#ifndef _HAIKU_APP_SERVER_H_
#define _HAIKU_APP_SERVER_H_
#include <OS.h>
#include <Locker.h>
#include <List.h>
#include <Application.h>
#include <Window.h>
#include <String.h>
#include "ServerConfig.h"
class Layer;
class BMessage;
class ServerApp;
class DisplayDriver;
class CursorManager;
class BitmapManager;
namespace BPrivate {
class PortLink;
};
class AppServer {
public:
AppServer(void);
~AppServer(void);
static int32 PollerThread(void *data);
static int32 PicassoThread(void *data);
thread_id Run(void);
void MainLoop(void);
bool LoadDecorator(const char *path);
void InitDecorators(void);
void DispatchMessage(int32 code, BPrivate::PortLink &link);
void Broadcast(int32 code);
ServerApp* FindApp(const char *sig);
private:
void LaunchCursorThread();
void LaunchInputServer();
port_id fMessagePort;
port_id fServerInputPort;
volatile bool fQuittingServer;
BList *fAppList;
thread_id fPicassoThreadID;
thread_id fISThreadID;
thread_id fCursorThreadID;
sem_id fCursorSem;
area_id fCursorArea;
uint32 *fCursorAddr;
port_id fISASPort;
port_id fISPort;
sem_id fActiveAppLock,
fAppListLock,
fDecoratorLock;
DisplayDriver *fDriver;
};
extern BitmapManager *bitmapmanager;
extern AppServer *app_server;
extern port_id gAppServerPort;
#endif