TWO_HANDED_SWORD
if (uwep && uwep->otyp == TWO_HANDED_SWORD)
else if (otmp->otyp == DAGGER || otmp->otyp == TWO_HANDED_SWORD ||
if (obj->otyp == TWO_HANDED_SWORD)
obj->otyp == TWO_HANDED_SWORD &&
if (uwep->otyp == TWO_HANDED_SWORD)
obj->otyp == TWO_HANDED_SWORD)
{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
} else if (uarms && wep->otyp == TWO_HANDED_SWORD)
if (weptyp == LONG_SWORD || weptyp == TWO_HANDED_SWORD ||
case TWO_HANDED_SWORD: