wizard
static int wizard(void);
if (!wizard()) {
static int wizard(const char *);
wiz = wizard(username);
if (!wizard) /* duvel!frans: don't remove bones while
if (wizard && *st1 == 'd') {
if (!wizard)
if (!wizard)
wizard = TRUE;
if (wizard)
if (!wizard) {
if (wizard && getenv("SHOPTYPE"))
if (wizard)
if (wizard && !secret)
(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
if (wizard) {
if (wizard) {
if (wizard)
!wizard &&
if (wizard)
know[j][i] = (wizard) ? 1 : 0;
if (wizard || x == 0)
char wizard = 0; /* the wizard mode flag */
lprc(wizard);
wizard = lgetc();
if (wizard)
if (wizard)
if ((level == 0) || (wizard))
if ((level == 0) || (wizard))
extern char splev[], stealth[MAXX][MAXY], to_lower[], to_upper[], wizard;
wizard = 1;
wizard = 1;
if (wizard)
if (wizard) {
if ((rnd(23) == 5) && (wizard == 0)) {
if (wizard)
if (wizard == 0)
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
wizard = 1;
wizard = nomove = 1;
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard || obj->identified) {
if (wizard || obj->identified) {
if (wizard) {
if (!wizard) {
hp = (wizard ? 10 : get_rand(3, 10));
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
if (wizard) {
extern boolean wizard;
r_write(fp, (char *) &wizard, sizeof(wizard));
r_read(fp, (char *) &wizard, sizeof(wizard));
if ((!wizard)) {
if (wizard) {
wizard = 0;
wizard = 1;
boolean wizard = 0;