Symbol: SHIELD
games/battlestar/command7.c
279
hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) -
games/battlestar/dayobjs.c
85
{146, SHIELD},
games/battlestar/nightobjs.c
56
{124, SHIELD},
games/battlestar/nightobjs.c
59
{144, SHIELD},
games/battlestar/nightobjs.c
62
{113, SHIELD},
games/battlestar/nightobjs.c
65
{161, SHIELD},
games/battlestar/nightobjs.c
68
{169, SHIELD},
games/battlestar/nightobjs.c
71
{182, SHIELD},
games/battlestar/nightobjs.c
74
{198, SHIELD},
games/battlestar/nightobjs.c
77
{212, SHIELD},
games/battlestar/nightobjs.c
80
{216, SHIELD},
games/battlestar/nightobjs.c
83
{226, SHIELD},
games/battlestar/nightobjs.c
86
{228, SHIELD},
games/battlestar/words.c
46
{ "shield", SHIELD, OBJECT, NULL },
games/hack/hack.do_wear.c
203
} else if (otmp->otyp == SHIELD) {
games/hack/hack.u_init.c
120
{SHIELD, 0, ARMOR_SYM, 1, 1},
games/hack/hack.u_init.c
351
case SHIELD:
games/larn/create.c
33
c[SHIELD] = c[WEAR] = c[WIELD] = -1;
games/larn/global.c
277
if (c[SHIELD] >= 0)
games/larn/global.c
278
if (iven[c[SHIELD]] == OSHIELD)
games/larn/global.c
279
c[AC] += 2 + ivenarg[c[SHIELD]];
games/larn/global.c
512
if (c[SHIELD] == k)
games/larn/global.c
513
c[SHIELD] = -1;
games/larn/global.c
528
if (c[SHIELD] < 0) {
games/larn/global.c
534
tmp = iven[c[SHIELD]];
games/larn/global.c
537
ivenarg[c[SHIELD]]++;
games/larn/global.c
621
if (c[SHIELD] != i) {
games/larn/global.c
644
if (i != c[SHIELD])
games/larn/main.c
1051
if (c[SHIELD] != -1) {
games/larn/main.c
1059
c[SHIELD] = i - 'a';
games/larn/main.c
596
if ((c[WEAR] == idx) || (c[SHIELD] == idx))
games/larn/main.c
817
c[WEAR] = c[SHIELD] = -1;
games/larn/main.c
862
if (c[SHIELD] != -1) {
games/larn/main.c
863
c[SHIELD] = -1;
games/larn/main.c
984
} else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) {
games/larn/monster.c
1501
if ((i = c[SHIELD]) != -1) {
games/larn/regen.c
153
if ((d[WEAR] != -1) || (d[SHIELD] != -1))
games/larn/regen.c
155
d[WEAR] = d[SHIELD] = -1;
games/larn/scores.c
347
c[WEAR] = c[WIELD] = c[SHIELD] = -1;
games/larn/store.c
754
if (c[SHIELD] == isub)
games/larn/store.c
755
c[SHIELD] = -1;
games/trek/attack.c
157
if (damaged(SHIELD)) {
games/trek/setup.c
148
Param.damprob[SHIELD] = 150; /* shield control 15.0% */
games/trek/shield.c
89
ind = SHIELD;
games/trek/srscan.c
131
if (damaged(SHIELD))