Symbol: pnum
bin/ls/print.c
134
compute_columns(DISPLAY *dp, int *pnum)
bin/ls/print.c
156
*pnum = mywidth / colwidth;
bin/ls/print.c
157
return (mywidth / *pnum); /* spread out if possible */
games/atc/update.c
318
int i, num_starts, close, rnd, rnd2, pnum;
games/atc/update.c
369
pnum = next_plane();
games/atc/update.c
370
if (pnum < 0)
games/atc/update.c
372
p.plane_no = pnum;
games/backgammon/backgammon/extra.c
48
if (cturn == -pnum) { /* see if computer accepts */
games/backgammon/backgammon/main.c
133
if (pnum == 2) {/* ask for color(s) */
games/backgammon/backgammon/main.c
135
while (pnum == 2) {
games/backgammon/backgammon/main.c
140
pnum = -1;
games/backgammon/backgammon/main.c
144
pnum = 1;
games/backgammon/backgammon/main.c
148
pnum = 0;
games/backgammon/backgammon/main.c
219
if (cturn == pnum) /* computer's move */
games/backgammon/backgammon/main.c
242
if (cturn == pnum) {
games/backgammon/backgammon/main.c
301
if (pnum) {
games/backgammon/common_source/back.h
73
extern int pnum; /* color of player:
games/backgammon/common_source/init.c
46
int pnum = 2; /* color of player:
games/backgammon/common_source/save.c
120
write(fdesc, &pnum, sizeof(pnum));
games/backgammon/common_source/save.c
146
read(fdesc, &pnum, sizeof(pnum));
games/backgammon/common_source/subs.c
102
switch (pnum) {
games/backgammon/common_source/subs.c
205
pnum = 0;
games/backgammon/common_source/subs.c
212
pnum = -1;
games/backgammon/common_source/subs.c
219
pnum = 1;
games/cribbage/crib.c
443
int cnum, pnum, sum;
games/cribbage/crib.c
448
cnum = pnum = CINHAND;
games/cribbage/crib.c
459
prhand(ph, pnum, Playwin, FALSE);
games/cribbage/crib.c
469
if (anymove(ph, pnum, sum))
games/cribbage/crib.c
504
prhand(ph, pnum, Playwin, FALSE);
games/cribbage/crib.c
513
if (!anymove(ph, pnum, sum)) { /* can player move? */
games/cribbage/crib.c
514
if (!ugo && pnum) { /* go for player */
games/cribbage/crib.c
525
prhand(ph, pnum, Playwin, FALSE);
games/cribbage/crib.c
536
if (pnum == 1) {
games/cribbage/crib.c
542
pnum, Playwin, FALSE);
games/cribbage/crib.c
544
pnum, "Your play: ")];
games/cribbage/crib.c
551
cremove(crd, ph, pnum--);
games/cribbage/crib.c
558
if (pnum == 0)
games/cribbage/crib.c
560
prhand(ph, pnum, Playwin, FALSE);
games/cribbage/crib.c
577
if (!pnum && !cnum)
games/cribbage/crib.c
580
prhand(ph, pnum, Playwin, FALSE);
games/gomoku/main.c
344
int i, pnum, n, s1, s2, d1, d2;
lib/libc/db/hash/hash_page.c
607
__ibitmap(HTAB *hashp, int pnum, int nbits, int ndx)
lib/libc/db/hash/hash_page.c
622
hashp->BITMAPS[ndx] = (u_int16_t)pnum;
lib/libpcap/grammar.y
150
| pnum { $$.b = gen_ncode(NULL, (bpf_u_int32)$1,
lib/libpcap/grammar.y
200
qid: pnum { $$.b = gen_ncode(NULL, (bpf_u_int32)$1,
lib/libpcap/grammar.y
277
| VLAN pnum { $$ = gen_vlan($2); }
lib/libpcap/grammar.y
279
| MPLS pnum { $$ = gen_mpls($2); }
lib/libpcap/grammar.y
410
arth: pnum { $$ = gen_loadi($1); }
lib/libpcap/grammar.y
434
pnum: NUM
lib/libpcap/grammar.y
435
| paren pnum ')' { $$ = $2; }
lib/libpcap/grammar.y
97
%type <i> byteop pname pnum relop irelop
sys/dev/pci/drm/display/drm_dp_mst_topology.c
2215
int pnum,
sys/dev/pci/drm/display/drm_dp_mst_topology.c
2230
snprintf(temp, sizeof(temp), "-%d", pnum);
usr.sbin/config/ukcutil.c
241
pnum(*i);
usr.sbin/config/ukcutil.c
349
pnum(*val);