ServerApp
class ServerApp;
BObjectList<ServerApp> apps;
BObjectList<ServerApp> apps;
compare_app_pointer(const ServerApp* a, const ServerApp* b)
ClientMemoryAllocator::ClientMemoryAllocator(ServerApp* application)
class ServerApp;
ClientMemoryAllocator(ServerApp* application);
ServerApp* fApplication;
ServerApp* app = fApplications.ItemAt(i);
ServerApp *app = fApplications.ItemAt(i);
ObjectDeleter<ServerApp> app(new (std::nothrow) ServerApp(this, clientReplyPort,
ServerApp* removeApp = NULL;
ServerApp* app = fApplications.ItemAt(i);
ServerApp* app = fApplications.ItemAt(i);
BObjectList<ServerApp> fApplications;
class ServerApp;
OffscreenServerWindow::OffscreenServerWindow(const char *title, ServerApp *app,
OffscreenServerWindow(const char *title, ServerApp *app,
ServerApp::~ServerApp()
ServerApp::InitCheck()
ServerApp::Quit()
ServerApp::Quit(sem_id shutdownSemaphore)
ServerApp::Activate(bool value)
ServerApp::SetCurrentCursor(ServerCursor* cursor)
ServerApp::CurrentCursor() const
ServerApp::AddWindow(ServerWindow* window)
ServerApp::RemoveWindow(ServerWindow* window)
ServerApp::InWorkspace(int32 index) const
ServerApp::_MessageLooper()
ServerApp::Workspaces() const
ServerApp::_CreateWindow(int32 code, BPrivate::LinkReceiver& link,
ServerApp::_HasWindowUnderMouse()
ServerApp::_AddBitmap(ServerBitmap* bitmap)
ServerApp::_DeleteBitmap(ServerBitmap* bitmap)
ServerApp::_FindBitmap(int32 token) const
ServerApp::_FindPicture(int32 token) const
ServerApp::GetBitmap(int32 token) const
ServerApp::CreatePicture(const ServerPicture* original)
ServerApp::GetPicture(int32 token) const
ServerApp::AddPicture(ServerPicture* picture)
ServerApp::RemovePicture(ServerPicture* picture)
ServerApp::SendMessageToClient(BMessage* message) const
ServerApp::_GetLooperName(char* name, size_t length)
ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
ServerApp::ServerApp(Desktop* desktop, port_id clientReplyPort,
class ServerApp : public MessageLooper {
ServerApp(Desktop* desktop,
virtual ~ServerApp();
ServerBitmap::SetOwner(ServerApp* owner)
ServerApp*
ServerApp* fOwner;
class ServerApp;
void SetOwner(ServerApp* owner);
ServerApp* Owner() const;
ServerPicture::SetOwner(ServerApp* owner)
class ServerApp;
bool SetOwner(ServerApp* owner);
ServerApp* Owner() const { return fOwner; }
ServerApp* fOwner;
ServerWindow::ServerWindow(const char* title, ServerApp* app,
ServerApp* fServerApp;
class ServerApp;
ServerWindow(const char *title, ServerApp *app,
inline ServerApp* App() const { return fServerApp; }
ServerApp::ServerApp(status_t& error)
ServerApp::~ServerApp()
ServerApp::ReadyToRun()
ServerApp::QuitRequested()
ServerApp::ArgvReceived(int32 argc, char **argv)
ServerApp::_LaunchAddOnServer()
ServerApp::_QuitAddOnServer()
ServerApp::_HandleMessage(int32 code, const void* data, size_t size)
ServerApp(status_t& error);
virtual ~ServerApp();
ServerApp::_ControlThread(void* _server)
ServerApp* server = (ServerApp*)_server;
ServerApp::MessageReceived(BMessage* msg)
ServerApp app(status);
ServerApp *app = (ServerApp *)sAppServer->fAppList->ItemAt(i++);
ServerApp *app = new ServerApp(clientReplyPort, serverListen, clientLooperPort,
ServerApp *srvapp = NULL;
srvapp = (ServerApp *)fAppList->ItemAt(i);
srvapp = (ServerApp *)fAppList->RemoveItem(i);
ServerApp *app = (ServerApp *)fAppList->ItemAt(i);
ServerApp *
ServerApp *foundapp=NULL;
foundapp=(ServerApp*)fAppList->ItemAt(i);
class ServerApp;
ServerApp* FindApp(const char *sig);
ServerApp::Run(void)
ServerApp::PingTarget(void)
ServerApp::PostMessage(int32 code)
ServerApp::SendMessageToClient(const BMessage *msg) const
ServerApp::Activate(bool value)
ServerApp::MonitorApp(void *data)
ServerApp *app = (ServerApp *)data;
ServerApp::DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
ServerApp::ClientTeamID() const
ServerApp::MonitorThreadID() const
ServerApp::ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
ServerApp::~ServerApp(void)
class ServerApp {
ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
virtual ~ServerApp(void);