root/games/hunt/huntd/extern.c
/*      $OpenBSD: extern.c,v 1.7 2017/01/21 08:22:57 krw Exp $  */
/*      $NetBSD: extern.c,v 1.2 1997/10/10 16:33:24 lukem Exp $ */
/*
 * Copyright (c) 1983-2003, Regents of the University of California.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * + Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * + Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * + Neither the name of the University of California, San Francisco nor
 *   the names of its contributors may be used to endorse or promote
 *   products derived from this software without specific prior written
 *   permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/select.h>
#include "hunt.h"
#include "server.h"

FLAG    Am_monitor = FALSE;             /* current process is a monitor */

char    Buf[BUFSIZ];                    /* general scribbling buffer */
char    Maze[HEIGHT][WIDTH2];           /* the maze */
char    Orig_maze[HEIGHT][WIDTH2];      /* the original maze */

fd_set  Fds_mask;                       /* mask for the file descriptors */
fd_set  Have_inp;                       /* which file descriptors have input */
int     Nplayer = 0;                    /* number of players */
int     Num_fds;                        /* number of maximum file descriptor */
int     Socket;                         /* main socket */
int     Status;                         /* stat socket */
int     See_over[NASCII];               /* lookup table for determining whether
                                         * character represents "transparent"
                                         * item */

BULLET  *Bullets = NULL;                /* linked list of bullets */

EXPL    *Expl[EXPLEN];                  /* explosion lists */
EXPL    *Last_expl;                     /* last explosion on Expl[0] */

PLAYER  Player[MAXPL];                  /* all the players */
PLAYER  *End_player = Player;           /* last active player slot */
PLAYER  Boot[NBOOTS];                   /* all the boots */
IDENT   *Scores;                        /* score cache */
PLAYER  Monitor[MAXMON];                /* all the monitors */
PLAYER  *End_monitor = Monitor;         /* last active monitor slot */

int     volcano = 0;                    /* Explosion size */

int     shot_req[MAXBOMB]       = {
                                BULREQ, GRENREQ, SATREQ,
                                BOMB7REQ, BOMB9REQ, BOMB11REQ,
                                BOMB13REQ, BOMB15REQ, BOMB17REQ,
                                BOMB19REQ, BOMB21REQ,
                        };
int     shot_type[MAXBOMB]      = {
                                SHOT, GRENADE, SATCHEL,
                                BOMB, BOMB, BOMB,
                                BOMB, BOMB, BOMB,
                                BOMB, BOMB,
                        };

int     slime_req[MAXSLIME]     = {
                                SLIMEREQ, SSLIMEREQ, SLIME2REQ, SLIME3REQ,
                        };