play
play[i].money -= num;
play[i].money += num;
if (play) {
free(play[i].name);
play[i].name = NULL;
free(play);
play = NULL;
fprintf(outf, " money %d\n", play[i].money);
fprintf(outf, " loc %d\n", play[i].loc);
fprintf(outf, " num_gojf %d\n", play[i].num_gojf);
fprintf(outf, " in_jail %d\n", play[i].in_jail);
if (play == NULL || cur_p == NULL || num_play < 2) {
if (play != NULL) {
play = calloc((size_t)num_play, sizeof(play[0]));
if (play == NULL) {
if (play == NULL) {
cur_p = &play[player];
if (play == NULL) {
pp = &play[restore_itemnum];
add_list(tmp, &play[tmp].own_list, restore_itemnum);
op = play[pl].own_list;
play[pl].num_util = num;
play[pl].num_rr = num;
cur_p = &play[player];
PLAY *play, /* player structure array ("calloc"ed) */
cur_p = play = calloc((size_t)num_play, sizeof (PLAY));
if (play == NULL)
name_list[i] = play[i].name = strdup(buf);
play[i].money = 1500;
free(play[i].name);
free(play);
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
cur_p = &play[max_pl];
extern PLAY *play, *cur_p;
printf("%d", play[sqp->owner].num_util);
printf("%d %4d", play[sqp->owner].num_rr,
25 << (play[sqp->owner].num_rr - 1));
pp = &play[pl];
printsq(play[i].loc, FALSE);
printf(" %s (%d)", play[i].name, i+1);
if (cur_p == &play[i])
play[plr].num_util--;
} else if (cur_bid > play[i].money) {
play[i].money);
printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
play[i].money -= cur_max;
add_list(playernum, &(play[playernum].own_list), cur_p->loc);
play[plr].num_rr--;
plp = &play[sqp->owner];
pp = &play[pn];
printf("Player %s (%d) gives:\n", play[tp->trader].name,
pl_fr = &play[from->trader];
pl_to = &play[to->trader];
free(play[player].name);
play[i] = play[i+1];
printf("\nThen %s WINS!!!!!\n", play[0].name);
play[0].money+prop_worth(&play[0]));
static void play(const char *, int);
play(" ", 0);
play(m->morse, prosign);
void play(void) __dead2;
play();
play();
void play(void) __dead2;
if (scp->hc->play)
err = pcm_register(dev, scp, scp->hc->play, scp->hc->rec);
for (i = 0; i < scp->hc->play; i++) {
uint32_t play;
int play = (dir == PCMDIR_PLAY)? 1 : 0;
sc->simplex_dir = play ? PCMDIR_PLAY : PCMDIR_REC ;
ess_write(sc, 0xb8, 0x04 | (play? 0x00 : 0x0a));
static int play(char *arg);
return play (arg);