Symbol: wizard
games/adventure/wizard.c
47
static int wizard(void);
games/adventure/wizard.c
97
if (!wizard()) {
games/battlestar/init.c
37
static int wizard(const char *);
games/battlestar/init.c
67
wiz = wizard(username);
games/hack/hack.bones.c
163
if (!wizard) /* duvel!frans: don't remove bones while
games/hack/hack.end.c
158
if (wizard && *st1 == 'd') {
games/hack/hack.end.c
196
if (!wizard)
games/hack/hack.end.c
290
if (!wizard)
games/hack/hack.main.c
207
wizard = TRUE;
games/hack/hack.main.c
253
if (wizard)
games/hack/hack.main.c
264
if (!wizard) {
games/hack/hack.mklev.c
206
if (wizard && getenv("SHOPTYPE"))
games/hack/hack.mklev.c
347
if (wizard)
games/hack/hack.mklev.c
480
if (wizard && !secret)
games/hack/hack.mkshop.c
134
(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
games/hack/hack.mkshop.c
165
if (wizard) {
games/hack/hack.mkshop.c
94
if (wizard) {
games/hack/hack.pager.c
464
if (wizard)
games/hack/hack.trap.c
425
!wizard &&
games/hack/hack.u_init.c
319
if (wizard)
games/larn/create.c
288
know[j][i] = (wizard) ? 1 : 0;
games/larn/create.c
86
if (wizard || x == 0)
games/larn/data.c
135
char wizard = 0; /* the wizard mode flag */
games/larn/diag.c
209
lprc(wizard);
games/larn/diag.c
272
wizard = lgetc();
games/larn/diag.c
360
if (wizard)
games/larn/diag.c
394
if (wizard)
games/larn/display.c
118
if ((level == 0) || (wizard))
games/larn/display.c
78
if ((level == 0) || (wizard))
games/larn/header.h
344
extern char splev[], stealth[MAXX][MAXY], to_lower[], to_upper[], wizard;
games/larn/main.c
750
wizard = 1;
games/larn/main.c
808
wizard = 1;
games/larn/main.c
888
if (wizard)
games/larn/main.c
913
if (wizard) {
games/larn/monster.c
521
if ((rnd(23) == 5) && (wizard == 0)) {
games/larn/monster.c
582
if (wizard)
games/larn/monster.c
614
if (wizard == 0)
games/larn/scores.c
609
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
games/larn/signal.c
62
wizard = 1;
games/larn/tok.c
67
wizard = nomove = 1;
games/rogue/hit.c
107
if (wizard) {
games/rogue/hit.c
129
if (wizard) {
games/rogue/hit.c
139
if (wizard) {
games/rogue/hit.c
74
if (wizard) {
games/rogue/inventory.c
481
if (wizard) {
games/rogue/inventory.c
547
if (wizard || obj->identified) {
games/rogue/inventory.c
561
if (wizard || obj->identified) {
games/rogue/level.c
775
if (wizard) {
games/rogue/level.c
792
if (!wizard) {
games/rogue/level.c
860
hp = (wizard ? 10 : get_rand(3, 10));
games/rogue/play.c
240
if (wizard) {
games/rogue/play.c
247
if (wizard) {
games/rogue/play.c
254
if (wizard) {
games/rogue/play.c
261
if (wizard) {
games/rogue/play.c
271
if (wizard) {
games/rogue/play.c
278
if (wizard) {
games/rogue/ring.c
244
if (wizard) {
games/rogue/rogue.h
706
extern boolean wizard;
games/rogue/save.c
149
r_write(fp, (char *) &wizard, sizeof(wizard));
games/rogue/save.c
232
r_read(fp, (char *) &wizard, sizeof(wizard));
games/rogue/save.c
248
if ((!wizard)) {
games/rogue/zap.c
223
if (wizard) {
games/rogue/zap.c
224
wizard = 0;
games/rogue/zap.c
231
wizard = 1;
games/rogue/zap.c
55
boolean wizard = 0;