root/games/cribbage/cribbage.h
/*-
 * Copyright (c) 1980, 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *      @(#)cribbage.h  8.1 (Berkeley) 5/31/93
 */


extern  CARD            deck[ CARDS ];          /* a deck */
extern  CARD            phand[ FULLHAND ];      /* player's hand */
extern  CARD            chand[ FULLHAND ];      /* computer's hand */
extern  CARD            crib[ CINHAND ];        /* the crib */
extern  CARD            turnover;               /* the starter */

extern  CARD            known[ CARDS ];         /* cards we have seen */
extern  int             knownum;                /* # of cards we know */

extern  int             pscore;                 /* player's score */
extern  int             cscore;                 /* comp's score */
extern  int             glimit;                 /* points to win game */

extern  int             pgames;                 /* player's games won */
extern  int             cgames;                 /* comp's games won */
extern  int             gamecount;              /* # games played */
extern  int             Lastscore[2];           /* previous score for each */

extern  bool            iwon;                   /* if comp won last */
extern  bool            explain;                /* player mistakes explained */
extern  bool            rflag;                  /* if all cuts random */
extern  bool            quiet;                  /* if suppress random mess */

extern  char            explstr[];              /* string for explanation */

void     addmsg(const char *, ...) __printflike(1, 2);
int      adjust(CARD []);
bool     anymove(CARD [], int, int);
void     bye(void);
int      cchose(CARD [], int, int);
void     cdiscard(bool);
bool     chkscr(int *, int);
bool     comphand(CARD [], const char *);
void     cremove(CARD, CARD [], int);
void     do_wait(void);
void     endmsg(void);
char    *get_line(void);
int      getuchar(void);
int      infrom(CARD [], int, const char *);
void     instructions(void);
void     intr(int) __dead2;
bool     isone(CARD, CARD [], int);
void     makedeck(CARD []);
void     makeknown(CARD [], int);
void     msg(const char *, ...) __printflike(1, 2);
bool     msgcard(CARD, bool);
int      number(int, int, const char *);
int      pegscore(CARD, CARD [], int, int);
bool     plyrhand(CARD [], const char *);
void     prcard(WINDOW *, int, int, CARD, bool);
void     prhand(CARD [], int, WINDOW *, bool);
int      scorehand(CARD [], CARD, int, bool, bool);
void     shuffle(CARD []);
void     sorthand(CARD [], int);