root/games/hack/hack.do_wear.c
/*      $NetBSD: hack.do_wear.c,v 1.7 2009/08/12 07:28:40 dholland Exp $        */

/*
 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
 * Amsterdam
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *
 * - Neither the name of the Stichting Centrum voor Wiskunde en
 * Informatica, nor the names of its contributors may be used to endorse or
 * promote products derived from this software without specific prior
 * written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "hack.h"
#include "extern.h"

static int dorr(struct obj *);
static int cursed(struct obj *);

static void
off_msg(struct obj *otmp)
{
        pline("You were wearing %s.", doname(otmp));
}

int
doremarm(void)
{
        struct obj     *otmp;
        if (!uarm && !uarmh && !uarms && !uarmg) {
                pline("Not wearing any armor.");
                return (0);
        }
        otmp = (!uarmh && !uarms && !uarmg) ? uarm :
                (!uarms && !uarm && !uarmg) ? uarmh :
                (!uarmh && !uarm && !uarmg) ? uarms :
                (!uarmh && !uarm && !uarms) ? uarmg :
                getobj("[", "take off");
        if (!otmp)
                return (0);
        if (!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
                pline("You can't take that off.");
                return (0);
        }
        if (otmp == uarmg && uwep && uwep->cursed) {    /* myers@uwmacc */
                pline("You seem not able to take off the gloves while holding your weapon.");
                return (0);
        }
        (void) armoroff(otmp);
        return (1);
}

int
doremring(void)
{
        if (!uleft && !uright) {
                pline("Not wearing any ring.");
                return (0);
        }
        if (!uleft)
                return (dorr(uright));
        if (!uright)
                return (dorr(uleft));
        if (uleft && uright)
                while (1) {
                        char            answer;

                        pline("What ring, Right or Left? [ rl?]");
                        if (strchr(quitchars, (answer = readchar())))
                                return (0);
                        switch (answer) {
                        case 'l':
                        case 'L':
                                return (dorr(uleft));
                        case 'r':
                        case 'R':
                                return (dorr(uright));
                        case '?':
                                (void) doprring();
                                /* might look at morc here %% */
                        }
                }
        /* NOTREACHED */
        return (0);
}

static int
dorr(struct obj *otmp)
{
        if (cursed(otmp))
                return (0);
        ringoff(otmp);
        off_msg(otmp);
        return (1);
}

static int
cursed(struct obj *otmp)
{
        if (otmp->cursed) {
                pline("You can't. It appears to be cursed.");
                return (1);
        }
        return (0);
}

int
armoroff(struct obj *otmp)
{
        int             delay = -objects[otmp->otyp].oc_delay;
        if (cursed(otmp))
                return (0);
        setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
        if (delay) {
                nomul(delay);
                switch (otmp->otyp) {
                case HELMET:
                        nomovemsg = "You finished taking off your helmet.";
                        break;
                case PAIR_OF_GLOVES:
                        nomovemsg = "You finished taking off your gloves";
                        break;
                default:
                        nomovemsg = "You finished taking off your suit.";
                }
        } else {
                off_msg(otmp);
        }
        return (1);
}

int
doweararm(void)
{
        struct obj     *otmp;
        int             delay;
        int             err = 0;
        long            mask = 0;

        otmp = getobj("[", "wear");
        if (!otmp)
                return (0);
        if (otmp->owornmask & W_ARMOR) {
                pline("You are already wearing that!");
                return (0);
        }
        if (otmp->otyp == HELMET) {
                if (uarmh) {
                        pline("You are already wearing a helmet.");
                        err++;
                } else
                        mask = W_ARMH;
        } else if (otmp->otyp == SHIELD) {
                if (uarms)
                        pline("You are already wearing a shield."), err++;
                if (uwep && uwep->otyp == TWO_HANDED_SWORD)
                        pline("You cannot wear a shield and wield a two-handed sword."), err++;
                if (!err)
                        mask = W_ARMS;
        } else if (otmp->otyp == PAIR_OF_GLOVES) {
                if (uarmg) {
                        pline("You are already wearing gloves.");
                        err++;
                } else if (uwep && uwep->cursed) {
                        pline("You cannot wear gloves over your weapon.");
                        err++;
                } else
                        mask = W_ARMG;
        } else {
                if (uarm) {
                        if (otmp->otyp != ELVEN_CLOAK || uarm2) {
                                pline("You are already wearing some armor.");
                                err++;
                        }
                }
                if (!err)
                        mask = W_ARM;
        }
        if (otmp == uwep && uwep->cursed) {
                if (!err++)
                        pline("%s is welded to your hand.", Doname(uwep));
        }
        if (err)
                return (0);
        setworn(otmp, mask);
        if (otmp == uwep)
                setuwep((struct obj *) 0);
        delay = -objects[otmp->otyp].oc_delay;
        if (delay) {
                nomul(delay);
                nomovemsg = "You finished your dressing manoeuvre.";
        }
        otmp->known = 1;
        return (1);
}

int
dowearring(void)
{
        struct obj     *otmp;
        long            mask = 0;
        long            oldprop;

        if (uleft && uright) {
                pline("There are no more ring-fingers to fill.");
                return (0);
        }
        otmp = getobj("=", "wear");
        if (!otmp)
                return (0);
        if (otmp->owornmask & W_RING) {
                pline("You are already wearing that!");
                return (0);
        }
        if (otmp == uleft || otmp == uright) {
                pline("You are already wearing that.");
                return (0);
        }
        if (otmp == uwep && uwep->cursed) {
                pline("%s is welded to your hand.", Doname(uwep));
                return (0);
        }
        if (uleft)
                mask = RIGHT_RING;
        else if (uright)
                mask = LEFT_RING;
        else
                do {
                        char            answer;

                        pline("What ring-finger, Right or Left? ");
                        if (strchr(quitchars, (answer = readchar())))
                                return (0);
                        switch (answer) {
                        case 'l':
                        case 'L':
                                mask = LEFT_RING;
                                break;
                        case 'r':
                        case 'R':
                                mask = RIGHT_RING;
                                break;
                        }
                } while (!mask);
        setworn(otmp, mask);
        if (otmp == uwep)
                setuwep((struct obj *) 0);
        oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
        u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
        switch (otmp->otyp) {
        case RIN_LEVITATION:
                if (!oldprop)
                        float_up();
                break;
        case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
                rescham();
                break;
        case RIN_GAIN_STRENGTH:
                u.ustr += otmp->spe;
                u.ustrmax += otmp->spe;
                if (u.ustr > 118)
                        u.ustr = 118;
                if (u.ustrmax > 118)
                        u.ustrmax = 118;
                flags.botl = 1;
                break;
        case RIN_INCREASE_DAMAGE:
                u.udaminc += otmp->spe;
                break;
        }
        prinv(otmp);
        return (1);
}

void
ringoff(struct obj *obj)
{
        long            mask;
        mask = obj->owornmask & W_RING;
        setworn((struct obj *) 0, obj->owornmask);
        if (!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
                impossible("Strange... I didn't know you had that ring.");
        u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
        switch (obj->otyp) {
        case RIN_FIRE_RESISTANCE:
                /* Bad luck if the player is in hell... --jgm */
                if (!Fire_resistance && dlevel >= 30) {
                        pline("The flames of Hell burn you to a crisp.");
                        killer = "stupidity in hell";
                        done("burned");
                }
                break;
        case RIN_LEVITATION:
                if (!Levitation) {      /* no longer floating */
                        float_down();
                }
                break;
        case RIN_GAIN_STRENGTH:
                u.ustr -= obj->spe;
                u.ustrmax -= obj->spe;
                if (u.ustr > 118)
                        u.ustr = 118;
                if (u.ustrmax > 118)
                        u.ustrmax = 118;
                flags.botl = 1;
                break;
        case RIN_INCREASE_DAMAGE:
                u.udaminc -= obj->spe;
                break;
        }
}

void
find_ac(void)
{
        int             uac = 10;
        if (uarm)
                uac -= ARM_BONUS(uarm);
        if (uarm2)
                uac -= ARM_BONUS(uarm2);
        if (uarmh)
                uac -= ARM_BONUS(uarmh);
        if (uarms)
                uac -= ARM_BONUS(uarms);
        if (uarmg)
                uac -= ARM_BONUS(uarmg);
        if (uleft && uleft->otyp == RIN_PROTECTION)
                uac -= uleft->spe;
        if (uright && uright->otyp == RIN_PROTECTION)
                uac -= uright->spe;
        if (uac != u.uac) {
                u.uac = uac;
                flags.botl = 1;
        }
}

void
glibr(void)
{
        struct obj     *otmp;
        int             xfl = 0;
        if (!uarmg)
                if (uleft || uright) {
                        /* Note: at present also cursed rings fall off */
                        pline("Your %s off your fingers.",
                           (uleft && uright) ? "rings slip" : "ring slips");
                        xfl++;
                        if ((otmp = uleft) != Null(obj)) {
                                ringoff(uleft);
                                dropx(otmp);
                        }
                        if ((otmp = uright) != Null(obj)) {
                                ringoff(uright);
                                dropx(otmp);
                        }
                }
        if ((otmp = uwep) != Null(obj)) {
                /* Note: at present also cursed weapons fall */
                setuwep((struct obj *) 0);
                dropx(otmp);
                pline("Your weapon %sslips from your hands.",
                      xfl ? "also " : "");
        }
}

struct obj     *
some_armor(void)
{
        struct obj     *otmph = uarm;
        if (uarmh && (!otmph || !rn2(4)))
                otmph = uarmh;
        if (uarmg && (!otmph || !rn2(4)))
                otmph = uarmg;
        if (uarms && (!otmph || !rn2(4)))
                otmph = uarms;
        return (otmph);
}

void
corrode_armor(void)
{
        struct obj     *otmph = some_armor();
        if (otmph) {
                if (otmph->rustfree ||
                    otmph->otyp == ELVEN_CLOAK ||
                    otmph->otyp == LEATHER_ARMOR ||
                    otmph->otyp == STUDDED_LEATHER_ARMOR) {
                        pline("Your %s not affected!",
                              aobjnam(otmph, "are"));
                        return;
                }
                pline("Your %s!", aobjnam(otmph, "corrode"));
                otmph->spe--;
        }
}