Symbol: LEVEL
games/larn/create.c
29
c[LEVEL] = 1; /* player starts at level one */
games/larn/diag.c
343
if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) {
games/larn/diag.c
48
(long)c[GOLD], (long)c[EXPERIENCE], (long)c[LEVEL], (long)level);
games/larn/display.c
102
if (c[LEVEL] != cbak[LEVEL]) {
games/larn/display.c
104
lprcat(class[c[LEVEL] - 1]);
games/larn/display.c
106
if (c[LEVEL] > 99)
games/larn/display.c
107
botsub(makecode(LEVEL, 40, 18), "%3d");
games/larn/display.c
109
botsub(makecode(LEVEL, 40, 18), " %-2d");
games/larn/display.c
492
if (c[LEVEL] < rnd(30))
games/larn/display.c
68
if (c[LEVEL] > 99)
games/larn/display.c
69
lprintf("%3d", (long)c[LEVEL]);
games/larn/display.c
71
lprintf(" %-2d", (long)c[LEVEL]);
games/larn/display.c
72
lprintf(" Exp: %-9d %s\n", (long)c[EXPERIENCE], class[c[LEVEL] - 1]);
games/larn/global.c
100
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
104
if (i != c[LEVEL]) {
games/larn/global.c
107
lprintf("\nYou went down to level %d!", (long)c[LEVEL]);
games/larn/global.c
39
if (c[LEVEL] < MAXPLEVEL)
games/larn/global.c
40
raiseexperience((long)(skill[c[LEVEL]] - c[EXPERIENCE]));
games/larn/global.c
418
if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
games/larn/global.c
51
if (c[LEVEL] > 1)
games/larn/global.c
52
loseexperience((long)(c[EXPERIENCE] - skill[c[LEVEL] - 1] + 1));
games/larn/global.c
585
if ((limit = 15 + (c[LEVEL] >> 1)) > 26)
games/larn/global.c
64
i = c[LEVEL];
games/larn/global.c
66
while (c[EXPERIENCE] >= skill[c[LEVEL]] && (c[LEVEL] < MAXPLEVEL)) {
games/larn/global.c
68
c[LEVEL]++;
games/larn/global.c
71
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
74
if (c[LEVEL] != i) {
games/larn/global.c
77
lprintf("\nWelcome to level %d", (long)c[LEVEL]); /* if we changed levels */
games/larn/global.c
91
i = c[LEVEL];
games/larn/global.c
95
while (c[EXPERIENCE] < skill[c[LEVEL] - 1]) {
games/larn/global.c
96
if (--c[LEVEL] <= 1) /* down one level */
games/larn/global.c
97
c[LEVEL] = 1;
games/larn/main.c
756
if (c[LEVEL] > 9) {
games/larn/monster.c
1109
tmp = monster[monst].armorclass + c[LEVEL] + c[DEXTERITY] +
games/larn/monster.c
289
clev = c[LEVEL];
games/larn/object.c
718
else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX])
games/larn/regen.c
38
d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
games/larn/regen.c
46
d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
games/larn/scores.c
640
logg.lev = c[LEVEL];