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HOLE
games/trek/initquad.c
123
Sect[rx][ry] = HOLE;
games/trek/move.c
192
if (Sect[ix][iy] == HOLE)
games/trek/nova.c
75
Sect[x][y] = HOLE;
games/trek/nova.c
93
case HOLE:
games/trek/torped.c
166
case HOLE: