root/games/sail/pl_2.c
/*      $NetBSD: pl_2.c,v 1.13 2009/03/15 03:33:56 dholland Exp $       */

/*
 * Copyright (c) 1983, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)pl_2.c      8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: pl_2.c,v 1.13 2009/03/15 03:33:56 dholland Exp $");
#endif
#endif /* not lint */

#include <signal.h>
#include <unistd.h>
#include "display.h"
#include "extern.h"
#include "player.h"

/*ARGSUSED*/
void
newturn(int n __unused)
{
        repaired = loaded = fired = changed = 0;
        movebuf[0] = '\0';

        alarm(0);
        if (mf->readyL & R_LOADING) {
                if (mf->readyL & R_DOUBLE)
                        mf->readyL = R_LOADING;
                else
                        mf->readyL = R_LOADED;
        }
        if (mf->readyR & R_LOADING) {
                if (mf->readyR & R_DOUBLE)
                        mf->readyR = R_LOADING;
                else
                        mf->readyR = R_LOADED;
        }
        if (!hasdriver)
                send_ddead();

        display_hide_prompt();
        if (Sync() < 0)
                leave(LEAVE_SYNC);
        if (!hasdriver)
                leave(LEAVE_DRIVER);
        display_reshow_prompt();

        if (turn % 50 == 0)
                send_alive();
        if (mf->FS && (!mc->rig1 || windspeed == 6))
                send_fs(ms, 0);
        if (mf->FS == 1)
                send_fs(ms, 2);

        if (mf->struck)
                leave(LEAVE_QUIT);
        if (mf->captured != 0)
                leave(LEAVE_CAPTURED);
        if (windspeed == 7)
                leave(LEAVE_HURRICAN);

        display_adjust_view();
        display_redraw();

        signal(SIGALRM, newturn);
        alarm(7);
}

void
play(void)
{
        struct ship *sp;

        for (;;) {
                blockalarm();
                display_redraw();
                unblockalarm();

                switch (sgetch("~ ", (struct ship *)0, 0)) {
                case 14: /* ^N */
                        display_scroll_pagedown();
                        break;
                case 16: /* ^P */
                        display_scroll_pageup();
                        break;
                case 'm':
                        acceptmove();
                        break;
                case 's':
                        acceptsignal();
                        break;
                case 'g':
                        grapungrap();
                        break;
                case 'u':
                        unfoulplayer();
                        break;
                case 'v':
                        Msg("%s", version);
                        break;
                case 'b':
                        acceptboard();
                        break;
                case 'f':
                        acceptcombat();
                        break;
                case 'l':
                        loadplayer();
                        break;
                case 'c':
                        changesail();
                        break;
                case 'r':
                        repair();
                        break;
                case 'B':
                        Msg("'Hands to stations!'");
                        unboard(ms, ms, 1);     /* cancel DBP's */
                        unboard(ms, ms, 0);     /* cancel offense */
                        break;
                case '\f':
                        centerview();
                        display_force_full_redraw();
                        break;
                case 'L':
                        mf->loadL = L_EMPTY;
                        mf->loadR = L_EMPTY;
                        mf->readyL = R_EMPTY;
                        mf->readyR = R_EMPTY;
                        Msg("Broadsides unloaded");
                        break;
                case 'q':
                        Msg("Type 'Q' to quit");
                        break;
                case 'Q':
                        leave(LEAVE_QUIT);
                        break;
                case 'I':
                        foreachship(sp)
                                if (sp != ms)
                                        eyeball(sp);
                        break;
                case 'i':
                        if ((sp = closestenemy(ms, 0, 1)) == NULL)
                                Msg("No more ships left.");
                        else
                                eyeball(sp);
                        break;
                case 'C':
                        centerview();
                        break;
                case 'U':
                        upview();
                        break;
                case 'D':
                case 'N':
                        downview();
                        break;
                case 'H':
                        leftview();
                        break;
                case 'J':
                        rightview();
                        break;
                case 'F':
                        lookout();
                        break;
                case 'S':
                        dont_adjust = !dont_adjust;
                        break;
                }
        }
}