root/games/adventure/init.c
/*      $OpenBSD: init.c,v 1.16 2017/05/19 08:22:53 tb Exp $    */
/*      $NetBSD: init.c,v 1.4 1996/05/21 21:53:05 mrg Exp $     */

/*-
 * Copyright (c) 1993
 *      The Regents of the University of California.  All rights reserved.
 *
 * The game adventure was originally written in Fortran by Will Crowther
 * and Don Woods.  It was later translated to C and enhanced by Jim
 * Gillogly.  This code is derived from software contributed to Berkeley
 * by Jim Gillogly at The Rand Corporation.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

/*      Re-coding of advent in C: data initialization   */

#include <stdlib.h>

#include "extern.h"
#include "hdr.h"

int     blklin = TRUE;

int     setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000,
                                04000, 010000, 020000, 040000, 0100000};


void
init(void)                      /* everything for 1st time run */
{
        /*
         * We need deterministic randomness for the obfuscation schemes
         * in io.c and setup.c.
         */
        srandom_deterministic(1);
        rdata();                /* read data from orig. file */
        linkdata();
        poof();
}

char *
decr(char a, char b, char c, char d, char e)
{
        static char buf[6];

        buf[0] = a + '+';
        buf[1] = b + '-';
        buf[2] = c + '#';
        buf[3] = d + '&';
        buf[4] = e + '%';
        buf[5] = 0;
        return buf;
}

void
linkdata(void)                  /* secondary data manipulation */
{
        int     i, j;

        /* array linkages */
        for (i = 1; i < LOCSIZ; i++)
                if (ltext[i].seekadr != 0 && travel[i] != 0)
                        if ((travel[i]->tverb) == 1)
                                cond[i] = 2;
        for (j = 100; j > 0; j--)
                if (fixd[j] > 0) {
                        drop(j + 100, fixd[j]);
                        drop(j, plac[j]);
                }
        for (j = 100; j > 0; j--) {
                fixed[j] = fixd[j];
                if (plac[j] != 0 && fixd[j] <= 0)
                        drop(j, plac[j]);
        }

        maxtrs = 79;
        tally = 0;
        tally2 = 0;

        for (i = 50; i <= maxtrs; i++) {
                if (ptext[i].seekadr != 0)
                        prop[i] = -1;
                tally -= prop[i];
        }

        /* define mnemonics */
        keys  = vocab(DECR(k,e,y,s,\0), 1, 0);
        lamp  = vocab(DECR(l,a,m,p,\0), 1, 0);
        grate = vocab(DECR(g,r,a,t,e), 1, 0);
        cage  = vocab(DECR(c,a,g,e,\0),1, 0);
        rod   = vocab(DECR(r,o,d,\0,\0),1, 0);
        rod2  = rod + 1;
        steps = vocab(DECR(s,t,e,p,s),1, 0);
        bird  = vocab(DECR(b,i,r,d,\0),1, 0);
        door  = vocab(DECR(d,o,o,r,\0),1, 0);
        pillow= vocab(DECR(p,i,l,l,o), 1, 0);
        snake = vocab(DECR(s,n,a,k,e), 1, 0);
        fissur= vocab(DECR(f,i,s,s,u), 1, 0);
        tablet= vocab(DECR(t,a,b,l,e), 1, 0);
        clam  = vocab(DECR(c,l,a,m,\0),1, 0);
        oyster= vocab(DECR(o,y,s,t,e), 1, 0);
        magzin= vocab(DECR(m,a,g,a,z), 1, 0);
        dwarf = vocab(DECR(d,w,a,r,f), 1, 0);
        knife = vocab(DECR(k,n,i,f,e), 1, 0);
        food  = vocab(DECR(f,o,o,d,\0),1, 0);
        bottle= vocab(DECR(b,o,t,t,l), 1, 0);
        water = vocab(DECR(w,a,t,e,r), 1, 0);
        oil   = vocab(DECR(o,i,l,\0,\0),1, 0);
        plant = vocab(DECR(p,l,a,n,t), 1, 0);
        plant2= plant + 1;
        axe   = vocab(DECR(a,x,e,\0,\0),1, 0);
        mirror= vocab(DECR(m,i,r,r,o), 1, 0);
        dragon= vocab(DECR(d,r,a,g,o), 1, 0);
        chasm = vocab(DECR(c,h,a,s,m), 1, 0);
        troll = vocab(DECR(t,r,o,l,l), 1, 0);
        troll2= troll + 1;
        bear  = vocab(DECR(b,e,a,r,\0),1, 0);
        messag= vocab(DECR(m,e,s,s,a), 1, 0);
        vend  = vocab(DECR(v,e,n,d,i), 1, 0);
        batter= vocab(DECR(b,a,t,t,e), 1, 0);

        nugget= vocab(DECR(g,o,l,d,\0),1, 0);
        coins = vocab(DECR(c,o,i,n,s), 1, 0);
        chest = vocab(DECR(c,h,e,s,t), 1, 0);
        eggs  = vocab(DECR(e,g,g,s,\0),1, 0);
        tridnt= vocab(DECR(t,r,i,d,e), 1, 0);
        vase  = vocab(DECR(v,a,s,e,\0),1, 0);
        emrald= vocab(DECR(e,m,e,r,a), 1, 0);
        pyram = vocab(DECR(p,y,r,a,m), 1, 0);
        pearl = vocab(DECR(p,e,a,r,l), 1, 0);
        rug   = vocab(DECR(r,u,g,\0,\0),1, 0);
        chain = vocab(DECR(c,h,a,i,n), 1, 0);

        back  = vocab(DECR(b,a,c,k,\0),0, 0);
        look  = vocab(DECR(l,o,o,k,\0),0, 0);
        cave  = vocab(DECR(c,a,v,e,\0),0, 0);
        null  = vocab(DECR(n,u,l,l,\0),0, 0);
        entrnc= vocab(DECR(e,n,t,r,a), 0, 0);
        dprssn= vocab(DECR(d,e,p,r,e), 0, 0);
        enter = vocab(DECR(e,n,t,e,r), 0, 0);

        pour  = vocab(DECR(p,o,u,r,\0), 2, 0);
        say   = vocab(DECR(s,a,y,\0,\0),2, 0);
        lock  = vocab(DECR(l,o,c,k,\0),2, 0);
        throw = vocab(DECR(t,h,r,o,w), 2, 0);
        find  = vocab(DECR(f,i,n,d,\0),2, 0);
        invent= vocab(DECR(i,n,v,e,n), 2, 0);

        /* initialize dwarves */
        chloc = 114;
        chloc2 = 140;
        for (i = 1; i <= 6; i++)
                dseen[i] = FALSE;
        dflag = 0;
        dloc[1] = 19;
        dloc[2] = 27;
        dloc[3] = 33;
        dloc[4] = 44;
        dloc[5] = 64;
        dloc[6] = chloc;
        daltlc = 18;

        /* random flags & ctrs */
        turns = 0;
        lmwarn = FALSE;
        iwest = 0;
        knfloc = 0;
        detail = 0;
        abbnum = 5;
        for (i = 0; i <= 4; i++)
                if (rtext[2 * i + 81].seekadr != 0)
                        maxdie = i + 1;
        numdie = holdng = dkill = foobar = bonus = 0;
        clock1 = 30;
        clock2 = 50;
        saved = 0;
        closng = panic = closed = scorng = FALSE;
}


void
trapdel(int n)                  /* come here if he hits a del   */
{
        delhit = 1;             /* main checks, treats as QUIT  */
        signal(SIGINT, trapdel);/* catch subsequent DELs        */
}


void
startup(void)
{
        demo = Start();
        hinted[3] = yes(65, 1, 0);
        newloc = 1;
        delhit = 0;
        limit = 330;
        if (hinted[3])
                limit = 1000;   /* better batteries if instrucs */
}