rotation
double rotation() const;
double rotation() const;
inline double trans_perspective::rotation() const
t *= trans_affine_rotation(-rotation());
double* translationY, double* rotation,
float rotation;
void SetRotation(float rotation);
status_t WriteSetFontRotation(const float& rotation);
virtual void SetFontRotation(float rotation) {}
/* 41 */ void (*set_font_rotate)(void* user, float rotation);
virtual void SetFontRotate(float rotation) { }
virtual void SetFontRotate(float rotation);
virtual void SetFontRotate(float rotation);
double rotation;
rotation = thisAngle * 0.501 + 5.01 * (double)s->mystery
cr = cos(rotation);
sr = sin(rotation);
rotation = thisAngle * 2.501 + 85.01 * (double)s->mystery
cr = cos(rotation);
sr = sin(rotation);
rotation = thisAngle * 2.501 + 85.01 * (double)s->mystery
cr = cos(rotation);
sr = sin(rotation);
double rotation;
rotation = thisAngle * 0.501 + 5.01 * (double)s->mystery
cr = cos(rotation);
sr = sin(rotation);
float rotation = 0.0;
if (msg->FindFloat("_rotation", &rotation) == B_OK) {
SetFontRotation(rotation);
FontDemoView::SetFontRotation(float rotation)
fFont.SetRotation(rotation);
void SetFontRotation(float rotation);
double rotation,
double rotation,
rotation, xScale, yScale);
rotation, xScale, yScale);
double rotation,
rotation,
double rotation,
double rotation,
return t.rotation() * 180.0 / M_PI;
double rotation = agg::rad2deg(other.rotation());
SetTransformation(B_ORIGIN, BPoint(tx, ty), rotation, scaleX, scaleY);
double rotation, double xScale, double yScale)
fRotation != rotation ||
fRotation = rotation;
double rotation,
double rotation = ViewSpaceRotation();
_StrokeBWPoint(into, lt, rotation);
_StrokeBWPoint(into, rt, rotation + 90.0);
_StrokeBWPoint(into, rb, rotation + 180.0);
_StrokeBWPoint(into, lb, rotation + 270.0);
float rotation = fmod(360.0 - fParent->ViewSpaceRotation() + 22.5, 180.0);
if (rotation < 45.0) {
} else if (rotation < 90.0) {
} else if (rotation < 135.0) {
float rotation = fmod(360.0 - fParent->ViewSpaceRotation() + 22.5, 180.0);
if (rotation < 45.0) {
} else if (rotation < 90.0) {
} else if (rotation < 135.0) {
float rotation = calc_angle(origin, from, current) + 180.0;
if (rotation < 45.0) {
} else if (rotation < 90.0) {
} else if (rotation < 135.0) {
} else if (rotation < 180.0) {
} else if (rotation < 225.0) {
} else if (rotation < 270.0) {
} else if (rotation < 315.0) {
double rotation,
fNewRotation = rotation;
double rotation,
fOldRotation(rotation),
fNewRotation(rotation),
double rotation,
double rotation,
double rotation,
return t.rotation() * 180.0 / M_PI;
Gradient* gradient, BPoint pivot, BPoint translation, double rotation,
TransformCommand(pivot, translation, rotation, xScale, yScale, name),
double rotation, double xScale, double yScale) const
fTransformBox->SetTransformation(pivot, translation, rotation, xScale,
transform.SetTransformation(pivot, translation, rotation, xScale, yScale);
double rotation, double xScale,
rotation, xScale, yScale);
rotation, xScale, yScale);
double rotation,
rotation,
double rotation,
double rotation,
info.rotation,
double rotation;
if (!GetAffineParameters(&tx, &ty, &rotation, NULL, NULL,
result.RotateBy(rotation);
double rotation = Rotation();
*_rotation = rotation;
t.PreMultiply(AffineRotation(-rotation));
BFont::SetRotation(float rotation)
fRotation = rotation;
PictureDataWriter::WriteSetFontRotation(const float& rotation)
Write<float>(rotation);
const float* rotation;
if (!reader.Get(rotation))
callbacks.SetFontRotation(*rotation);
CallbackAdapterPlayer::SetFontRotation(float rotation)
fCallbacks->set_font_rotate(fUserData, rotation);
virtual void SetFontRotation(float rotation);
float rotation = 0.0f;
rotation = 0.0f;
rotation = 270.0f;
rotation = 90.0f;
if (rotation != 0.0f) {
transform.RotateBy(center, rotation * M_PI / 180.0f);
float rotation;
if (archive->FindFloat("_fflt", 2, &rotation) == B_OK
&& rotation >=0 && rotation <= 360)
font.SetRotation(rotation);
static void _SetFontRotate(void *p, float rotation) { return ((PictureIterator *) p)->SetFontRotate(rotation); }
void PicturePrinter::SetFontRotate(float rotation) {
Indent(); Print("SetFontRotation", rotation); Cr();
void Template::SetFontRotate(float rotation) {
t *= trans_affine_rotation(-rotation());
agg::rad2deg(rotation())));
double r = rotation();
float rotation;
link.Read<float>(&rotation);
fFont.SetRotation(rotation);
virtual void SetFontRotation(float rotation);
BoundingBoxCallbacks::SetFontRotation(float rotation)
font.SetRotation(rotation);
float size, shear, rotation, falseBoldWidth;
link.Read<float>(&rotation);
font.SetRotation(rotation);
float size, rotation;
link.Read<float>(&rotation);
font.SetRotation(rotation);
float size, rotation;
link.Read<float>(&rotation);
font.SetRotation(rotation);
float size, rotation, shear, falseBoldWidth;
link.Read<float>(&rotation);
font.SetRotation(rotation);
float ptsize, rotation, shear, falseBoldWidth;
link.Read<float>(&rotation);
font.SetRotation(rotation);
ServerFont::ServerFont(FontStyle& style, float size, float rotation,
fRotation(rotation),
float size = 12.0, float rotation = 0.0,
virtual void SetFontRotation(float rotation);
CanvasCallbacks::SetFontRotation(float rotation)
font.SetRotation(rotation);
float falseBoldWidth, rotation, shear, size;
Read(rotation);
font.SetRotation(rotation);
void SampleGLView::gDraw(float rotation)
glRotatef(rotation, 0, 0, 1);
glRotatef(rotation, 1, 0.6, 0);
void gDraw(float rotation = 0);