Symbol: FAREA
games/gomoku/bdinit.c
176
str = &overlap[FAREA * FAREA];
games/gomoku/bdinit.c
177
ip = &intersect[FAREA * FAREA];
games/gomoku/bdinit.c
178
for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
games/gomoku/bdinit.c
179
str -= FAREA;
games/gomoku/bdinit.c
180
ip -= FAREA;
games/gomoku/gomoku.h
257
extern struct combostr frames[FAREA]; /* storage for single frames */
games/gomoku/gomoku.h
259
extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
games/gomoku/gomoku.h
260
extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/main.c
416
n = (sp->s_frame[d1] - frames) * FAREA;
games/gomoku/main.c
60
struct combostr frames[FAREA]; /* storage for all frames */
games/gomoku/main.c
62
u_char overlap[FAREA * FAREA]; /* true if frame [a][b] overlap */
games/gomoku/main.c
63
short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/makemove.c
233
str = &overlap[(a = sp1->s_frame[r] - frames) * FAREA];
games/gomoku/makemove.c
256
overlap[b * FAREA + a] &= 0xC;
games/gomoku/makemove.c
257
intersect[a * FAREA + b] = n = sp - board;
games/gomoku/makemove.c
258
intersect[b * FAREA + a] = n;
games/gomoku/makemove.c
261
overlap[b * FAREA + a] = 0;
games/gomoku/makemove.c
266
overlap[b * FAREA + a] &= 0xCF;
games/gomoku/makemove.c
269
overlap[b * FAREA + a] &= 0xF;
games/gomoku/makemove.c
271
intersect[a * FAREA + b] = n = esp - board;
games/gomoku/makemove.c
272
intersect[b * FAREA + a] = n;
games/gomoku/makemove.c
289
overlap[b * FAREA + a] = 0;
games/gomoku/pickmove.c
1070
n = (fcbp - frames) * FAREA;
games/gomoku/pickmove.c
48
struct combostr *hashcombos[FAREA]; /* hash list for finding duplicates */
games/gomoku/pickmove.c
607
cbpp = &hashcombos[FAREA];