#include <sys/queue.h>
#include <sys/socket.h>
#include <sys/uio.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <fcntl.h>
#include <ctype.h>
#include <event.h>
#include "iked.h"
void timer_callback(int, short, void *);
void
timer_set(struct iked *env, struct iked_timer *tmr,
void (*cb)(struct iked *, void *), void *arg)
{
if (evtimer_initialized(&tmr->tmr_ev) &&
evtimer_pending(&tmr->tmr_ev, NULL))
evtimer_del(&tmr->tmr_ev);
tmr->tmr_env = env;
tmr->tmr_cb = cb;
tmr->tmr_cbarg = arg;
evtimer_set(&tmr->tmr_ev, timer_callback, tmr);
}
void
timer_add(struct iked *env, struct iked_timer *tmr, int timeout)
{
struct timeval tv = { timeout };
evtimer_add(&tmr->tmr_ev, &tv);
}
void
timer_del(struct iked *env, struct iked_timer *tmr)
{
if (tmr->tmr_env == env && tmr->tmr_cb &&
evtimer_initialized(&tmr->tmr_ev))
evtimer_del(&tmr->tmr_ev);
}
void
timer_callback(int fd, short event, void *arg)
{
struct iked_timer *tmr = arg;
if (tmr->tmr_cb)
tmr->tmr_cb(tmr->tmr_env, tmr->tmr_cbarg);
}