scenario
extern struct scenario scene[];
extern struct scenario *cc; /* the current scenario */
int nscene = sizeof scene / sizeof (struct scenario);
struct scenario scene[] = {
struct scenario *cc; /* the current scenario */
runtime->scenario= NULL;
struct replay_range* p = runtime->scenario->range_list;
runtime->now = runtime->scenario->mom_first;
runtime->now = runtime->scenario->mom_first;
runtime->scenario = saved_scenario;
struct replay_scenario* scenario;