LowColor
rgb_color LowColor() const;
flatBase = view->Parent()->LowColor();
rgb_color lowColor = owner->LowColor();
rgb_color lowColor = owner->LowColor();
rgb_color scaleColor = view->LowColor();
fLegendBackgroundColor = LowColor();
owner->SetHighColor(owner->LowColor());
view->LowColor(), 0, &highColor);
rgb_color backColor = fExpressionTextView->LowColor();
SetLowColor(tint_color(LowColor(), tint));
SetHighColor(tint_color(LowColor(), B_DARKEN_4_TINT));
rgb_color color = LowColor();
rgb_color color = target->LowColor();
rgb_color background = LowColor();
SetHighColor(tint_color(LowColor(), B_DISABLED_LABEL_TINT));
SetHighColor(tint_color(LowColor(), B_DARKEN_MAX_TINT));
rgb_color bg = LowColor();
rgb_color bg = LowColor();
rgb_color color = LowColor();
rgb_color color = LowColor();
rgb_color color = LowColor();
SetLowColor(fParent->LowColor());
rgb_color lowColor = fParent ? fParent->LowColor()
if (lowColor != LowColor()) {
rgb_color lowColor = LowColor();
SetHighColor(tint_color(LowColor(), B_DARKEN_1_TINT));
SetHighColor(tint_color(LowColor(), B_LIGHTEN_1_TINT));
rgb_color labelColor = LowColor();
SetLowColor(tint_color(parent->LowColor(), B_DARKEN_1_TINT));
rgb_color textColor = TextView()->LowColor();
rgb_color bg = LowColor();
rgb_color bg = LowColor();
rgb_color lowColor = LowColor();
SetHighColor(tint_color(LowColor(), B_DARKEN_2_TINT));
SetHighColor(tint_color(LowColor(), B_LIGHTEN_2_TINT));
rgb_color lc = LowColor();
owner->SetHighColor(tint_color(owner->LowColor(), markRectFillTint));
owner->SetHighColor(tint_color(owner->LowColor(),
rgb_color lowColor = owner->LowColor();
owner->SetHighColor(tint_color(owner->LowColor(), markRectBorderTint));
owner->SetHighColor(tint_color(owner->LowColor(), markRectBorderTint));
owner->SetHighColor(tint_color(owner->LowColor(), markRectFillTint));
owner->SetHighColor(tint_color(owner->LowColor(),
rgb_color lowColor = owner->LowColor();
rgb_color lowColor = LowColor();
SetHighColor(tint_color(LowColor(), B_DARKEN_2_TINT));
SetHighColor(tint_color(LowColor(), B_LIGHTEN_2_TINT));
rgb_color background = LowColor();
rgb_color background = LowColor();
rgb_color base = LowColor();
rgb_color c = Parent()->LowColor();
be_control_look->DrawTextControlBorder(this, r, updateRect, LowColor());
rgb_color base = LowColor();
view->SetHighColor(tint_color(view->LowColor(), B_DARKEN_1_TINT));
view->SetHighColor(tint_color(view->LowColor(), B_DARKEN_3_TINT));
view->SetHighColor(tint_color(view->LowColor(), B_DARKEN_2_TINT));
if (view->LowColor().IsLight())
if (view->LowColor().IsDark())
SetLowColor(Parent()->LowColor());
rgb_color currentLow = LowColor();
rgb_color background = LowColor();
if (LowColor().IsLight())
SetHighColor(tint_color(LowColor(), B_DARKEN_1_TINT));
SetHighColor(tint_color(LowColor(), B_LIGHTEN_1_TINT));
rgb_color base(LowColor());
rgb_color base = LowColor();
be_control_look->DrawLabel(this, label, LowColor(), flags, BPoint(x, y), &highColor);
updateRect, LowColor(), fShowPopUpMarker, flags);
else if (LowColor() != ViewColor())
flatBase = view->Parent()->LowColor();
rgb_color base = LowColor();
be_control_look->DrawLabel(this, label, rect, updateRect, LowColor(), flags,
fMenuBar->LowColor(), LowColor(), flags);
fSuper->LowColor(), BControlLook::B_ACTIVATED);
rgb_color bgColor = fSuper->LowColor();
rgb_color lowColor = menu->LowColor();
rgb_color base = view->LowColor();
rgb_color base = view->LowColor();
rgb_color base = view->LowColor();
rgb_color backgroundColor = LowColor();
rgb_color lowColor = owner->LowColor();
SetLowColor(view->LowColor());
ret = data->AddInt32("_color", get_uint32_color(LowColor()));
rgb_color lColor = LowColor();
rgb_color lowColor = owner->LowColor();
rgb_color background = LowColor();
SetHighColor(LowColor().Brightness() <= desktopBrightness ? kWhite : kBlack);
rgb_color base = LowColor();
drawView->SetLowColor(poseView->LowColor());
if (drawView->LowColor().IsLight())
if (LowColor().IsLight())
SetHighColor(tint_color(LowColor(), B_DARKEN_4_TINT));
SetHighColor(tint_color(LowColor(), B_LIGHTEN_2_TINT));
drawView->SetHighColor(InvertColorSmart(drawView->LowColor()));
if (drawView->LowColor().IsLight())
view->SetLowColor(LowColor());
fLowColor(LowColor()),
fLowColor(LowColor()),
rgb_color lowColor = owner->LowColor();
rgb_color lowColor = owner->LowColor();
const rgb_color lowColor = onto->LowColor();
rgb_color lowColor = owner->LowColor();
const rgb_color lowColor = onto->LowColor();
rgb_color panel = stringView->LowColor();
rgb_color lowColor = owner->LowColor();
owner->SetHighColor(owner->LowColor());
rgb_color lowColor = owner->LowColor();
rgb_color oldLowColor = owner->LowColor();
rgb_color oldLowColor = owner->LowColor();
bool isLight = LowColor().IsLight();
rgb_color shadowColor = tint_color(LowColor(), (B_DARKEN_1_TINT + B_DARKEN_2_TINT) / 2);
rgb_color lowColor = owner->LowColor();
rgb_color LowColor() const
WriteSetLowColor(canvas->CurrentState()->LowColor());
rgb_color color = fCurrentView->CurrentState()->LowColor();
rgb_color color = fCurrentView->CurrentState()->LowColor();
rgb_color c = fPatternHandler.LowColor();
SetLowColor(state->LowColor());
_SetRendererColor(fPatternHandler.LowColor());
&& StraightLine(a, b, fPatternHandler.LowColor())) {
StrokeRect(rect, fPatternHandler.LowColor());
FillRect(rect, fPatternHandler.LowColor());
inline rgb_color LowColor() const
{ return fPatternHandler.LowColor(); }
color = pattern->LowColor();
color = pattern->LowColor();
rgb_color l = pattern->LowColor();
rgb_color l = pattern->LowColor();
rgb_color l = pattern->LowColor();
rgb_color l = pattern->LowColor();
color = pattern->LowColor();
rgb_color l = pattern->LowColor();
rgb_color l = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color lowColor = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color color = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color low = pattern->LowColor();
rgb_color LowColor() const
SetLowColor(state->LowColor());
if (fState.LowColor() == color)
Add(drawState.LowColor());
rgb_color lowColor = LowColor();
be_control_look->DrawArrowShape(this, fCollapseRect, fCollapseRect, LowColor(), direction, 0,
LowColor().IsLight() ? B_DARKEN_3_TINT : B_LIGHTEN_2_TINT);
SetViewColor(LowColor());
rgb_color lowColor = owner->LowColor();
rgb_color lowColor = owner->LowColor();
_SetRendererColor(fPatternHandler->LowColor().GetColor32());
StraightLine(a, b, fPatternHandler->LowColor().GetColor32())) {
fPatternHandler->LowColor().GetColor32());
FillRect(rect, fPatternHandler->LowColor().GetColor32());