pnum
compute_columns(DISPLAY *dp, int *pnum)
*pnum = mywidth / colwidth;
return (mywidth / *pnum); /* spread out if possible */
int i, num_starts, close, rnd, rnd2, pnum;
pnum = next_plane();
if (pnum < 0)
p.plane_no = pnum;
if (cturn == -pnum) { /* see if computer accepts */
if (pnum == 2) {/* ask for color(s) */
while (pnum == 2) {
pnum = -1;
pnum = 1;
pnum = 0;
if (cturn == pnum) /* computer's move */
if (cturn == pnum) {
if (pnum) {
extern int pnum; /* color of player:
int pnum = 2; /* color of player:
write(fdesc, &pnum, sizeof(pnum));
read(fdesc, &pnum, sizeof(pnum));
switch (pnum) {
pnum = 0;
pnum = -1;
pnum = 1;
int cnum, pnum, sum;
cnum = pnum = CINHAND;
prhand(ph, pnum, Playwin, FALSE);
if (anymove(ph, pnum, sum))
prhand(ph, pnum, Playwin, FALSE);
if (!anymove(ph, pnum, sum)) { /* can player move? */
if (!ugo && pnum) { /* go for player */
prhand(ph, pnum, Playwin, FALSE);
if (pnum == 1) {
pnum, Playwin, FALSE);
pnum, "Your play: ")];
cremove(crd, ph, pnum--);
if (pnum == 0)
prhand(ph, pnum, Playwin, FALSE);
if (!pnum && !cnum)
prhand(ph, pnum, Playwin, FALSE);
int i, pnum, n, s1, s2, d1, d2;
__ibitmap(HTAB *hashp, int pnum, int nbits, int ndx)
hashp->BITMAPS[ndx] = (u_int16_t)pnum;
| pnum { $$.b = gen_ncode(NULL, (bpf_u_int32)$1,
qid: pnum { $$.b = gen_ncode(NULL, (bpf_u_int32)$1,
| VLAN pnum { $$ = gen_vlan($2); }
| MPLS pnum { $$ = gen_mpls($2); }
arth: pnum { $$ = gen_loadi($1); }
pnum: NUM
| paren pnum ')' { $$ = $2; }
%type <i> byteop pname pnum relop irelop
int pnum,
snprintf(temp, sizeof(temp), "-%d", pnum);
pnum(*i);
pnum(*val);