AddInterface
status_t AddInterface(const BMessage& interface);
status_t AddInterface(const char* name);
status_t AddInterface(
status_t status = roster.AddInterface(interface);
AddInterface(name, true);
AddInterface(path.Leaf(), true);
void AddInterface(const char *name, bool isNew = false);
status_t status = roster.AddInterface(interface);
return AddInterface(interface.Name());
return fSettings.AddInterface(fOriginalSettings);
fSettings.AddInterface(interface);
status_t status = roster.AddInterface(interface);
CPPUNIT_ASSERT(BNetworkRoster::Default().AddInterface(fInterface) == B_OK);