killed
void killed(struct monst *);
killed(mon);
killed(mon);
killed(mtmp);
killed(mtmp);
killed(mon);
killed(mtmp);
short killed,spused; /* monsters killed and spells cast */
logg.killed = c[MONSTKILLED];
lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n", (long)(logg.bytin), (long)(logg.bytout), (long)(logg.moves), (long)(logg.killed), (long)(logg.spused));
Game.killed = 1;
Game.killed = 1;
Game.killed = 0;
if (Game.killed) {
Game.killed = 0;
char killed; /* set if you were killed */
set_signal(SIGTERM, killed);
rk->killed = 0;
rk->killed++;
u_int32_t killed = 0;
killed++;
kprintf(", %u states killed", killed);
u_int killed = 0;
killed++;
psk->psk_killed = killed;
u_int killed = 0;
killed++;
psk->psk_killed = killed;
u_int killed = 0;
killed++;
if (killed > 0) {
psnk->psnk_killed = killed;
int killed;
ap->killed++;
arg.found = arg.killed = 0;
if ((arg.found - arg.killed > rtq_toomany) &&
arg.found = arg.killed = 0;
arg.found = arg.killed = 0;
int killed;
ap->killed++;
arg.found = arg.killed = 0;
if ((arg.found - arg.killed > rtq_toomany)
arg.found = arg.killed = 0;
arg.found = arg.killed = 0;
uint32_t killed; /* number of processes signaled */
if (rk.killed == 0)
signal(SIGHUP, killed);
signal(SIGINT, killed);
signal(SIGTERM, killed);
static void killed(int);
int killed = 0;
killed++;
if (!qflag && killed == 0) {
signal(SIGTERM, killed);
static void killed(int sig);
logv("signaled %u processes", rk.killed);
int killed, sources, dests;
killed = sources = dests = 0;
killed += psnk.psnk_killed;
killed += psnk.psnk_killed;
"destinations\n", killed, sources, dests);
int killed, sources, dests;
killed = sources = dests = 0;
killed += psk.psk_killed;
killed += psk.psk_killed;
"destinations\n", killed, sources, dests);