HEIGHT
if (numdrivers < HEIGHT - 3) {
display_move(HEIGHT, 0);
display_move(HEIGHT, 0);
static char been_there[HEIGHT][WIDTH2];
for (r = row + 1; r < HEIGHT; r++)
if (r < HEIGHT)
((flbr[FRONT].flags & BEEN) ? 7 : HEIGHT))))
display_move(HEIGHT, 0);
display_move(HEIGHT, 0);
display_move(HEIGHT, 0);
display_move(HEIGHT, 0);
outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
for ( ; y < HEIGHT; y++)
y = rand_num(HEIGHT - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
y = rand_num(HEIGHT - 1) + 1;
cgoto(pp, HEIGHT, 0);
for (y = 1; y < HEIGHT - 1; y++) {
cgoto(pp, HEIGHT - 1, 0);
outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
y = rand_num(HEIGHT - 1) + 1;
outyx(pp, HEIGHT / 2, x, "%s", pp->p_death);
outyx(pp, HEIGHT / 2 - 1, x, "%s", pp->p_death);
outyx(pp, HEIGHT / 2 + 1, x, "%s", pp->p_death);
cgoto(pp, HEIGHT, 0);
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
cgoto(ALL_PLAYERS, HEIGHT, 0);
if (y < 0 || y >= HEIGHT)
char Maze[HEIGHT][WIDTH2]; /* the maze */
char Orig_maze[HEIGHT][WIDTH2]; /* the original maze */
if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
for (y = 0; y < HEIGHT; y++)
if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
while (sp < &Maze[HEIGHT - 1][WIDTH])
y = rand_num(HEIGHT / 2) * 2 + 1;
char p_maze[HEIGHT][WIDTH2];
extern char Maze[HEIGHT][WIDTH2];
extern char Orig_maze[HEIGHT][WIDTH2];
#define DBOUND (HEIGHT - 1)
if (y < 0 || x < 0 || y >= HEIGHT || x >= WIDTH)
else if (y > HEIGHT - 2) {
y = (HEIGHT - 2) - (y - (HEIGHT - 2));
PLUS_DELTA(y, HEIGHT - 2);
if (y < 0 || y >= HEIGHT)
hole_size = 2 * round_up(WIDTH * HEIGHT * 4, t->align);
err = tiled_blits_create_buffers(t, WIDTH, HEIGHT, prng);
extern char scnkey[][HEIGHT]; /* in lpdchar.c */
for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
char scnkey[][HEIGHT] = /* this is relatively easy to modify */
for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))
static const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
const char scnkey[][HEIGHT] = /* this is relatively easy to modify */
extern char scnkey[][HEIGHT]; /* in lpdchar.c */
for (scnhgt = 0; scnhgt++ < HEIGHT+DROP; ) {
if ((!d && scnhgt > HEIGHT) || (scnhgt <= DROP && d))