root/src/apps/midiplayer/ScopeView.h
/*
 * Copyright (c) 2004 Matthijs Hollemans
 * Copyright (c) 2008-2014 Haiku, Inc. All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a 
 * copy of this software and associated documentation files (the "Software"), 
 * to deal in the Software without restriction, including without limitation 
 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 
 * and/or sell copies of the Software, and to permit persons to whom the 
 * Software is furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef _SCOPE_VIEW_H
#define _SCOPE_VIEW_H


#include <View.h>


class ScopeView : public BView {
public:
        ScopeView();
        virtual ~ScopeView();

        virtual void AttachedToWindow();
        virtual void DetachedFromWindow();
        virtual void Draw(BRect updateRect);

        void SetPlaying(bool playing);
        void SetEnabled(bool enabled);
        void SetHaveFile(bool haveFile);
        void SetLoading(bool loading);
        void SetLiveInput(bool liveInput);

private:
        typedef BView super;

        static int32 _Thread(void* data);
        int32 Thread();

        void DrawLoading();
        void DrawNoFile();
        void DrawDisabled();
        void DrawStopped();
        void DrawPlaying();

        void DrawText(const char* text);

        bool fIsFinished;
        bool fIsPlaying;
        bool fIsEnabled;
        bool fHaveFile;
        bool fIsLoading;
        bool fIsLiveInput;

        int32 fSampleCount;
        int16* fLeftSamples;
        int16* fRightSamples;

        thread_id fScopeThreadID;
};


inline void
ScopeView::SetPlaying(bool playing)
{
        fIsPlaying = playing;
}


inline void
ScopeView::SetEnabled(bool enabled)
{
        fIsEnabled = enabled;
}


inline void
ScopeView::SetHaveFile(bool haveFile)
{
        fHaveFile = haveFile;
}


inline void
ScopeView::SetLoading(bool loading)
{
        fIsLoading = loading;
}


inline void
ScopeView::SetLiveInput(bool liveInput)
{
        fIsLiveInput = liveInput;
}


#endif // _SCOPE_VIEW_H