root/games/monop/cards.c
/*      $NetBSD: cards.c,v 1.27 2014/12/29 10:38:52 jnemeth Exp $       */

/*
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *      @(#)cards.c     8.1 (Berkeley) 5/31/93
 */

#include <sys/types.h>
#include <sys/endian.h>
#include "monop.h"
#include "deck.h"

/*
 *      These routine deal with the card decks
 */

static void set_up(DECK *);
static void printmes(const char *text);

#define GOJF    'F'     /* char for get-out-of-jail-free cards  */

struct cardinfo {
        const char *actioncode;
        const char *text;
};

static const struct cardinfo cc_cards[] = {
        { "FF",
                ">> GET OUT OF JAIL FREE <<\n"
                "Keep this card until needed or sold\n"
        },
        { "++25",
                "Receive for Services $25.\n"
        },
        { "++200",
                "Bank Error in Your Favor.\n"
                "Collect $200.\n"
        },
        { "++20",
                "Income Tax Refund.\n"
                "Collect $20.\n"
        },
        { "--100",
                "Pay Hospital $100\n"
        },
        { "++100",
                "Life Insurance Matures.\n"
                "Collect $100\n"
        },
        { "++45",
                "From sale of Stock You get $45.\n"
        },
        { "TX",
                "You are Assessed for street repairs.\n"
                "\t$40 per House\n"
                "\t$115 per Hotel\n"
        },
        { "++100",
                "X-mas Fund Matures.\n"
                "Collect $100.\n"
        },
        { "++11",
                "You have won Second Prize in a Beauty Contest\n"
                "Collect $11\n"
        },
        { "MF0",
                "Advance to GO\n"
                "(Collect $200)\n"
        },
        { "++100",
                "You inherit $100\n"
        },
        { "--150",
                "Pay School Tax of $150.\n"
        },
        { "MJ",
                "\t\t>> GO TO JAIL <<\n"
                "Go Directly to Jail. Do not pass GO  Do not collect $200.\n"
        },
        { "+A50",
                "\t\t>> GRAND OPERA OPENING <<\n"
                "Collect $50 from each player for opening night seats.\n"
        },
        { "--50",
                "Doctor's Fee:  Pay $50.\n"
        }
};

static const struct cardinfo ch_cards[] = {
        { "FF",
                ">> GET OUT OF JAIL FREE <<\n"
                "Keep this card until needed or sold\n"
        },
        { "MR",
                "Advance to the nearest Railroad, and pay owner\n"
                "Twice the rental to which he is otherwise entitled.\n"
                "If Railroad is unowned you may buy it from the bank\n"
        },
        { "MU",
                "Advance to the nearest Utility.\n"
                "If unowned, you may buy it from the bank.\n"
                "If owned, throw dice and pay owner a total of ten times\n"
                "the amount thrown.\n"
        },
        { "MB3",
                "Go Back 3 Spaces\n"
        },
        { "MR",
                "Advance to the nearest Railroad, and pay owner\n"
                "Twice the rental to which he is otherwise entitled.\n"
                "If Railroad is unowned you may buy it from the bank\n"
        },
        { "MJ",
                "    >> GO DIRECTLY TO JAIL <<\n"
                "Do not pass GO, Do not Collect $200.\n"
        },
        { "MF5",
                "Take a Ride on the Reading.\n"
                "If you pass GO, collect $200.\n"
        },
        { "MF39",
                "Take a Walk on the Board Walk.\n"
                "    (Advance To Board Walk)\n"
        },
        { "MF24",
                "Advance to Illinois Ave.\n"
        },
        { "MF0",
                "Advance to Go\n"
        },
        { "MF11",
                "Advance to St. Charles Place.\n"
                "If you pass GO, collect $200.\n"
        },
        { "TX",
                "Make general repairs on all of your Property.\n"
                "For Each House pay $25.\n"
                "For Each Hotel pay $100.\n"
        },
        { "-A50",
                "You have been elected Chairman of the Board.\n"
                "Pay each player $50.\n"
        },
        { "--15",
                "Pay Poor Tax of $15\n"
        },
        { "++50",
                "Bank pays you Dividend of $50.\n"
        },
        { "++150",
                "Your Building and Loan Matures.\n"
                "Collect $150.\n"
        }
};

/*
 * This routine initializes the decks from the data above.
 */
void
init_decks(void)
{
        CC_D.info = cc_cards;
        CC_D.num_cards = sizeof(cc_cards) / sizeof(cc_cards[0]);
        CH_D.info = ch_cards;
        CH_D.num_cards = sizeof(ch_cards) / sizeof(ch_cards[0]);
        set_up(&CC_D);
        set_up(&CH_D);
}

/*
 *      This routine sets up the offset pointers for the given deck.
 */
static void
set_up(DECK *dp)
{
        int r1, r2;
        int i;

        dp->cards = calloc((size_t)dp->num_cards, sizeof(dp->cards[0]));
        if (dp->cards == NULL)
                errx(1, "out of memory");

        for (i = 0; i < dp->num_cards; i++)
                dp->cards[i] = i;

        dp->top_card = 0;
        dp->gojf_used = FALSE;

        for (i = 0; i < dp->num_cards; i++) {
                int temp;

                r1 = roll(1, dp->num_cards) - 1;
                r2 = roll(1, dp->num_cards) - 1;
                temp = dp->cards[r2];
                dp->cards[r2] = dp->cards[r1];
                dp->cards[r1] = temp;
        }
}

/*
 *      This routine draws a card from the given deck
 */
void
get_card(DECK *dp)
{
        char type_maj, type_min;
        int num;
        int i, per_h, per_H, num_h, num_H;
        OWN *op;
        const struct cardinfo *thiscard;

        do {
                thiscard = &dp->info[dp->top_card];
                type_maj = thiscard->actioncode[0];
                dp->top_card = (dp->top_card + 1) % dp->num_cards;
        } while (dp->gojf_used && type_maj == GOJF);
        type_min = thiscard->actioncode[1];
        num = atoi(thiscard->actioncode+2);

        printmes(thiscard->text);
        switch (type_maj) {
          case '+':             /* get money            */
                if (type_min == 'A') {
                        for (i = 0; i < num_play; i++)
                                if (i != player)
                                        play[i].money -= num;
                        num = num * (num_play - 1);
                }
                cur_p->money += num;
                break;
          case '-':             /* lose money           */
                if (type_min == 'A') {
                        for (i = 0; i < num_play; i++)
                                if (i != player)
                                        play[i].money += num;
                        num = num * (num_play - 1);
                }
                cur_p->money -= num;
                break;
          case 'M':             /* move somewhere       */
                switch (type_min) {
                  case 'F':             /* move forward */
                        num -= cur_p->loc;
                        if (num < 0)
                                num += 40;
                        break;
                  case 'J':             /* move to jail */
                        goto_jail();
                        return;
                  case 'R':             /* move to railroad     */
                        spec = TRUE;
                        num = (int)((cur_p->loc + 5)/10)*10 + 5 - cur_p->loc;
                        break;
                  case 'U':             /* move to utility      */
                        spec = TRUE;
                        if (cur_p->loc >= 12 && cur_p->loc < 28)
                                num = 28 - cur_p->loc;
                        else {
                                num = 12 - cur_p->loc;
                                if (num < 0)
                                        num += 40;
                        }
                        break;
                  case 'B':
                        num = -num;
                        break;
                }
                move(num);
                break;
          case 'T':                     /* tax                  */
                if (dp == &CC_D) {
                        per_h = 40;
                        per_H = 115;
                }
                else {
                        per_h = 25;
                        per_H = 100;
                }
                num_h = num_H = 0;
                for (op = cur_p->own_list; op; op = op->next)
                        if (op->sqr->type == PRPTY) {
                                if (op->sqr->desc->houses == 5)
                                        ++num_H;
                                else
                                        num_h += op->sqr->desc->houses;
                        }
                num = per_h * num_h + per_H * num_H;
                printf(
                    "You had %d Houses and %d Hotels, so that cost you $%d\n",
                    num_h, num_H, num);
                if (num == 0)
                        lucky("");
                else
                        cur_p->money -= num;
                break;
          case GOJF:            /* get-out-of-jail-free card    */
                cur_p->num_gojf++;
                dp->gojf_used = TRUE;
                break;
        }
        spec = FALSE;
}

/*
 *      This routine prints out the message on the card
 */
static void
printmes(const char *text)
{
        int i;

        printline();
        fflush(stdout);
        for (i = 0; text[i] != '\0'; i++)
                putchar(text[i]);
        printline();
        fflush(stdout);
}

/*
 *      This routine returns the players get-out-of-jail-free card
 * to the bottom of a deck.  XXX currently does not return to the correct
 * deck.
 */
void
ret_card(PLAY *plr)
{
        char type_maj;
        int gojfpos, last_card;
        int i;
        DECK *dp;
        int temp;

        plr->num_gojf--;
        if (CC_D.gojf_used)
                dp = &CC_D;
        else
                dp = &CH_D;
        dp->gojf_used = FALSE;

        /* Put at bottom of deck (top_card - 1) and remove it from wherever else
         * it used to be.
         */
        last_card = dp->top_card - 1;
        if (last_card < 0)
                last_card += dp->num_cards;
        gojfpos = dp->top_card;
        do {
                gojfpos = (gojfpos + 1) % dp->num_cards;
                type_maj = dp->info[gojfpos].actioncode[0];
        } while (type_maj != GOJF);
        temp = dp->cards[gojfpos];
        /* Only one of the next two loops does anything */
        for (i = gojfpos - 1; i > last_card; i--)
                dp->cards[i + 1] = dp->cards[i];
        for (i = gojfpos; i < last_card; i++)
                dp->cards[i] = dp->cards[i + 1];
        if (gojfpos > last_card) {
                dp->cards[dp->top_card] = temp;
                dp->top_card++;
                dp->top_card %= dp->num_cards;
        } else
                dp->cards[last_card] = temp;
}