Symbol: HARDGAME
games/larn/create.c
356
if (c[HARDGAME] < 2)
games/larn/create.c
37
if (c[HARDGAME] <= 0) {
games/larn/create.c
457
if (c[HARDGAME] < 3 || (rnd(4) == 3)) {
games/larn/diag.c
81
dam = 16 - c[HARDGAME];
games/larn/global.c
100
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
67
tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1;
games/larn/global.c
71
if (c[LEVEL] < 7 - c[HARDGAME])
games/larn/global.c
98
tmp = (c[CONSTITUTION] - c[HARDGAME]) >> 1; /* lose hpoints */
games/larn/header.h
555
#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
games/larn/header.h
559
#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
games/larn/header.h
563
#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
games/larn/main.c
887
(long)VERSION, (long)SUBVERSION, (long)c[HARDGAME]);
games/larn/monster.c
1113
if ((rnd(20) < tmp - c[HARDGAME]) || (rnd(71) < 5)) {
games/larn/monster.c
1222
bias = (c[HARDGAME]) + 1;
games/larn/monster.c
426
if (c[HARDGAME] < 3) {
games/larn/monster.c
699
i = xx * ((c[WCLASS] >> 1) + c[STRENGTH] + c[STREXTRA] - c[HARDGAME] - 12 + c[MOREDAM]);
games/larn/monster.c
832
if (dam >= 50 + c[HARDGAME]) /* enough damage? */
games/larn/monster.c
857
if (c[HARDGAME] < 3)
games/larn/monster.c
883
dam -= 3 + (c[HARDGAME] >> 1);
games/larn/movem.c
160
if (monster[monst].intelligence > 10 - c[HARDGAME]) { /* if smart monster */
games/larn/regen.c
38
d[REGENCOUNTER] = 22 + (d[HARDGAME] << 1) - d[LEVEL];
games/larn/regen.c
46
d[ECOUNTER] = 100 + 4 * (d[HARDGAME] - d[LEVEL] - d[ENERGY]);
games/larn/scores.c
173
c[HARDGAME] = 0;
games/larn/scores.c
180
c[HARDGAME] = winr[i].hardlev + 1;
games/larn/scores.c
420
score += 100000 * c[HARDGAME]; /* bonus for winning */
games/larn/scores.c
465
if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
games/larn/scores.c
468
p->hardlev = c[HARDGAME];
games/larn/scores.c
489
if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) {
games/larn/scores.c
493
p->hardlev = c[HARDGAME];
games/larn/scores.c
624
logg.diff = c[HARDGAME];
games/larn/scores.c
680
lprintf("Score: %d, Diff: %d, %s ", (long)c[GOLD], (long)c[HARDGAME], logname);
games/larn/tok.c
139
j = c[HARDGAME];
games/larn/tok.c
143
c[HARDGAME] = hard;
games/larn/tok.c
145
c[HARDGAME] = j; /* set c[HARDGAME] to proper value if restoring game */
games/larn/tok.c
147
if ((k = c[HARDGAME]) != 0)