fPreferred
BHandler* fPreferred;
BSize fPreferred;
fPreferred = NULL;
handler = fPreferred;
if (handler == fPreferred)
fPreferred = NULL;
return fPreferred;
fPreferred = handler;
fPreferred = NULL;
return fPreferred;
float preferredHeight = fPreferred.height;
fPreferred(0, 0),
fPreferred.width = 0;
fPreferred.height = 0;
fPreferred.width = max_c(fPreferred.width, preferred.width);
fPreferred.height = max_c(fPreferred.height, preferred.height);
fPreferred.width = max_c(fPreferred.width, fMin.width);
fPreferred.height = max_c(fPreferred.height, fMin.height);
fPreferred.width = min_c(fPreferred.width, fMax.width);
fPreferred.height = min_c(fPreferred.height, fMax.height);
fPreferred(0, 0),
fPreferred.width = fHorizontalLayouter->PreferredSize();
fPreferred.height = fVerticalLayouter->PreferredSize();
fPreferred(),
fPreferred(),
return _AddInsets(fPreferred);
BSize fPreferred;
fPreferred = child->PreferredSize();
fPreferred.Set(20, 20);
BSize fPreferred;
return fPreferred;
layouter->fPreferred = fPreferred;
fPreferred = max_c(fPreferred, preferred);
fPreferred = max_c(fPreferred, fMin);
fPreferred = min_c(fPreferred, fMax);
return fPreferred;
float fPreferred;
fPreferred(0),
return fPreferred - 1;
layouter->fPreferred = fPreferred;
fPreferred = 0;
fPreferred = spacing;
fPreferred = BLayoutUtils::AddSizesInt32(fPreferred, info.preferred);
int32 fPreferred;