/* * Copyright 2002, Marcus Overhagen. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef APP_MANAGER_H #define APP_MANAGER_H #include <map> #include <Locker.h> #include <Messenger.h> class AppManager : BLocker { public: AppManager(); ~AppManager(); status_t RegisterTeam(team_id team, const BMessenger& messenger); status_t UnregisterTeam(team_id team); bool HasTeam(team_id team); team_id AddOnServerTeam(); status_t SendMessage(team_id team, BMessage* message); void Dump(); void NotifyRosters(); private: void _CleanupTeam(team_id team); private: typedef std::map<team_id, BMessenger> AppMap; AppMap fMap; }; #endif // APP_MANAGER_H