Symbol: WEAR
games/larn/create.c
33
c[SHIELD] = c[WEAR] = c[WIELD] = -1;
games/larn/create.c
40
ivenarg[1] = ivenarg[0] = c[WEAR] = 0;
games/larn/global.c
246
if (c[WEAR] >= 0)
games/larn/global.c
247
switch (iven[c[WEAR]]) {
games/larn/global.c
249
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
252
c[AC] += 2 + ivenarg[c[WEAR]];
games/larn/global.c
255
c[AC] += 3 + ivenarg[c[WEAR]];
games/larn/global.c
258
c[AC] += 5 + ivenarg[c[WEAR]];
games/larn/global.c
261
c[AC] += 6 + ivenarg[c[WEAR]];
games/larn/global.c
264
c[AC] += 7 + ivenarg[c[WEAR]];
games/larn/global.c
267
c[AC] += 9 + ivenarg[c[WEAR]];
games/larn/global.c
270
c[AC] += 10 + ivenarg[c[WEAR]];
games/larn/global.c
273
c[AC] += 12 + ivenarg[c[WEAR]];
games/larn/global.c
510
if (c[WEAR] == k)
games/larn/global.c
511
c[WEAR] = -1;
games/larn/global.c
527
if (c[WEAR] < 0) {
games/larn/global.c
542
tmp = iven[c[WEAR]];
games/larn/global.c
545
ivenarg[c[WEAR]]++;
games/larn/global.c
619
if (c[WEAR] != i)
games/larn/global.c
643
if (i != c[WEAR])
games/larn/main.c
1043
if (c[WEAR] != -1) {
games/larn/main.c
1047
c[WEAR] = i - 'a';
games/larn/main.c
596
if ((c[WEAR] == idx) || (c[SHIELD] == idx))
games/larn/main.c
817
c[WEAR] = c[SHIELD] = -1;
games/larn/main.c
866
} else if (c[WEAR] != -1) {
games/larn/main.c
867
c[WEAR] = -1;
games/larn/monster.c
1500
m = k = c[WEAR];
games/larn/moreobj.c
41
if (c[WEAR])
games/larn/moreobj.c
74
if (c[WEAR])
games/larn/regen.c
153
if ((d[WEAR] != -1) || (d[SHIELD] != -1))
games/larn/regen.c
155
d[WEAR] = d[SHIELD] = -1;
games/larn/scores.c
347
c[WEAR] = c[WIELD] = c[SHIELD] = -1;
games/larn/store.c
750
if (c[WEAR] == isub)
games/larn/store.c
751
c[WEAR] = -1;