root/sys/dev/pci/drm/i915/gvt/fb_decoder.h
/*
 * Copyright(c) 2011-2016 Intel Corporation. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Kevin Tian <kevin.tian@intel.com>
 *
 * Contributors:
 *    Bing Niu <bing.niu@intel.com>
 *    Xu Han <xu.han@intel.com>
 *    Ping Gao <ping.a.gao@intel.com>
 *    Xiaoguang Chen <xiaoguang.chen@intel.com>
 *    Yang Liu <yang2.liu@intel.com>
 *    Tina Zhang <tina.zhang@intel.com>
 *
 */

#ifndef _GVT_FB_DECODER_H_
#define _GVT_FB_DECODER_H_

#include <linux/types.h>

#include "display/intel_display_limits.h"

struct intel_vgpu;

#define _PLANE_CTL_FORMAT_SHIFT         24
#define _PLANE_CTL_TILED_SHIFT          10
#define _PIPE_V_SRCSZ_SHIFT             0
#define _PIPE_V_SRCSZ_MASK              (0xfff << _PIPE_V_SRCSZ_SHIFT)
#define _PIPE_H_SRCSZ_SHIFT             16
#define _PIPE_H_SRCSZ_MASK              (0x1fff << _PIPE_H_SRCSZ_SHIFT)

#define _PRI_PLANE_FMT_SHIFT            26
#define _PRI_PLANE_STRIDE_MASK          (0x3ff << 6)
#define _PRI_PLANE_X_OFF_SHIFT          0
#define _PRI_PLANE_X_OFF_MASK           (0x1fff << _PRI_PLANE_X_OFF_SHIFT)
#define _PRI_PLANE_Y_OFF_SHIFT          16
#define _PRI_PLANE_Y_OFF_MASK           (0xfff << _PRI_PLANE_Y_OFF_SHIFT)

#define _CURSOR_MODE                    0x3f
#define _CURSOR_ALPHA_FORCE_SHIFT       8
#define _CURSOR_ALPHA_FORCE_MASK        (0x3 << _CURSOR_ALPHA_FORCE_SHIFT)
#define _CURSOR_ALPHA_PLANE_SHIFT       10
#define _CURSOR_ALPHA_PLANE_MASK        (0x3 << _CURSOR_ALPHA_PLANE_SHIFT)
#define _CURSOR_POS_X_SHIFT             0
#define _CURSOR_POS_X_MASK              (0x1fff << _CURSOR_POS_X_SHIFT)
#define _CURSOR_SIGN_X_SHIFT            15
#define _CURSOR_SIGN_X_MASK             (1 << _CURSOR_SIGN_X_SHIFT)
#define _CURSOR_POS_Y_SHIFT             16
#define _CURSOR_POS_Y_MASK              (0xfff << _CURSOR_POS_Y_SHIFT)
#define _CURSOR_SIGN_Y_SHIFT            31
#define _CURSOR_SIGN_Y_MASK             (1 << _CURSOR_SIGN_Y_SHIFT)

#define _SPRITE_FMT_SHIFT               25
#define _SPRITE_COLOR_ORDER_SHIFT       20
#define _SPRITE_YUV_ORDER_SHIFT         16
#define _SPRITE_STRIDE_SHIFT            6
#define _SPRITE_STRIDE_MASK             (0x1ff << _SPRITE_STRIDE_SHIFT)
#define _SPRITE_SIZE_WIDTH_SHIFT        0
#define _SPRITE_SIZE_HEIGHT_SHIFT       16
#define _SPRITE_SIZE_WIDTH_MASK         (0x1fff << _SPRITE_SIZE_WIDTH_SHIFT)
#define _SPRITE_SIZE_HEIGHT_MASK        (0xfff << _SPRITE_SIZE_HEIGHT_SHIFT)
#define _SPRITE_POS_X_SHIFT             0
#define _SPRITE_POS_Y_SHIFT             16
#define _SPRITE_POS_X_MASK              (0x1fff << _SPRITE_POS_X_SHIFT)
#define _SPRITE_POS_Y_MASK              (0xfff << _SPRITE_POS_Y_SHIFT)
#define _SPRITE_OFFSET_START_X_SHIFT    0
#define _SPRITE_OFFSET_START_Y_SHIFT    16
#define _SPRITE_OFFSET_START_X_MASK     (0x1fff << _SPRITE_OFFSET_START_X_SHIFT)
#define _SPRITE_OFFSET_START_Y_MASK     (0xfff << _SPRITE_OFFSET_START_Y_SHIFT)

enum GVT_FB_EVENT {
        FB_MODE_SET_START = 1,
        FB_MODE_SET_END,
        FB_DISPLAY_FLIP,
};

enum DDI_PORT {
        DDI_PORT_NONE   = 0,
        DDI_PORT_B      = 1,
        DDI_PORT_C      = 2,
        DDI_PORT_D      = 3,
        DDI_PORT_E      = 4
};

/* color space conversion and gamma correction are not included */
struct intel_vgpu_primary_plane_format {
        u8      enabled;        /* plane is enabled */
        u32     tiled;          /* tiling mode: linear, X-tiled, Y tiled, etc */
        u8      bpp;            /* bits per pixel */
        u32     hw_format;      /* format field in the PRI_CTL register */
        u32     drm_format;     /* format in DRM definition */
        u32     base;           /* framebuffer base in graphics memory */
        u64     base_gpa;
        u32     x_offset;       /* in pixels */
        u32     y_offset;       /* in lines */
        u32     width;          /* in pixels */
        u32     height;         /* in lines */
        u32     stride;         /* in bytes */
};

struct intel_vgpu_sprite_plane_format {
        u8      enabled;        /* plane is enabled */
        u8      tiled;          /* X-tiled */
        u8      bpp;            /* bits per pixel */
        u32     hw_format;      /* format field in the SPR_CTL register */
        u32     drm_format;     /* format in DRM definition */
        u32     base;           /* sprite base in graphics memory */
        u64     base_gpa;
        u32     x_pos;          /* in pixels */
        u32     y_pos;          /* in lines */
        u32     x_offset;       /* in pixels */
        u32     y_offset;       /* in lines */
        u32     width;          /* in pixels */
        u32     height;         /* in lines */
        u32     stride;         /* in bytes */
};

struct intel_vgpu_cursor_plane_format {
        u8      enabled;
        u8      mode;           /* cursor mode select */
        u8      bpp;            /* bits per pixel */
        u32     drm_format;     /* format in DRM definition */
        u32     base;           /* cursor base in graphics memory */
        u64     base_gpa;
        u32     x_pos;          /* in pixels */
        u32     y_pos;          /* in lines */
        u8      x_sign;         /* X Position Sign */
        u8      y_sign;         /* Y Position Sign */
        u32     width;          /* in pixels */
        u32     height;         /* in lines */
        u32     x_hot;          /* in pixels */
        u32     y_hot;          /* in pixels */
};

int intel_vgpu_decode_primary_plane(struct intel_vgpu *vgpu,
        struct intel_vgpu_primary_plane_format *plane);
int intel_vgpu_decode_cursor_plane(struct intel_vgpu *vgpu,
        struct intel_vgpu_cursor_plane_format *plane);

#endif