Symbol: CARD
games/cribbage/cards.c
102
cremove(CARD a, CARD d[], int n)
games/cribbage/cards.c
118
sorthand(CARD h[], int n)
games/cribbage/cards.c
120
CARD *cp, *endp;
games/cribbage/cards.c
121
CARD c;
games/cribbage/cards.c
44
makedeck(CARD d[])
games/cribbage/cards.c
62
shuffle(CARD d[])
games/cribbage/cards.c
65
CARD c;
games/cribbage/cards.c
79
eq(CARD a, CARD b)
games/cribbage/cards.c
88
isone(CARD a, CARD b[], int n)
games/cribbage/crib.c
335
CARD crd;
games/cribbage/crib.c
428
static CARD Table[14];
games/cribbage/crib.c
434
static CARD ch[CINHAND], ph[CINHAND];
games/cribbage/crib.c
439
CARD crd;
games/cribbage/cribbage.h
33
extern CARD deck[ CARDS ]; /* a deck */
games/cribbage/cribbage.h
34
extern CARD phand[ FULLHAND ]; /* player's hand */
games/cribbage/cribbage.h
35
extern CARD chand[ FULLHAND ]; /* computer's hand */
games/cribbage/cribbage.h
36
extern CARD crib[ CINHAND ]; /* the crib */
games/cribbage/cribbage.h
37
extern CARD turnover; /* the starter */
games/cribbage/cribbage.h
39
extern CARD known[ CARDS ]; /* cards we have seen */
games/cribbage/cribbage.h
59
int adjust(CARD []);
games/cribbage/cribbage.h
60
bool anymove(CARD [], int, int);
games/cribbage/cribbage.h
62
int cchose(CARD [], int, int);
games/cribbage/cribbage.h
65
bool comphand(CARD [], const char *);
games/cribbage/cribbage.h
66
void cremove(CARD, CARD [], int);
games/cribbage/cribbage.h
71
int infrom(CARD [], int, const char *);
games/cribbage/cribbage.h
74
bool isone(CARD, CARD [], int);
games/cribbage/cribbage.h
75
void makedeck(CARD []);
games/cribbage/cribbage.h
76
void makeknown(CARD [], int);
games/cribbage/cribbage.h
78
bool msgcard(CARD, bool);
games/cribbage/cribbage.h
80
int pegscore(CARD, CARD [], int, int);
games/cribbage/cribbage.h
81
bool plyrhand(CARD [], const char *);
games/cribbage/cribbage.h
82
void prcard(WINDOW *, int, int, CARD, bool);
games/cribbage/cribbage.h
83
void prhand(CARD [], int, WINDOW *, bool);
games/cribbage/cribbage.h
84
int scorehand(CARD [], CARD, int, bool, bool);
games/cribbage/cribbage.h
85
void shuffle(CARD []);
games/cribbage/cribbage.h
86
void sorthand(CARD [], int);
games/cribbage/extern.c
54
CARD chand[FULLHAND]; /* computer's hand */
games/cribbage/extern.c
55
CARD crib[CINHAND]; /* the crib */
games/cribbage/extern.c
56
CARD deck[CARDS]; /* a deck */
games/cribbage/extern.c
57
CARD known[CARDS]; /* cards we have seen */
games/cribbage/extern.c
58
CARD phand[FULLHAND]; /* player's hand */
games/cribbage/extern.c
59
CARD turnover; /* the starter */
games/cribbage/io.c
114
printcard(WINDOW *win, int cardno, CARD c, bool blank)
games/cribbage/io.c
124
prcard(WINDOW *win, int y, int x, CARD c, bool blank)
games/cribbage/io.c
147
prhand(CARD h[], int n, WINDOW *win, bool blank)
games/cribbage/io.c
163
infrom(CARD hand[], int n, const char *prompt)
games/cribbage/io.c
166
CARD crd;
games/cribbage/io.c
216
incard(CARD *crd)
games/cribbage/io.c
68
static bool incard(CARD *);
games/cribbage/io.c
69
static bool msgcrd(CARD, bool, const char *, bool);
games/cribbage/io.c
70
static void printcard(WINDOW *, int, CARD, bool);
games/cribbage/io.c
79
msgcard(CARD c, bool brief)
games/cribbage/io.c
92
msgcrd(CARD c, bool brfrank, const char *mid, bool brfsuit)
games/cribbage/score.c
105
scorehand(CARD hand[], CARD starter, int n, bool crb, bool do_explain)
games/cribbage/score.c
110
CARD h[(CINHAND + 1)];
games/cribbage/score.c
175
fifteens(CARD hand[], int n)
games/cribbage/score.c
179
CARD *endp;
games/cribbage/score.c
216
pairuns(CARD h[], int n)
games/cribbage/score.c
283
pegscore(CARD crd, CARD tbl[], int n, int sum)
games/cribbage/score.c
336
adjust(CARD cb[])
games/cribbage/score.c
42
static int fifteens(CARD[], int);
games/cribbage/score.c
43
static int pairuns(CARD[], int);
games/cribbage/support.c
123
plyrhand(CARD hand[], const char *s)
games/cribbage/support.c
157
comphand(CARD h[], const char *s)
games/cribbage/support.c
234
CARD d[CARDS], h[FULLHAND], cb[2];
games/cribbage/support.c
284
anymove(CARD hand[], int n, int sum)
games/cribbage/support.c
303
anysumto(CARD hand[], int n, int s, int t)
games/cribbage/support.c
318
numofval(CARD h[], int n, int v)
games/cribbage/support.c
334
makeknown(CARD h[], int n)
games/cribbage/support.c
47
static int anysumto(CARD[], int, int, int);
games/cribbage/support.c
48
static int numofval(CARD[], int, int);
games/cribbage/support.c
56
cchose(CARD h[], int n, int s)
games/mille/comp.c
401
CARD bat, spd, card;
games/mille/comp.c
432
canplay(const PLAY *pp, const PLAY *op, CARD card)
games/mille/comp.c
44
CARD card;
games/mille/comp.c
50
CARD safe, oppos;
games/mille/extern.c
130
CARD Discard, /* Top of discard pile */
games/mille/extern.c
133
const CARD Opposite[NUM_CARDS] = { /* Opposites of each card */
games/mille/extern.c
138
CARD Deck[DECK_SZ] = { /* Current deck */
games/mille/init.c
44
CARD card;
games/mille/init.c
87
CARD temp;
games/mille/mille.h
159
CARD hand[HAND_SZ];
games/mille/mille.h
160
CARD sh_hand[HAND_SZ];
games/mille/mille.h
161
CARD battle;
games/mille/mille.h
162
CARD sh_battle;
games/mille/mille.h
163
CARD speed;
games/mille/mille.h
164
CARD sh_speed;
games/mille/mille.h
202
extern CARD Deck[DECK_SZ], Discard, Sh_discard, *Topcard;
games/mille/mille.h
203
extern const CARD Opposite[NUM_CARDS];
games/mille/mille.h
215
void account(CARD);
games/mille/mille.h
217
bool canplay(const PLAY *, const PLAY *, CARD);
games/mille/mille.h
227
CARD getcard(void);
games/mille/mille.h
230
int isrepair(CARD);
games/mille/mille.h
241
CARD safety(CARD);
games/mille/mille.h
244
void sort(CARD *);
games/mille/misc.c
63
CARD
games/mille/move.c
158
CARD card;
games/mille/move.c
190
CARD card;
games/mille/move.c
494
account(CARD card)
games/mille/move.c
496
CARD oppos;
games/mille/move.c
550
sort(CARD *hand)
games/mille/move.c
552
CARD *cp, *tp;
games/mille/move.c
553
CARD temp;
games/mille/print.c
101
show_card(int y, int x, CARD c, CARD *lc)
games/mille/print.c
42
static void show_card(int, int, CARD, CARD *);
games/mille/types.c
40
isrepair(CARD card)
games/mille/types.c
46
CARD
games/mille/types.c
47
safety(CARD card)