/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // audio_op_tools.h // * PURPOSE // General-purpose audio processing functions. // * HISTORY // e.moon 26aug99 Begun #ifndef __audio_op_tools_H__ #define __audio_op_tools_H__ #include "AudioBuffer.h" #include <ByteOrder.h> // the tools inline void byteswap_buffer_subset( AudioBuffer& buffer, type_code type, uint32 fromFrame, uint32 count); //nyi inline void byteswap_sample(int8& sample) {} inline void byteswap_sample(int16& sample) { sample = B_SWAP_INT16(sample); } inline void byteswap_sample(int32& sample) { sample = B_SWAP_INT32(sample); } inline void byteswap_sample(float& sample) { sample = B_SWAP_FLOAT(sample); } inline double fast_floor(double val) { return (double)(int64)val; } inline double fast_ceil(double val) { return fast_floor(val+1.0); }