NULL);
}
object_cache *
create_object_cache_etc(const char *name, size_t objectSize,
size_t alignment, size_t maxByteUsage, size_t magazineCapacity,
size_t maxMagazineCount, uint32 flags, void *cookie,
object_cache_constructor constructor, object_cache_destructor destructor,
object_cache_reclaimer reclaimer)
{
return new(std::nothrow) ObjectCache(name, objectSize, alignment,
maxByteUsage, flags, cookie, constructor, destructor, reclaimer);
}
void
delete_object_cache(object_cache *cache)
{
delete cache;
}
status_t
object_cache_set_minimum_reserve(object_cache *cache, size_t objectCount)
{
return B_OK;
}
void *
object_cache_alloc(object_cache *cache, uint32 flags)
{
void* object = cache != NULL ? malloc(cache->objectSize) : NULL;
if (object == NULL)
return NULL;
if (cache->objectConstructor != NULL)
cache->objectConstructor(cache->cookie, object);
return object;
}
void
object_cache_free(object_cache *cache, void *object, uint32 flags)
{
if (object != NULL) {
if (cache != NULL && cache->objectDestructor != NULL)
cache->objectDestructor(cache->cookie, object);
free(object);
}
}
status_t
object_cache_reserve(object_cache *cache, size_t object_count, uint32 flags)
{
return B_OK;
}
void
object_cache_get_usage(object_cache *cache, size_t *_allocatedMemory)
{
*_allocatedMemory = 0;
}