#include <string.h>
#include "gomoku.h"
void
bdinit(struct spotstr *bp)
{
int i, j, r;
struct spotstr *sp;
struct combostr *cbp;
movenum = 1;
sp = bp;
for (i = BSZ2; --i >= 0; sp++) {
sp->s_occ = BORDER;
sp->s_flg = BFLAGALL;
}
memset(frames, 0, sizeof(frames));
cbp = frames;
for (j = 0; ++j < BSZ1; sp++) {
for (i = 0; ++i < BSZ1; sp++) {
sp->s_occ = EMPTY;
sp->s_flg = 0;
sp->s_wval = 0;
if (j < 5) {
sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
(BFLAG << 3);
sp->s_fval[BLACK][1].s = MAXCOMBO;
sp->s_fval[BLACK][2].s = MAXCOMBO;
sp->s_fval[BLACK][3].s = MAXCOMBO;
sp->s_fval[WHITE][1].s = MAXCOMBO;
sp->s_fval[WHITE][2].s = MAXCOMBO;
sp->s_fval[WHITE][3].s = MAXCOMBO;
} else if (j == 5) {
sp->s_fval[BLACK][1].s = 0x500;
sp->s_fval[BLACK][2].s = 0x500;
sp->s_fval[BLACK][3].s = 0x500;
sp->s_fval[WHITE][1].s = 0x500;
sp->s_fval[WHITE][2].s = 0x500;
sp->s_fval[WHITE][3].s = 0x500;
} else {
sp->s_fval[BLACK][1].s = 0x401;
sp->s_fval[BLACK][2].s = 0x401;
sp->s_fval[BLACK][3].s = 0x401;
sp->s_fval[WHITE][1].s = 0x401;
sp->s_fval[WHITE][2].s = 0x401;
sp->s_fval[WHITE][3].s = 0x401;
}
if (i > (BSZ - 4)) {
sp->s_flg |= BFLAG | (BFLAG << 1);
sp->s_fval[BLACK][0].s = MAXCOMBO;
sp->s_fval[BLACK][1].s = MAXCOMBO;
sp->s_fval[WHITE][0].s = MAXCOMBO;
sp->s_fval[WHITE][1].s = MAXCOMBO;
} else if (i == (BSZ - 4)) {
sp->s_fval[BLACK][0].s = 0x500;
sp->s_fval[WHITE][0].s = 0x500;
if (!(sp->s_flg & (BFLAG << 1))) {
sp->s_fval[BLACK][1].s = 0x500;
sp->s_fval[WHITE][1].s = 0x500;
}
} else {
sp->s_fval[BLACK][0].s = 0x401;
sp->s_fval[WHITE][0].s = 0x401;
if (i < 5) {
sp->s_flg |= (BFLAG << 3);
sp->s_fval[BLACK][3].s = MAXCOMBO;
sp->s_fval[WHITE][3].s = MAXCOMBO;
} else if (i == 5 &&
!(sp->s_flg & (BFLAG << 3))) {
sp->s_fval[BLACK][3].s = 0x500;
sp->s_fval[WHITE][3].s = 0x500;
}
}
for (r = 4; --r >= 0; ) {
if (sp->s_flg & (BFLAG << r))
continue;
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
cbp->c_vertex = sp - board;
cbp->c_nframes = 1;
cbp->c_dir = r;
sp->s_frame[r] = cbp;
cbp++;
}
}
sp->s_occ = BORDER;
sp->s_flg = BFLAGALL;
}
for (i = BSZ1; --i >= 0; sp++) {
sp->s_occ = BORDER;
sp->s_flg = BFLAGALL;
}
sortframes[BLACK] = (struct combostr *)0;
sortframes[WHITE] = (struct combostr *)0;
init_overlap();
}
void
init_overlap(void)
{
struct spotstr *sp1, *sp2;
struct combostr *cbp;
int i, f, r, n, d1, d2;
int mask, bmask, vertex, s;
u_char *str;
short *ip;
memset(overlap, 0, sizeof(overlap));
memset(intersect, 0, sizeof(intersect));
str = &overlap[FAREA * FAREA];
ip = &intersect[FAREA * FAREA];
for (cbp = frames + FAREA; --cbp >= frames; ) {
str -= FAREA;
ip -= FAREA;
sp1 = &board[vertex = cbp->c_vertex];
d1 = dd[r = cbp->c_dir];
s = 5 + sp1->s_fval[BLACK][r].c.b;
for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
mask = (i == 5) ? 0xC : 0xF;
for (r = 4; --r >= 0; ) {
bmask = BFLAG << r;
sp2 = sp1;
d2 = dd[r];
for (f = 0; f < 6; f++, sp2 -= d2) {
if (sp2->s_occ == BORDER)
break;
if (sp2->s_flg & bmask)
continue;
n = sp2->s_frame[r] - frames;
ip[n] = vertex;
str[n] |= (f == 5) ? mask & 0xA : mask;
if (r == cbp->c_dir) {
switch (i) {
case 0:
if (f == 4)
str[n] |= 0xA0;
else if (f != 5)
str[n] |= 0xF0;
break;
case 1:
if (f == 5)
str[n] |= 0xA0;
else
str[n] |= 0xF0;
break;
case 4:
if (f == 0)
str[n] |= 0xC0;
else
str[n] |= 0xF0;
break;
case 5:
if (f == 1)
str[n] |= 0xC0;
else if (f != 0)
str[n] |= 0xF0;
break;
default:
str[n] |= 0xF0;
}
}
}
}
}
}
}