Face
uint16 Face() const;
if (font.Face() == B_REGULAR_FACE && on)
else if ((font.Face() & ~face) == 0 && !on)
font.SetFace(font.Face() | face);
font.SetFace(font.Face() & ~face);
fCurrentRun->font.SetFamilyAndFace(family, fCurrentRun->font.Face());
uint16 fontFace = styles->runs[i].font.Face();
virtual Face& GetFace(uint32 index) const = 0;
const Face& face = fMeshReference->GetFace(i);
const Face& face = fMeshReference->GetFace(i);
fFaces = new Face[fFaceCount];
fFaces = new Face[fFaceCount];
Face&
fFaces = new Face[fFaceCount];
virtual Face& GetFace(uint32 index) const;
Face* fFaces;
return (Font().Face() & B_BOLD_FACE) != 0;
uint16 face = Font().Face();
return (Font().Face() & B_ITALIC_FACE) != 0;
uint16 face = Font().Face();
uint16 face = Font().Face();
if (!(font.Face() & B_REGULAR_FACE))
face = font.Face();
fItalicItem->SetMarked((font.Face() & B_ITALIC_FACE) != 0);
fBoldItem->SetMarked((font.Face() & B_BOLD_FACE) != 0);
fUnderlineItem->SetMarked((font.Face() & B_UNDERSCORE_FACE) != 0);
fStrikeoutItem->SetMarked((font.Face() & B_STRIKEOUT_FACE) != 0);
fItalicItem->SetMarked((font.Face() & B_ITALIC_FACE) != 0);
fBoldItem->SetMarked((font.Face() & B_BOLD_FACE) != 0);
fUnderlineItem->SetMarked((font.Face() & B_UNDERSCORE_FACE) != 0);
fStrikeoutItem->SetMarked((font.Face() & B_STRIKEOUT_FACE) != 0);
fBoldItem->SetMarked((font.Face() & B_BOLD_FACE) != 0);
fItalicItem->SetMarked((font.Face() & B_ITALIC_FACE) != 0);
fUnderlineItem->SetMarked((font.Face() & B_UNDERSCORE_FACE) != 0);
fStrikeoutItem->SetMarked((font.Face() & B_STRIKEOUT_FACE) != 0);
uint16 face = fBoldFont.Face();
runArray->runs[i].font.Face());
link.Attach<uint16>(font.Face());
fState->font.SetFace(font->Face());
toFont->SetFace(fromFont->Face());
info.fontFace = fFont.Face();
fFont.SetFace(font.Face());
printf("\t Face: %d\n", fFont.Face());
fLink.Attach<uint16>(font.Face());
fLink.Attach<uint16>(font.Face());
fLink.Attach<uint16>(font->Face());
fLink.Attach<uint16>(style->Face());
fFace(style.Face()),
uint16 Face() const
WriteSetFontFace(font.Face());
if ((fRenderer.fFont.Face() & B_UNDERSCORE_FACE) != 0)
if ((fRenderer.fFont.Face() & B_STRIKEOUT_FACE) != 0) {
Add(font.Face());
font.Face(), int(renderingType), font.Size(), hinting, averageWeight);
if (style->Face() == face)
if (style->Face() & B_REGULAR_FACE)
if (style->Face() & B_BOLD_FACE)
if (style->Face() & B_ITALIC_FACE)
face |= Face();
uint16 Face() const
uint16 face = font.Face();
font.SetFace(font.Face() | B_STRIKEOUT_FACE);