Symbol: roll
games/backgammon/backgammon/main.c
228
roll(mm);
games/backgammon/backgammon/main.c
235
roll(mm);
games/backgammon/backgammon/main.c
367
roll(mm);
games/backgammon/backgammon/main.c
418
roll(mm);
games/backgammon/backgammon/move.c
110
roll(mm);
games/backgammon/common_source/back.h
170
void roll(struct move *);
games/mille/comp.c
142
card = (Topcard - Deck) - roll(1, 10);
games/mille/init.c
90
r = roll(1, DECK_SZ) - 1;
games/mille/mille.h
239
int roll(int, int);
games/monop/cards.c
218
r1 = roll(1, dp->num_cards) - 1;
games/monop/cards.c
219
r2 = roll(1, dp->num_cards) - 1;
games/monop/execute.c
96
printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
games/monop/monop.c
315
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
games/monop/monop.h
210
int roll(int, int);
games/monop/monop.h
68
#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
games/monop/rent.c
76
rnt = roll(2, 6);
games/sail/assorted.c
174
if (roll == 6 && rig) {
games/sail/assorted.c
201
} else if (roll == 6) {
games/sail/assorted.c
49
int rig, int shot, int hittable, int roll)
games/sail/assorted.c
72
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
games/sail/pl_3.c
179
roll = dieroll();
games/sail/pl_3.c
187
[hit][roll-1];
games/sail/pl_3.c
199
table(ms, closest, shootat, load, hit, roll);
games/sail/pl_3.c
57
int roll;
usr.sbin/zic/zic.c
1632
if (roll[i]) {
usr.sbin/zic/zic.c
2378
roll[j] = roll[j - 1];
usr.sbin/zic/zic.c
2382
roll[i] = rolling;
usr.sbin/zic/zic.c
344
static char roll[TZ_MAX_LEAPS];